Tenebrous Equipment: Difference between revisions
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== Equipment Details == | == Equipment Details == | ||
*The equipment in general functions much the same way as [[Amethystine Prophecy Equipment]], with notable differences including the lack of a set effect as well as the new '''Shadow''' effects. | |||
=== Individual Effects === | === Individual Effects === | ||
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| {{*}}Adaptation +2%{{*}}Buff - Maximize Increase by [Enhancement Lv. +2]% | | {{*}}Adaptation +2%{{*}}Buff - Maximize Increase by [Enhancement Lv. +2]% | ||
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*"Buff" effects do not stack with similar effects from [[Elrianode Equipment]] or [[Amethystine Prophecy Equipment]]. | |||
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=== Enhance Effects === | === Enhance Effects === | ||
Each armor piece will gain additional effects based on their enhancement level, starting from +9. | |||
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=== Applying Specific Skill Damage === | === Applying Specific Skill Damage === | ||
[[Image:APEApplySkill.png]]<br> | [[Image:APEApplySkill.png]]<br> | ||
Once you reach reforging stage 6 and | Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost. | ||
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== Identifiable Shadow Effects == | == Identifiable Shadow Effects == | ||
Tenebrous Armor doesn't have | Tenebrous Armor doesn't have its own set effect, but it is able to be identified to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired. | ||
=== Identifiable Effects === | === Identifiable Effects === |