Identifying Equipment: Difference between revisions
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=== Special IDs === | === Special IDs === | ||
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left" | {| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left" | ||
! rowspan=2 | Stat Effect !! colspan=2 | Armor !! colspan=6 | Accessories | ! rowspan=2 | Stat Effect !! colspan=2 | Armor !! colspan=6 | Accessories !! colspan=5 | PvP Accessories | ||
|- | |- | ||
! {{tt|2010S|[[Amethystine Prophecy Equipment]]}} | ! {{tt|2010S|[[Amethystine Prophecy Equipment]]}} | ||
Line 105: | Line 105: | ||
! {{tt|4010S|[[Corrupted Elrianode Weapon Guard]]}} | ! {{tt|4010S|[[Corrupted Elrianode Weapon Guard]]}} | ||
! {{tt|4020S|[[Tenacious Warrior's Chronicle]]}} | ! {{tt|4020S|[[Tenacious Warrior's Chronicle]]}} | ||
! {{tt|3010P|[[Radiant Champion's Accessory Set]]}} | |||
! {{tt|3020P|[[Champion's Ornaments Set]]}} | |||
! {{tt|3030P|[[Champion's Ornaments Set]]}} | |||
! {{tt|3040P|[[Champion's Ornaments Set]]}} | |||
! {{tt|3050P|[[Champion's Ornaments Set]]}} | |||
|- | |- | ||
! scope="row" | All Elemental Resistance | ! scope="row" | All Elemental Resistance | ||
| 10 | | 10 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 5 || style="background-color:black" | || 25 || 30 | | 5 || style="background-color:black" | || 25 || 30 | ||
| colspan=2 style="background-color:black" | | |||
| 5 || 5 || 10 || 15 || 20 | |||
|- | |- | ||
! scope="row" | HP | ! scope="row" | HP | ||
| 3% || 7% | | 3% || 7% | ||
| 1.5% || 6% || 7.5% || 9% | | 1.5% || 6% || 7.5% || 9% | ||
| colspan=2 style="background-color:black" | | |||
| 1.5% || 2.5% || 2.5% || 2.5% || 2.5% | |||
|- | |- | ||
! scope="row" | Attack Speed | ! scope="row" | Attack Speed | ||
| 1% || 4.5% | | 1% || 4.5% | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | Additional Damage | ! scope="row" | Additional Damage | ||
| 1% || 4.5% | | 1% || 4.5% | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | Reduced Damage | ! scope="row" | Reduced Damage | ||
| 1% || 4.5% | | 1% || 4.5% | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | MP Gain on Attack | ! scope="row" | MP Gain on Attack | ||
| 1% || 4.5% | | 1% || 4.5% | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | MP Gain when Attacked | ! scope="row" | MP Gain when Attacked | ||
| 1% || 4.5% | | 1% || 4.5% | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | Critical | ! scope="row" | Critical | ||
| 1% || 4.5% | | 1% || 4.5% | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | Maximize | ! scope="row" | Maximize | ||
| 1% || 4.5% | | 1% || 4.5% | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | Awakening Charge Speed | ! scope="row" | Awakening Charge Speed | ||
| 1% | | 1% | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 0.5% || 2% || 2.5% || 3% | | 0.5% || 2% || 2.5% || 3% | ||
| colspan=2 style="background-color:black" | | |||
| 0.5% || 1% || 1.5% || 2% || 2.5% | |||
|- | |- | ||
! scope="row" | Awakening Time | ! scope="row" | Awakening Time | ||
| 1.5% | | 1.5% | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 0.75% || 3% || 3.75% || 4.5% | | 0.75% || 3% || 3.75% || 4.5% | ||
| colspan=2 style="background-color:black" | | |||
| 0.75% || 1.5% || 2.25% || 3% || 3.75% | |||
|- | |- | ||
! scope="row" | Movement Speed | ! scope="row" | Movement Speed | ||
| 3% | | 3% | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 1.5% || 6% || 7.5% || 9% | | 1.5% || 6% || 7.5% || 9% | ||
| colspan=2 style="background-color:black" | | |||
| 1.5% || 2% || 3% || 4% || 5% | |||
|- | |- | ||
! scope="row" | Jump Speed | ! scope="row" | Jump Speed | ||
| 3% | | 3% | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 1.5% || 6% || 7.5% || 9% | | 1.5% || 6% || 7.5% || 9% | ||
| colspan=2 style="background-color:black" | | |||
| 1.5% || 2% || 3% || 4% || 5% | |||
|- | |- | ||
! scope="row" | Physical Attack Power | ! scope="row" | Physical Attack Power | ||
| colspan=2 style="background-color:black" | | | colspan=2 style="background-color:black" | | ||
| 0.5% || colspan=2 style="background-color:black" | || 1% || colspan= | | 0.5% || colspan=2 style="background-color:black" | || 1% || colspan=7 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | Magical Attack Power | ! scope="row" | Magical Attack Power | ||
| colspan=2 style="background-color:black" | | | colspan=2 style="background-color:black" | | ||
| 0.5% || colspan=2 style="background-color:black" | || 1% || colspan= | | 0.5% || colspan=2 style="background-color:black" | || 1% || colspan=7 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | All Skill Damage | ! scope="row" | All Skill Damage | ||
| 1.5% | | 1.5% | ||
| colspan=3 style="background-color:black" | | | colspan=3 style="background-color:black" | | ||
| 0.5% || colspan= | | 0.5% || colspan=8 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | Flexibility Skill Damage | ! scope="row" | Flexibility Skill Damage | ||
| colspan=6 style="background-color:black" | | | colspan=6 style="background-color:black" | | ||
| 5% || 10% | | 5% || 10% | ||
| colspan=5 style="background-color:black" | | |||
|- | |- | ||
! scope="row" | Tenacity Skill Damage | ! scope="row" | Tenacity Skill Damage | ||
| colspan=6 style="background-color:black" | | | colspan=6 style="background-color:black" | | ||
| 5% || 10% | | 5% || 10% | ||
| colspan=5 style="background-color:black" | | |||
|- | |- | ||
! scope="row" | Strength Skill Damage | ! scope="row" | Strength Skill Damage | ||
| colspan=6 style="background-color:black" | | | colspan=6 style="background-color:black" | | ||
| 5% || 10% | | 5% || 10% | ||
| colspan=5 style="background-color:black" | | |||
|- | |- | ||
! scope="row" | Bravery Skill Damage | ! scope="row" | Bravery Skill Damage | ||
| colspan=6 style="background-color:black" | | | colspan=6 style="background-color:black" | | ||
| 5% || 10% | | 5% || 10% | ||
| colspan=5 style="background-color:black" | | |||
|- | |- | ||
! scope="row" | Attack/Attacked Damage | ! scope="row" | Attack/Attacked Damage | ||
| style="background-color:black" | || 1.5% | | style="background-color:black" | || 1.5% | ||
| colspan= | | colspan=11 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | Critical Damage | ! scope="row" | Critical Damage | ||
| style="background-color:black" | || 0.5% | | style="background-color:black" | || 0.5% | ||
| colspan= | | colspan=11 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | Boss Damage | ! scope="row" | Boss Damage | ||
| style="background-color:black" | || 3% | | style="background-color:black" | || 3% | ||
| colspan= | | colspan=11 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | Boss Damage Reduction | ! scope="row" | Boss Damage Reduction | ||
| style="background-color:black" | || 9% | | style="background-color:black" | || 9% | ||
| colspan= | | colspan=11 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | MP Cost Reduction | ! scope="row" | MP Cost Reduction | ||
| style="background-color:black" | || 3% | | style="background-color:black" | || 3% | ||
| colspan= | | colspan=11 style="background-color:black" | | ||
|- | |- | ||
! scope="row" | Additional Damage Resistance | ! scope="row" | Additional Damage Resistance | ||
| colspan= | | colspan=8 style="background-color:black" | | ||
| 1% | |||
| colspan=4 style="background-color:black" | | |||
|- | |- | ||
! scope="row" | Critical Resistance | ! scope="row" | Critical Resistance | ||
| colspan= | | colspan=8 style="background-color:black" | | ||
| 1% | |||
| colspan=4 style="background-color:black" | | |||
|} | |} | ||
Revision as of 21:27, 26 November 2019
In Elsword, many equipment and accessories can be identified with stat effects. When certain equipment or accessory drops are obtained via dungeon drops, crafting, or trading with another player, it will be in its unidentified state, with a ? covering its icon. You cannot equip them if they're unidentified. To identify the item, you must right click it and pay a fee with ED equal to 25% of the item's reselling price.
Identifiable Stats
Each row of an item's identifiable stats is tied to a specific ID. When the item is identified, a random stat effect will be chosen with the value tied towards that specific ID.
Main IDs
Stat Effect | Weapons | Armor | Accessories | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1003 | 1005 | 1007 | 1010 | 1015 | 1020 | 2005 | 2010 | 2015 | 2020 | 2030 | 3010 | 3020 | 3030 | 3040 | 3050 | |
All Elemental Resistance | 2 | 5 | 7 | 10 | 12 | 17 | 2 | 5 | 7 | 10 | 15 | 5 | 10 | 15 | 20 | 25 |
HP | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 1.5% | 3% | 4.5% | 6% | 9% | 1.5% | 3% | 4.5% | 6% | 7.5% |
Attack Speed | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
Additional Damage | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
Reduced Damage | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
MP Gain on Attack | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
MP Gain when Attacked | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
Critical | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
Maximize | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
Awakening Charge Speed | 1% | 1.5% | 2% | 3% | 4.5% | 6% | 0.5% | 1% | 1.5% | 2% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% |
Awakening Time | 1.5% | 2.25% | 3% | 4.5% | 6% | 8.25% | 0.75% | 1.5% | 2.25% | 3% | 3.75% | 0.75% | 1.5% | 2.25% | 3% | 3.75% |
Movement Speed | 3% | 4.5% | 6% | 9% | 13.5% | 18% | 1.5% | 3% | 4.5% | 6% | 9% | 1.5% | 3% | 4.5% | 6% | 7.5% |
Jump Speed | 3% | 4.5% | 6% | 9% | 13.5% | 18% | 1.5% | 3% | 4.5% | 6% | 9% | 1.5% | 3% | 4.5% | 6% | 7.5% |
Physical Attack Level | 0.5 | 0.75 | 1 | 1.5 | 2.25 | 3 | ||||||||||
Magical Attack Level | 0.5 | 0.75 | 1 | 1.5 | 2.25 | 3 | ||||||||||
Physical Defense Level | 0.75 | 1.5 | 2.25 | 3 | 4.5 | |||||||||||
Magical Defense Level | 0.75 | 1.5 | 2.25 | 3 | 4.5 |
Special IDs
Stat Effect | Armor | Accessories | PvP Accessories | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3060S |
|||||||||||||
All Elemental Resistance | 10 | 5 | 25 | 30 | 5 | 5 | 10 | 15 | 20 | ||||
HP | 3% | 7% | 1.5% | 6% | 7.5% | 9% | 1.5% | 2.5% | 2.5% | 2.5% | 2.5% | ||
Attack Speed | 1% | 4.5% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | ||
Additional Damage | 1% | 4.5% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | ||
Reduced Damage | 1% | 4.5% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | ||
MP Gain on Attack | 1% | 4.5% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | ||
MP Gain when Attacked | 1% | 4.5% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | ||
Critical | 1% | 4.5% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | ||
Maximize | 1% | 4.5% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | ||
Awakening Charge Speed | 1% | 0.5% | 2% | 2.5% | 3% | 0.5% | 1% | 1.5% | 2% | 2.5% | |||
Awakening Time | 1.5% | 0.75% | 3% | 3.75% | 4.5% | 0.75% | 1.5% | 2.25% | 3% | 3.75% | |||
Movement Speed | 3% | 1.5% | 6% | 7.5% | 9% | 1.5% | 2% | 3% | 4% | 5% | |||
Jump Speed | 3% | 1.5% | 6% | 7.5% | 9% | 1.5% | 2% | 3% | 4% | 5% | |||
Physical Attack Power | 0.5% | 1% | |||||||||||
Magical Attack Power | 0.5% | 1% | |||||||||||
All Skill Damage | 1.5% | 0.5% | |||||||||||
Flexibility Skill Damage | 5% | 10% | |||||||||||
Tenacity Skill Damage | 5% | 10% | |||||||||||
Strength Skill Damage | 5% | 10% | |||||||||||
Bravery Skill Damage | 5% | 10% | |||||||||||
Attack/Attacked Damage | 1.5% | ||||||||||||
Critical Damage | 0.5% | ||||||||||||
Boss Damage | 3% | ||||||||||||
Boss Damage Reduction | 9% | ||||||||||||
MP Cost Reduction | 3% | ||||||||||||
Additional Damage Resistance | 1% | ||||||||||||
Critical Resistance | 1% |
Name Modifiers
When an item is identified, it will receive a special modifier title that precedes the item's name, based on the stat effect received. The title will differ depending on the stat's value. If it has more than one identifiable stat, then the modifier will be chosen based on the stat of the first row.
KR Modifier Name | NA Modifier Name | Stat | Range |
---|---|---|---|
용감한 용맹한 |
Courageous Brave |
Critical Hit Rate | 0.5% - 5.5% 6% - 50% |
꿰뚫는 전율하는 |
Penetrating Trembling |
Additional Damage | 0.5% - 5.5% 6% - 50% |
인내하는 불굴자 |
Tolerating Undefeated |
Damage Reduction | 0.5% - 5.5% 6% - 50% |
민첩한 신속한 |
Quick Speedy |
Attack Speed | 0.5% - 5.5% 6% - 50% |
날렵한 음속돌파 |
Swift Sonic Breakthrough |
Movement Speed | 0.5% - 17.5% 18% - 50% |
도약하는 공간 도약 |
Leaping Space Leap |
Jump Speed | 0.5% - 17.5% 18% - 50% |
저항하는 | Resistance Absolute Resistance |
Resistance To All Elements | +2 - +15 +17 - +200 |
끈기있는 무한 체력 |
Endurance Unlimited Strength |
Max HP | 0.5% - 5.5% 6% - 50% |
정신력 지력 |
Willpower Intelligent |
Awakening Time | 0.75% - 7.5% 8.25% - 75% |
분노하는 격노하는 |
Raging Enraged |
Awakening Charge Speed | 0.5% - 5.5% 6% - 50% |
풍족한 넘치는 |
Opulent Overflowing |
MP Gain when attacking | 0.5% - 5.5% 6% - 50% |
여유있는 유유자적 |
Carefree Free |
MP Gain when attacked | 0.5% - 5.5% 6% - 50% |
특색있는 특별한 |
Peculiar (Not Available Anymore) Special (Not Available Anymore) |
Specialization A | 0.5% - 5.5% 6% - 50% |
개성있는 강렬한 |
Unique (Not Available Anymore) | Specialization B | 0.5% - 5.5% 6% - 50% |
극대의 극한의 |
Ultimate Extreme |
Maximize | 0.5% - 5.5% 6% - 50% |
힘 센 강력한 |
Fierce Strong Powerful Intense |
Physical Attack | 0.5% - 2.25% lvl 0.5 - lvl 2.75 2% - 100% lvl 3 - lvl 10.25 |
마력류 강마력류 |
Magic Powers Strong Magic Powers |
Magical Attack | lvl 0.5 - lvl 2.75 lvl 3 - lvl 10.25 |
수호력 대지력 |
Protective Power Earth's Power |
Physical Defense | lvl 0.5 - lvl 2.75 lvl 3 - lvl 10.25 |
항마력 천상력 |
Anti-Magic Power of Heaven and Earth |
Magical Defense | lvl 0.5 - lvl 2.75 lvl 3 - lvl 10.25 |
Reverting Identification
If you are not happy with the received stats from the identifying, you will need to buy the Blessed Time & Space Scroll from the Item Mall. After buying the scroll, right click it and use it on the desired item. After doing so, the ? will reappear on the item, allowing you to try appraisal again. There is no limit to how many times you can appraise the item.