Knockdown

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What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocksdown or when a certain amount of attacks has been reached. The reason is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PVP). Even if you don't use knockdown attacks, the target may still knock down itself.

Conditions

  • The target will automatically knockdown when:
    • Three launch attacks hit. (Some exceptions)
    • The knockdown counter has been breached:
      • PVE:20
      • PVP:15
    • A knockdown attack has been used.


Legend

Name Description
Launch Attack LA Launch opponent vertical into the air (High chance of continuing combo)
LA1 Launch opponent horizon left either/or right
LA2 Launch opponent horizon left either/or right into the air
LA3 Launch opponent diagonal into the air or ground(High chance of continuing combo)
Pass P An attack that will move you through your opponent (High chance of continuing combo)
Knockdown KD Knockdowns
Launch Reset LR Resets the launch counter


Knockdown Values

Elsword (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2.25
ZZZZ 0 (KD)
X 2.25
XX 2.2
XXZ 1
^Z 2.2
>>Z 1
>>^Z 2.75
>>^ZZ 0
^X 0 (KD but catchable)
>>^X 3.8
Kick -(Level of Kick)

Sword Knight

Attack Knockdown Value
>>^XX 0
>>^XXX 2.2 (LA)
>>ZZ 3
>>ZZZ 2 (P)

Magic Knight

Attack Knockdown Value
>>ZZZ 0 (LA1)
>>ZZX 3
>>^XZ 2.2

Sheath Knight

Lord Knight

Attack Knockdown Value
ZZZ>Z 1.6
XXXX 0 (LA2)

Rune Slayer

Attack Knockdown Value
XZZ 1
XZZ 1.2
>>^XZ 0
>>^XZZ 2.2

Infinity Sword

Rena (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZZ^Z 2 (LA3)
^Z 2
>>Z 1.5
>>ZZ 2
X 2
XX 2
XXX 2
>>X 0 (KD/P)
^X 2
>>^X 2
>>^XX 2
Siege 1.5
Backflip Shot 0

Combat Ranger

Values based on Lv.5 Swift Kicks

Attack Knockdown Value
Z 0.75
ZZ 0.75
ZZZ 1.5
ZZZ^Z 1.5
^Z 1.5
>>Z 1.125
>>ZZ 1.5
>>ZZZ 2.25 (KD)
^^Z 2.25
^^ZZ 2.25 (LA2)
>>^Z 2.25
Siege 1.125
Reflect Kick 5

Sniping Ranger

Values based on Lv. 5 Gentle Arrow

Attack Knockdown Value
X 1.5
XX 1.5
XXX 1.5
^X 1.5
^^X 1.5 per arrow (4.5 max)
>>X 1.5 (P)
>>XX 1.5
>>XXX 1.5 (KD)
>>^X 1.5
>>^XX 1.5
Reflect Kick 5

Trapping Ranger

Values based on Lv. 5 Hunter's Ability

Attack Knockdown Value
ZZZ ?
ZZZZ ?
ZZZZZ ? (KD), but KDing hit can
be canceled.
>>ZX 0.7 (P)
>>^Z 1.6
>>^ZZ 0

Wind Sneaker

Attack Knockdown Value
ZZ>Z 0.6%
ZZ>ZZ 0.0%
ZZ>ZZZ ?? (LA2 can be used in continued combo)
>>XZ ?? (P)
>>XZZ ?? (LA1)

Grand Archer

Attack Knockdown Value
ZZZX ??
ZZZXX ??
>>^ZX ??

Night Watcher

Attack Knockdown Value
ZX ?
ZXX ?
ZXXX ?
>> >^Z ?
>> >^ZZ ?
XXX ?
>>X ?
>>^X ?
ZZZX ?

Aisha (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2 (KD)
ZZ^Z ??
^Z 2
>>Z 1
>>ZZ 1 (LA)
>>ZX ?? (KD)
>>^Z 3
X 1
XX 1
XXX 2
XXvX 1
XX>X ??
^X 2 (KD but catchable)

High Mage

Attack Knockdown Value
XX<X 2
>>X 1
>>XX ?? (KD)
>>^X 1

Dark Mage

Attack Knockdown Value
XX<X 0.6 * 6 (3.6 max)
>>ZX 2
>>ZXX 2 (LA)
XXvXZ ??

Battle Magician

Values are based on Lv. 5 Fitness.

Attack Knockdown Value
Z ?
ZZ ?
ZZZ ?
ZZZZ ? (KD)
>>^X ?
>>ZX ?
>>ZXX ?
>>ZXXX ?

Elemental Master

Attack Knockdown Value
XZ 0.3 * 3 (.9 max)
XZZ ?? (KD/LA)
XX>X ?
ZZ^ZZ ?

Void Princess

Attack Knockdown Value
>>^X 5 (LA)
ZZ>Z 2
ZZ>ZZ ? (KD on last hit)

Dimension Witch

Attack Knockdown Value
>>ZXXXX or XXvXX ?
>>XX ?
>>XX ?

Raven (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZX 1.5
ZZXX 2 (LA3)
ZZZ 2
ZZZZ 0 (KD)
ZZZX ?? (KD)
^Z 2
>>Z 1
>>ZZ 1 (LA1)
>>^Z 2.64
>>^ZZ 1 (LA3)
X 2
XX 2
XXX 0 (KD)
^X PvE: 2 (KD Reset) PvP: 0 (KD)
>>X 3.4
>>^X 2 (KD)

Sword Taker

Attack Knockdown Value
ZZZ^Z ??
>>Z 1
>>ZZ 0
>>ZZZ 0
XXZ... ?? (KD/LA)

Over Taker

The values are based on Lv.5 Infinity Cause

Attack Knockdown Value
XX>X 0.4
XX>XX 0.4
XX>XXX ?? (LA2)
XXvX ?? (LA3)
>>^ZX 0.4
>>^ZXX ?? (LA)

Weapon Taker

Attack Knockdown Value
>>^ZX 0
>>^ZXX 0 (LA)
X 1.75
XX 1.25 (Needs more testing)
XXX~X 0.50
XXX~XX 0 (LA2)
ZZZX 0
ZZZXX 0 (LA3)
ZZZ>X 0

Blade Master

Attack Knockdown Value
ZZZX Z 0 (KD)
XZZZ 1
XZZZ 2 (LA2)
XZZZ ??

Reckless Fist

The values are based on Lv.5 Infinity Cause

Attack Knockdown Value
ZZX>X 1.2
ZZX>XX ?? (LA2)
>>^X 0.9
>>^XX ?? (LA3)

Veteran Commander

Eve (Base Class)

Attack Knockdown Value
Z 1.25
ZZ 1
ZZZ 2.2
ZZZZ 0 (KD)
ZZZX 0.75
ZZZvZ 0.5 (LA3)
X 2
XX 2
XXX 0 (KD)
XX>X 0 (KD)
XXvX 0 (KD)
>>^Z <2.375
>>^ZZ 0.35
>>^ZZZ 0 (KD)
>>^X 2
>>Z 0 (KD)
>>X 2 (LA3)
^Z 2
^X 0 (KD)
Photon Flash 0


Code Exotic

Attack Knockdown Value
ZZZvZ ??
ZZZvZZ ?? (LA3)
>>Z 1.0
>>ZZ 1.0
>>ZZZ 0 (KD)
>>X ?? (LA3)
>>XZ ??
Mega Electron Ball ~2.0 [fully charged/instant]

Code Architecture

Attack Knockdown Value
XXZ ?? (KD)
>>^XZ ??
ZZZvZZ ??
Mega Electron Ball ??

Code Electra

Attack Knockdown Value
ZZZ>(Hold)Z ?? (LA2)
XXZ(Hold) ?? (LA2)
>>Z 1
>>ZZ 2
>>ZZZ 5
Mega Electron Ball ?? [fully charged/instant]
Sweep Rolling 0 (LA2)

Code Nemesis

Attack Knockdown Value
>>ZX ~1.0 (P)
>>ZXX 0 (KD)
XXZ ??
XXZZ ??
XXZZZZ ??
Spear Burst 3 Assuming two hits (LA2)

Code Empress

Some values are based on Lv.5 Electronball Mastery

Attack Knockdown Value
X 1.5
XX 1.5
XXvX ?
>>^X 1.5
>>Z ?
>>ZZ ?
>>ZZZ ? (LA3)
>>^ZX ?
>>^ZZ ?
>>^ZZX ?
Mega Electron Ball ?

Code Battle Seraph

Attack Knockdown Value
>>^XZ ?
>>^ZXXX ?

Chung (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZvZ 2 (LA)
'>>Z 1 (LA3)
^Z ~2.14
>>^Z 3
>>^ZZ 0
X 1.875
XX 1.875
XXZ ~3.125 (~0,78125/hit -> 4hits)
Reload 0

Fury Guardian

Shooting Guardian

Fury Guardian

Iron Paladin

Attack Knockdown Value
>>Z 0.8
^v(land)Z 0
^v(land)ZZ 1(No Shell)

Deadly Chaser

Shelling Guardian

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