Tenebrous Armor: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*All equipment buff effects, both from individual piece bonuses and '''Shadow''' effects, are multiplicative.
*All equipment buff effects, both from individual piece bonuses and '''Shadow''' effects, are multiplicative.
*Because the '''"When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%"''' effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative.
=== NA ===
*Damage from '''"Deals additional continuous damage that is n% of damage upon attack for 3 sec."''' effect is not added to the result window.
*Damage from '''"Deals additional continuous damage that is n% of damage upon attack for 3 sec."''' effect is not added to the result window.
*Because the '''"When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%"''' effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative.
<br>
<br>



Revision as of 10:46, 16 February 2022

Information: This article is currently under development. Please be patient while we're adding the finishing touches!
File:Teaser - Tenebrous Equipment.png

Equipment Pieces


Equipment Details

The equipment in general functions much the same way as Amethystine Prophecy Equipment, with notable differences including the lack of a set effect as well as the new Shadow effects.

Individual Effects

Set Name Effects
Top
  • Adaptation +2%
  • Buff - Physical Attack Power Increase by [Enhancement Lv. +2]%
  • Buff - Magical Attack Attack Power Increase by [Enhancement Lv. +2]%
Bottom
  • Adaptation +2%
  • Buff - Critical Increase by [Enhancement Lv. +2]%
Gloves
  • Adaptation +2%
  • All Skill Damage [Enhancement Lv. *5]%
Shoes
  • Adaptation +2%
  • Buff - Maximize Increase by [Enhancement Lv. +2]%


Enhance Effects

Each armor piece will gain additional effects based on their enhancement level, starting from +10.

Set Name Effects
+10
  • Increased Damage to Bosses +5%
+11
  • Adaptation +1%


Reforging


Using either Tasma Aura or Tenebrous Aura, some Magic Crystals and ED, you are able to reforge each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.

The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.

Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.

Stage (to reach) Refinement Cost Effects Guaranteed Success Gauge Increase
(per failed attempt)
Success Rate
Material Cost (EITHER) Magic Crystals ED
Tasma Aura Tenebrous Aura
Stage 1 2,000 15 100 300,000 - 10% 12%
Stage 2 2,000 15 100 300,000 - 6.667% 10%
Stage 3 2,000 15 100 300,000 Critical Damage +3% 5% 6%
Stage 4 2,000 15 100 300,000 - 10% 10%
Stage 5 2,000 15 100 300,000 - 6.667% 8%
Stage 6 2,000 15 100 300,000 Specific Skill Damage +5% 3.333% 4%
Stage 7 2,000 15 100 300,000 - 10% 8%
Stage 8 2,000 15 100 300,000 - 5% 5%
Stage 9 4,000 15 100 300,000 Critical Damage +3% 2.5% 2%
Stage 10 4,000 30 200 900,000 - 10% 6%
Stage 11 4,000 30 200 900,000 - 3.333% 3%
Stage 12 4,000 30 200 900,000 Specific Skill Damage +5% 1.667% 1%
Stage 13 4,000 30 200 900,000 - 5% 5%
Stage 14 4,000 30 200 900,000 - 2.5% 2%
Stage 15 4,000 30 200 900,000 +2% Physical Attack Power, +2% Magical Attack Power 1.25% 1%
Stage 16 6,000 45 300 1,800,000 - 2.5% 3%
Stage 17 6,000 45 300 1,800,000 - 0.833% 0.5%
Stage 18 6,000 45 300 1,800,000 Specific Skill Damage +5% 0.417% 0.25%
Stage 19 6,000 45 300 1,800,000 - 2.5% 3%
Stage 20 6,000 45 300 1,800,000 - 0.556% 0.5%
Stage 21 6,000 45 300 1,800,000 Adaptation +2% 0.278% 0.25%
  • Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.


Applying Specific Skill Damage


Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.

Reforge Transfer System

Reforge Transfer System

It is a system to transfer Amethystine Prophecy Equipment reforge progress to Tenebrous Equipment. Amethystine Prophecy Equipment is required to be at least reforge 18 stage or higher to be eligible for transfer and can only be done on the same equipment pieces.

Reforge
Stage
Requirement
ED Magic
Crystal
Normal Transfer Special Transfer
Tenebrous
Aura
Tasma
Energy
Refinement Level
Transfer Coupon
18 10,000,000 1250 1000 8000 1
19 12,500,000 1250 16000 2
20 12,500,000 1250 16000 3
21 30,000,000 3000 20000 4
  • Reforge progress can only be transfered by using either Normal or Special transfer.
  • Reforge progress will be reset on the Amethystine Prophecy Equipment piece used for the transfer.
  • Enhancement Level of Amethystine Prophecy Equipment piece used for transfer will not reset.
  • After using the transfer, Tenebrous Equipment piece will become unsealable and reforge stage will decrease by 6 stages.
    • For example stage 18 will become stage 12 after the transfer.


Shadow Effects

Tenebrous Armor doesn't have its own set effect, but it is able to be identified using the Shadow Effect Identification Scroll to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired.

Identifiable Effects

Type Part Stat Possible Values
◆◇◇
[1 Star]
Shared
  • All Skill Damage Increase +n%
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Damage Increase +n%
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Chance Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Maximize Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • All Resistances Increase +n
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
  • Damage Reduction Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Movement Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Jump Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Action Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Max MP Increase +n
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
◆◆◇
[2 Stars]
Top Piece
  • Ignore Enemy Physical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Ignore Enemy Magical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Polarize: Attack/Attacked Increase +n% (Max 45%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Increase to Boss Monsters +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Deals continuous damage by n% of damage dealt for 3 sec. (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage increase in proportion to HP lost +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Adaptation +n% (Max 45%) (Dungeon)
0.5% / 1% / 1.5% / 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%
  • Buff - Party Critical Damage Increase +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
Bottom Piece
  • Physical Defense Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Magical Defense Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Reduction Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • HP Increased +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Decrease from Boss Monsters -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage received when 30% HP or less -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party HP Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Buff - Party Damage Reduction Increase +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
Gloves
  • Command Attack Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Active Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Tenacity Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Strength Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Bravery Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Hyperactive Skill Damage Increase +n%
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • All Master Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage upon attacking an enemy with 50% HP or higher +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage upon attacking an enemy with 50% HP or less +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party All Skill Damage Increased by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
Shoes
  • Skill MP Cost Decrease -n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Awakening Charge Speed Increase / DP Gain +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Action Speed Increased +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Recovery Item Cooldown Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Debuff Effect Duration Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • All Master Skill Cooldown Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Critical Chance Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Maximize Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party Action Speed Increased by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party Movement Speed Increased by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
◆◆◆
[3 Stars]
Shared
  • Damage Increased by n% when attacking enemies with HP n% or lower
    (When same socket is applied, HP condition and Damage Increase stat stacks)
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • When using force skills n% chance of resetting the force skill's cooldown
    (Chance increases when applying the same effects)
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3%
  • Upon using Skill, n% chance to reset cooldown for the Skill used [Excluding Extreme Heavenly Love, Hyperactives, Active Force Skill]
    (When same socket is applied, chance stacks)
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3%
  • Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.
    (When same socket is applied, buff duration and increase stat stacks)
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5 / 5
  • All Skill Damage n% when all resistance combined is more than 1000
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
  • Upon using Master Skill, Allies' specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.)
    (When same socket is applied, recovery stat stacks)
2.5% / 5% / 7.5% / 10% / 12.5% / 15% / 17.5% / 20% / 22.5% / 25%
  • Upon using Force Active Skill, create an area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.)
    (When same socket is applied, damage reduction stat stacks)
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)
    (When same socket is applied, barrier HP and recovery stat stacks)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by 3 sec.
    (When same socket is applied, duration and damage stacks)
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
0.3 / 0.6 / 0.9 / 1.2 / 1.5 / 1.8 / 2.1 / 2.4 / 2.7 / 3
  • For n seconds after using a Hyper Active, gain a buff that increases Special Active Cooldown speed by n times. (Duration and cooldown speed increase increases when applying the same effects)
1.5 / 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5 / 15
1.005 / 1.01 / 1.015 / 1.02 / 1.025 / 1.03 / 1.035 / 1.04 / 1.045 / 1.05


Storage

Shadow Effect Storage
Shadow Effect Storage

It is a system that allows storing Shadow Effects, that can be extracted from or applied to Tenebrous Equipment pieces. The effect storage allows you to store up to 3 slots for every equipment piece and can be expanded up to 6 slots for 2,000,000 ED each.


Extraction

Shadow Effect Extraction

While extracting Tenebrous Equipment effects, you may use additional materials to modify the chance of the desired effects being extracted.

  • You cannot extract Tenebrous Equipment effects, if the equipment is +9 or higher enhancement level or has a reforge stage 12 or higher.
  • The equipment piece after extraction is deleted and cannot be restored.
  • When selecting the chance of your desired effect, it cannot exceed 50% and the total sum must be 100% before you are able to extract anything.
  • Only the extracted effect without its value will be stored.


Operation Operation Cost
ED Magic Crystal Tenebrous Aura Tasma Aura
Base 200,000 100 10 200
-1% or +1% 20,000 100 1 20


Application

The stored Shadow Effects can be applied to Tenebrous Equipment pieces. Once the effect is applied to the equipment piece, the effect from the storage will be deleted. When applying the same Shadow Effect, the value will be overwritten by new one.

Materials

Image Name Obtained From Use
File:Tenebrous Sculpture.png Tenebrous Piece
(테네브로스 조각)
Dismantling Tenebrous Equipment piece
Tirnog Region Boss Drop
Crafting
File:Tenebrous Aura.png Tenebrous Aura
(테네브로스의 기운)
Tirnog Region Daily Quest
Tirnog Region Boss Drop
Crafting & Refining
Applying Specific Skill Damage
Reforge Transfer
Extract/Apply Shadow Effect
File:Tasmas Aura.png Tasma Aura
(타스마의 기운)
Tirnog Region Monster Drop
Opening Mass of Tasma Aura
Refining
Applying Specific Skill Damage
Reforge Transfer
Extract/Apply Shadow Effect
File:Small Mass of Tasmas Aura.png Small Tasma Aura Mass
(소형 타스마의 기운 덩어리)
Tirnog Region Monster Drop Contains 10 Tasma Aura
File:Medium Mass of Tasmas Aura.png Medium Tasma Aura Mass
(중형 타스마의 기운 덩어리)
Tirnog Region Monster Drop Contains 30 Tasma Aura
File:Large Mass of Tasmas Aura.png Large Tasma Aura Mass
(대형 타스마의 기운 덩어리)
Tirnog Region Monster Drop Contains 50 Tasma Aura
File:Chlorite Seed 5.png Chlorite Seed (5%)
(클로라이트 시드 (5%))
Rigomor Region Boss Drop
Tirnog Region Boss Drop
Restores 5% Reforge Durability
File:Chlorite Seed 10.png Blessed Chlorite Seed (10%)
(축복받은 클로라이트 시드 (10%))
Item Mall Purchase Restores 10% Reforge Durability


Related Items

Image Item Name How to Obtain Cost
File:Reforge Level Transfer.png Reforge Level Transfer
(재련 수치 이전권)
Purchased from Item Mall 950 K-Ching
File:Shadow Effect Identification Scroll.png Shadow Effect Identification Scroll
(그림자 옵션 감정 주문서)
Tirnog Region Boss Drop
Crafted at Blacksmith
Purchased from Item Mall
50 Tenebrous Aura
or 160 K-Ching


Tips and Details

  • All equipment buff effects, both from individual piece bonuses and Shadow effects, are multiplicative.
  • Because the "When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%" effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative.

NA

  • Damage from "Deals additional continuous damage that is n% of damage upon attack for 3 sec." effect is not added to the result window.


Updates

Date Changes
KR NA PvE PvP
12/23/2021 01/12/2022
  • Tenebrous Equipment added.
12/28/2021
  • Shoes Shadow Effect Buff - Party Critical Chance Increase has been replaced by Buff - Party Action Speed Increase.
  • Shoes Shadow Effect Buff - Party Maximize Increase has been replaced by Buff - Party Movement Speed Increase.
12/29/2021
  • Fixed incorrect Magical Crystal pricing for Rigomor Stage Transfer.
01/04/2022
  • Top Shadow Effect Buff - Party Critical Damage Increased by n% per 500K CP (Max 10%) has been replaced by Buff - Party Critical Damage Increase +n%.
  • Bottom Shadow Effect Buff - Party Damage Reduction Increased by n% per 500K CP (Max 10%) has been replaced by Buff - Party Damage Reduction Increase +n%.
01/06/2022
  • Tooltips updated.
  • Shadow Options can now be extracted from any characters' Tenebrous Equipment.
  • Added different colors for Tenebrous Equipment buff icons.
02/17/2022 -
  • Increased daily quest Tenebrous Aura gain from 200 to 300.
  • Damage dealt by continuous damage effect will also be added to damage result screen.


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