Beelzebub Arm Ring: Difference between revisions
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| AddEffect= ▪ [1 Unidentified Stat]<br> ▪ Critical +1% | | AddEffect= ▪ [1 Unidentified Stat]<br> ▪ Critical +1% | ||
| Description='''[Accessory (Arm)]''' An arm guard modeled after Beelzebub. | | Description='''[Accessory (Arm)]''' An arm guard modeled after Beelzebub. | ||
| Obtain=Random Drop {{!}}{{!}} '''[[ | | Obtain=Random Drop {{!}}{{!}} '''[[Sandtilus]]''' {{!}}{{!}} Boss Drop Loot from '''Karis''' | ||
| IdStat= | | IdStat= | ||
{{IdentifyTable | {{IdentifyTable |
Latest revision as of 19:36, 18 December 2019
- English
How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Random Drop | Sandtilus | Boss Drop Loot from Karis |
Identifiable Stats
Please note that the identifiable stats shown below are the minimum amount that can be obtained. They can be increased up to 1%, based on their Critical stats.
Possible Stat | Row 1 |
---|---|
Effects | |
All Elemental Resistance | +5 |
Action Speed | +0.5% |
Movement Speed | +1.5% |
Jump Speed | +1.5% |
Additional Damage | +0.5% |
Damage Reduction | +0.5% |
Critical | +0.5% |
HP | +1.5% |
Awakening Charge Speed | +0.5% |
Awakening Time | +0.75% |
MP Gain on Attack | +0.5% |
MP Gain on Receiving Attack | +0.5% |
Specialization A | +0.5% |
Specialization B | +0.5% |
Maximize | +0.5% |
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
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