Statistics: Difference between revisions

From Elwiki
No edit summary
(Heavily WIP, this is a pretty important page, so trying to bring it up to date gradually.)
Line 1: Line 1:
{{Languages|Statistics}}{{Development}}__FORCETOC__
{{Languages|Statistics}}{{Development}}__FORCETOC__
Similar to many other games, characters can be customized with several different statistics that will affect their abilities in certain ways. These stats can be increased by equipping and [[Socketing Equipment|socketing]] equipment, accessories, and costumes, and through the use of certain [[skills]].
Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and [[Socketing Equipment|socketing]] equipment, accessories, costumes, [[titles]], [[Pet Guide|pets]], and through the use of certain [[skills]].


== Stat Calculations ==
== Stat Calculations ==
Line 6: Line 6:


== List of Statistics ==
== List of Statistics ==
===[[File:Stats 1.png]] Combat Stats===
Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power.
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="20%" | Name
! width="70%" | Effect
! width="10%" | Max
|-
| '''MP''' || MP, also known as ''Mana Points'', is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to [[Mana Break]]. All characters start out with a default amount of 300 MP. || N/A
|-
| '''Physical Attack Power''' || Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. || N/A
|-
| '''Magical Attack Power''' || Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. || N/A
|-
| '''Critical Chance''' || Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. || 100%
|-
| '''Critical Damage''' || Determines the amount of damage inflicted by Critical hits. || N/A
|-
| '''Maximize''' || '''Maximize''' is a stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100%
|-
| '''Additional Damage''' || Additional Damage provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. || 102.5%
|-
| '''Damage Increase to Boss Monsters''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A
|-
| '''Polarize: Damage Dealt / Received Increased''' || Also known as ''Attack/Attacked Damage'', this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. || N/A
|-
| '''Command Attack Damage Increase''' || This stat will increase the attack power of your basic commands. || N/A
|-
| '''Active Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Active Skills|Active Skills]]. || N/A
|-
| '''Tenacity Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Tenacity Skills|Tenacity Skills]]. || N/A
|-
| '''Strength Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Strength Skills|Strength Skills]]. || N/A
|-
| '''Bravery Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Bravery Skills|Bravery Skills]]. || N/A
|-
| '''Hyperactive Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Hyper Active Skills|Hyper Active Skills]]. || N/A
|-
| '''Ignore Enemy Physical Defense''' || Ignores your enemies Physical Defense Power by a certain percentage. || N/A
|-
| '''Ignore Enemy Magical Defense''' || Ignores your enemies Magical Defense Power by a certain percentage. || N/A
|-
| '''Attack Speed''' || Attack Speed increases the animation speed of attacks, entering [[Awakening Mode]], and idle animations. || 130%
|-
| '''Skill MP Cost Decrease''' || Lowers the MP cost of using all [[skills]]. || 35%
|-
| '''MP Recovery when attacking Increase''' || Increases the amount of MP gained upon attacking enemies. || N/A
|-
| '''MP Recovery when attacked Increase''' || Increases the amount of MP gained upon being attacked by enemies. || N/A
|-
| '''Active Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Active Skills|Active Skills]]. || 35%
|-
| '''Tenacity Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Tenacity Skills|Tenacity Skills]]. || 35%
|-
| '''Strength Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Strength Skills|Strength Skills]]. || 35%
|-
| '''Bravery Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Bravery Skills|Bravery Skills]]. || 35%
|-
| '''Awakening Charge Speed Increase / DP Gain''' || Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.<br><br>For players playing [[Add]], this stat is replaced with the '''DP Gain''' stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked. || 50%
|-
| '''Awakening Duration Increase / DP Cost''' || Increases the duration of the player's [[Awakening Mode|Awakening]].<br><br>For players playing [[Add]], this stat is replaced with the '''DP Cost''' stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode. || 40%
|}
<br>
===[[File:Stats 2.png]] Defensive Stats===
Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.
<br>
===[[File:Stats 3.png]] Miscellaneous Stats===
The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience.
<br>
===Unlisted Stats===
Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing.
<br>
===Deleted Stats===
A list of stats that were around in older versions of the game, and are no longer used.
<br>
<!--
=== HP ===
=== HP ===
'''HP''' is a measure of a character's health. When a character or enemy's HP reaches zero, they will be considered defeated and will be removed from play. HP can be recovered through certain skills or through the use of consumable items.  
'''HP''' is a measure of a character's health. When a character or enemy's HP reaches zero, they will be considered defeated and will be removed from play. HP can be recovered through certain skills or through the use of consumable items.  
Line 71: Line 153:


<br>
<br>
-->
{{Guides}}
{{Guides}}

Revision as of 04:03, 4 October 2018

  • English
Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and socketing equipment, accessories, costumes, titles, pets, and through the use of certain skills.

Stat Calculations

List of Statistics

Combat Stats

Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power.

Name Effect Max
MP MP, also known as Mana Points, is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to Mana Break. All characters start out with a default amount of 300 MP. N/A
Physical Attack Power Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. N/A
Magical Attack Power Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. N/A
Critical Chance Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. 100%
Critical Damage Determines the amount of damage inflicted by Critical hits. N/A
Maximize Maximize is a stat that raises the lower limit of a character's Physical/Magical Attack Power range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.

If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range.
100%
Additional Damage Additional Damage provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. 102.5%
Damage Increase to Boss Monsters Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. N/A
Polarize: Damage Dealt / Received Increased Also known as Attack/Attacked Damage, this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. N/A
Command Attack Damage Increase This stat will increase the attack power of your basic commands. N/A
Active Skill Damage Increase Increases the amount of damage dealt when using Active Skills. N/A
Tenacity Skill Damage Increase Increases the amount of damage dealt when using Tenacity Skills. N/A
Strength Skill Damage Increase Increases the amount of damage dealt when using Strength Skills. N/A
Bravery Skill Damage Increase Increases the amount of damage dealt when using Bravery Skills. N/A
Hyperactive Skill Damage Increase Increases the amount of damage dealt when using Hyper Active Skills. N/A
Ignore Enemy Physical Defense Ignores your enemies Physical Defense Power by a certain percentage. N/A
Ignore Enemy Magical Defense Ignores your enemies Magical Defense Power by a certain percentage. N/A
Attack Speed Attack Speed increases the animation speed of attacks, entering Awakening Mode, and idle animations. 130%
Skill MP Cost Decrease Lowers the MP cost of using all skills. 35%
MP Recovery when attacking Increase Increases the amount of MP gained upon attacking enemies. N/A
MP Recovery when attacked Increase Increases the amount of MP gained upon being attacked by enemies. N/A
Active Skill Cooldown Decrease Decreases the cooldown time for Active Skills. 35%
Tenacity Skill Cooldown Decrease Decreases the cooldown time for Tenacity Skills. 35%
Strength Skill Cooldown Decrease Decreases the cooldown time for Strength Skills. 35%
Bravery Skill Cooldown Decrease Decreases the cooldown time for Bravery Skills. 35%
Awakening Charge Speed Increase / DP Gain Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.

For players playing Add, this stat is replaced with the DP Gain stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked.
50%
Awakening Duration Increase / DP Cost Increases the duration of the player's Awakening.

For players playing Add, this stat is replaced with the DP Cost stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode.
40%


Defensive Stats

Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.


Miscellaneous Stats

The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience.


Unlisted Stats

Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing.


Deleted Stats

A list of stats that were around in older versions of the game, and are no longer used.


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}