Tenebrous Armor: Difference between revisions
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__FORCETOC__ | __FORCETOC__{{Languages|Tenebrous Armor}} | ||
[[File:Teaser - Tenebrous | [[File:Teaser - Tenebrous Armor.png|center|700px]] | ||
== Equipment | == Equipment Details == | ||
The equipment in general functions much the same way as [[Amethystine Prophecy Armor]], with notable differences including the new '''Shadow''' effects. | |||
=== Enhance Effects === | |||
Each armor piece will gain additional effects based on their enhancement level, starting from +10. | |||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | |||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |||
! Enhancement Lv. !! Effects | |||
|- | |||
| +10 | |||
| {{*}}Increased Damage to Bosses +5% | |||
|- | |||
| +11 | |||
| {{*}}Adaptation +1% | |||
|} | |||
<br> | <br> | ||
=== Individual Effects === | === Individual Effects === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! Set Name !! Effects | ! Set Name !! Effects | ||
|- | |- | ||
| Top | | Top | ||
| {{*}}Adaptation +2%{{*}}Buff - Physical Attack Power Increase by [Enhancement Lv. +2]%{{*}}Buff - Magical Attack Attack Power Increase by [Enhancement Lv. +2]% | | {{*}}Adaptation +2%{{*}}{{se|294|Physical Attack Power Increase||pb|label=no}} Buff - Physical Attack Power Increase by [Enhancement Lv. +2]%{{*}}{{se|299|Magical Attack Power Increase||pb|label=no}} Buff - Magical Attack Attack Power Increase by [Enhancement Lv. +2]% | ||
|- | |- | ||
| Bottom | | Bottom | ||
| {{*}}Adaptation +2%{{*}}Buff - Critical Increase by [Enhancement Lv. +2]% | | {{*}}Adaptation +2%{{*}}{{se|298|Critical Increase||pb|label=no}} Buff - Critical Increase by [Enhancement Lv. +2]% | ||
|- | |- | ||
| Gloves | | Gloves | ||
Line 28: | Line 33: | ||
|- | |- | ||
| Shoes | | Shoes | ||
| {{*}}Adaptation +2%{{*}}Buff - Maximize Increase by [Enhancement Lv. +2]% | | {{*}}Adaptation +2%{{*}}{{se|300|Maximize Increase||pb|label=no}} Buff - Maximize Increase by [Enhancement Lv. +2]% | ||
|} | |} | ||
*"Buff" effects do not stack with similar effects from [[Elrianode | *"Buff" effects do not stack with similar effects from [[Elrianode Armor]]. | ||
<br> | <br> | ||
=== | === Set Effects === | ||
There are a total of 3 available set effects. The set effects activate differently depending on the effect bestowed on the 3rd line of the Shadow Effect on each Armor. | |||
The | |||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! Set Category !! Socket Effect !! Set Effect | |||
! | |||
! | |||
|- | |- | ||
| | | rowspan=4 | Attack | ||
| | | Damage Increase by n% when attacking enemies with HP n% or lower (When same socket is applied, HP condition and Damage Increase stat stacks) | ||
| rowspan=4 | -4 ea<br>{{*}}+5% Physical Attack Power{{*}}+5% Magical Attack Power{{*}}Adaptation +2% | |||
| | |||
| - | |||
|- | |- | ||
| | | Apply +n% All Skill Damage Buff that lasts n sec. every 30 sec. (When same socket is applied, buff duration and increase stat stacks) | ||
|- | |- | ||
| | | All Skill Damage +n% when all resistance combined is more than 1000 | ||
|- | |- | ||
| | | Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec. (When same socket is applied, duration and damage stacks) | ||
|- | |- | ||
| | | rowspan=3 | Cooldown | ||
| | | Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks) | ||
| | | rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2% | ||
| | |||
|- | |- | ||
| | | Upon using Skill, n% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks) | ||
|- | |- | ||
| | | Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks) | ||
|- | |- | ||
| | | rowspan=3 | Protect | ||
| | | Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.) (When same socket is applied, barrier HP and recovery stat stacks) | ||
| rowspan=3 | -4 ea<br>{{*}}All Skill Damage +7%{{*}}Adaptation +2% | |||
| | |||
| - | |||
|- | |- | ||
| | | Upon using Force Active Skill, create an area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.) (When same socket is applied, damage reduction stat stacks) | ||
|- | |- | ||
| | | Upon using Master Skill, Allies’ specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.) (When same socket is applied, recovery stat stacks) | ||
|} | |} | ||
<br> | <br> | ||
= | === [[File:ReforgeButton.png]] Reforge === | ||
[[File: | :''Main Article: [[Reforge System]]'' | ||
== Shadow Effects == | == Shadow Effects == | ||
Tenebrous Armor | Tenebrous Armor can be identified using the '''Shadow Effect Identification Scroll''' to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired. | ||
=== Identifiable Effects === | === Identifiable Effects === | ||
{| border="1" style="border-collapse: collapse;" | <font color="red">'''(Expand the table below to see all possible effects)'''</font> | ||
|- | {| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |||
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values | ! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values | ||
|- | |- | ||
Line 343: | Line 131: | ||
| rowspan=10 align=center | Top Piece | | rowspan=10 align=center | Top Piece | ||
| | | | ||
* Ignore Enemy Physical Defense Increase +n% (Max +20%) | * Ignore Enemy Physical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Ignore Enemy Magical Defense Increase +n% (Max +20%) | * Ignore Enemy Magical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Polarize: Attack/Attacked Increase +n% (Max | * Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
Line 359: | Line 147: | ||
|- | |- | ||
| | | | ||
* Deals continuous damage by n% of damage dealt for 3 sec. | * Deals continuous damage by n% of damage dealt for 3 sec. {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Damage increase in proportion to HP lost +n% | * Damage increase in proportion to HP lost +n% {{Color|Red|(Dungeon)|b=1}}<br> | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Adaptation +n% (Max | * Adaptation +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}<br> | ||
|| {{PossibleValueHelper|postfix=%|max_value=5|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=5|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Critical Damage Increase +n% | * {{se|519|Critical Damage Increase||pb|label=no}} Buff - Party Critical Damage Increase +n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) | * {{se|755|Party Physical Attack Power Increase||pb|label=no}} Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) | * {{se|756|Party Magical Attack Power Increase||pb|label=no}} Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
Line 408: | Line 196: | ||
|- | |- | ||
| | | | ||
* Buff - Party HP Increased by n% per 500K CP (Max 10%) | * {{se|759|Party HP Increase||pb|label=no}} Buff - Party HP Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) | * {{se|758|Party Defense Increase||pb|label=no}} Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Damage Reduction Increase +n% | * {{se|295|Damage Reduction Increase||pb|label=no}} Buff - Party Damage Reduction Increase +n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
Line 458: | Line 246: | ||
|- | |- | ||
| | | | ||
* Buff - Party All Skill Damage Increased by n% | * {{se|518|Skill Damage Increase||pb|label=no}} Buff - Party All Skill Damage Increased by n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
Line 464: | Line 252: | ||
| align=center rowspan=10 | Shoes | | align=center rowspan=10 | Shoes | ||
| | | | ||
* Skill MP Cost Decrease -n% | * Skill MP Cost Decrease -n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
Line 496: | Line 284: | ||
|- | |- | ||
| | | | ||
* Buff - Party Action Speed Increased by n% | * {{se|297|Action Speed Increase||pb|label=no}} Buff - Party Action Speed Increased by n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Movement Speed Increased by n% | * {{se|761|Party Movement Speed Increase||pb|label=no}} Buff - Party Movement Speed Increased by n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
Line 519: | Line 307: | ||
|- | |- | ||
| rowspan=2 | | | rowspan=2 | | ||
* Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks) | * {{se|731|All Skill Damage Increase|label=no}} Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | ||
|- | |- | ||
Line 533: | Line 321: | ||
|- | |- | ||
| | | | ||
* Upon using Force Active Skill, create an | * Upon using Force Active Skill, create an [[#Gallery|'''Area''']] that reduces damage received by n% for a very short duration (Cooldown: 5 sec.)<br>(When same socket is applied, damage reduction stat stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=20|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=20|separator= / }} | ||
|- | |- | ||
| rowspan=2 | | | rowspan=2 | | ||
* Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks) | * {{se|732|Barrier|label=no}} Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
Line 543: | Line 331: | ||
|- | |- | ||
| rowspan=2 | | | rowspan=2 | | ||
* Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by | * Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec.<br>(When same socket is applied, duration and damage stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | ||
|- | |- | ||
Line 549: | Line 337: | ||
|- | |- | ||
| rowspan=2 | | | rowspan=2 | | ||
* | * {{se|733|Acceleration|label=no}} Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks) | ||
|| {{PossibleValueHelper|max_value=15|separator= / }} | || {{PossibleValueHelper|max_value=15|separator= / }} | ||
|- | |- | ||
Line 558: | Line 346: | ||
=== Storage === | === Storage === | ||
<div style="display: flex; | <div style="display: flex; gap:2rem"> | ||
[[File:Effect Storage.png|Shadow Effect Storage]] | |||
[[File:Effect Storage.png | |||
<div style="flex:1"> | <div style="flex:1"> | ||
It is a system that allows storing Shadow Effects, that can be extracted from or applied to [[Tenebrous | It is a system that allows storing Shadow Effects, that can be extracted from or applied to [[Tenebrous Armor]] pieces. The effect storage allows you to store up to 3 slots for every equipment piece and can be expanded up to 6 slots for 2,000,000 ED each. | ||
</div> | </div> | ||
</div> | </div> | ||
Line 571: | Line 357: | ||
[[File:Shadow Effect Extraction.png|thumb|600px|Shadow Effect Extraction]] | [[File:Shadow Effect Extraction.png|thumb|600px|Shadow Effect Extraction]] | ||
While extracting [[Tenebrous | While extracting [[Tenebrous Armor]] effects, you may use additional materials to modify the chance of the desired effects being extracted. | ||
*You cannot extract [[Tenebrous | *You cannot extract [[Tenebrous Armor]] effects, if the equipment is +9 or higher enhancement level or has a reforge stage 12 or higher. | ||
*The equipment piece after extraction is deleted and cannot be restored. | *The equipment piece after extraction is deleted and cannot be restored. | ||
*When selecting the chance of your desired effect, it cannot exceed 50% and the total sum must be 100% before you are able to extract anything. | *When selecting the chance of your desired effect, it cannot exceed 50% and the total sum must be 100% before you are able to extract anything. | ||
Line 578: | Line 364: | ||
<br> | <br> | ||
{| border="1" style="border-collapse: collapse; text-align: center" cellpadding=5 | {| border="1" style="border-collapse: collapse; text-align: center" cellpadding=5 | ||
|- | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! rowspan=2 | Operation !! colspan=4 | Operation Cost | ! rowspan=2 | Operation !! colspan=4 | Operation Cost | ||
|- | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! ED !! Magic Crystal !! Tenebrous Aura !! Tasma Aura | ! ED !! Magic Crystal !! Tenebrous Aura !! Tasma Aura | ||
|- | |- | ||
Line 592: | Line 378: | ||
[[File:Shadow Effect Apply.png]] | [[File:Shadow Effect Apply.png]] | ||
The stored Shadow Effects can be applied to [[Tenebrous | The stored Shadow Effects can be applied to [[Tenebrous Armor]] pieces. Once the effect is applied to the equipment piece, the effect from the storage will be deleted. When applying the same Shadow Effect, the value will be overwritten by new one. | ||
<br> | |||
== Equipment Modification == | |||
<center><gallery widths="100"> | |||
File:HQ Shop Item 118332.png|Harconium Tuning Reactor (Top) | |||
File:HQ Shop Item 118333.png|Harconium Tuning Reactor (Bottom) | |||
File:HQ Shop Item 118334.png|Harconium Tuning Reactor (Gloves) | |||
File:HQ Shop Item 118335.png|Harconium Tuning Reactor (Shoes) | |||
</gallery></center> | |||
*Uses '''Harconium Tuning Reactor''' to imbue additional effects to Tenebrous equipment. | |||
*[[File:HQ Shop Item 118331.png|30px]] Harconium Steel can be obtained by dismantling Harconium Tuning Reactor Items | |||
*'''Harconium Tuning Reactor''' items can be obtained from [[Palace of Gold Medovine]], [[Hunter's Hideout]], and [[Torta Arena]] dungeons. | |||
*Modification effect is activated when equipping 4 kinds of Tenebrous Armor with modification effect open. | |||
**Even if they are not identical effects, as long as 4 Tenebrous Armor that have their modification effects open are equipped, the modification effect will be activated. | |||
<br> | |||
'''Identifiable Effects''' | |||
<font color="red">'''(Expand the table below to see all possible effects)'''</font> | |||
*The effect values from effect 1 and effect 2 roll independently | |||
*(as for now only the worst and Best effects are listed) | |||
*For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it. | |||
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="2" style="border-collapse: collapse;" | |||
{| cellpadding="5" border=" | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | ! Effect 1 !! Worst / Best !! Effect 2 !! Worst / Best | ||
! | |- | ||
| rowspan=5 align=center |If the sum of Physical and Magical Defense exceeds "n" | |||
| rowspan=5 align=center | 40.000 / 24.000 | |||
| | |||
*Increase Attack/Magical Attack by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase All Skill Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase EXP gain by +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Increase Critical Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Critical Chance by +n% | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=5 align=center | If Hyperactive Skill damage exceeds n% | |||
|rowspan=5 align=center | 80% / 20% | |||
| | |||
*Increase Attack/Magical Attack by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase All Skill Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase EXP gain by +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Increase Critical Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Critical Chance by +n% | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=5 align=center | If the Additional Damage stat exceeds n% | |||
|rowspan=5 align=center | 20% / 4% | |||
| | |||
*Increase Attack/Magical Attack by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase All Skill Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase EXP gain by +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Increase Critical Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Critical Chance by +n% | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=5 align=center | If the sum of All Resistences exceeds "n" | |||
|rowspan=5 align=center | 3000 / 1000 | |||
| | |||
*Increase Attack/Magical Attack by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase All Skill Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase EXP gain by +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Increase Critical Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Critical Chance by +n% | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=4 align=center | If the EXP gain stat exceeds n% | |||
|rowspan=4 align=center | 100% / 10% | |||
| | |||
*Increase Attack/Magical Attack by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase All Skill Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Increase Critical Damage by +n% | |||
|align=center|1% / 3% | |||
|- | |||
| | |||
*Critical Chance by +n% | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center | HP Decreased n% | |||
|rowspan=11 align=center| -5% / -1% | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Tenacity Skill Damage Decrease n% | |||
|rowspan=11 align=center|-5% / -1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Strength Skill Damage Decrease n% | |||
|rowspan=11 align=center|-5% / -1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Bravery Skill Damage Decrease n% | |||
|rowspan=11 align=center|-5% / -1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Tenacity Skill Cooldown Increase n% | |||
|rowspan=11 align=center|+5% / +1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Strength Skill Cooldown Increase n% | |||
|rowspan=11 align=center|+5% / +1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Bravery Skill Cooldown Increase n% | |||
|rowspan=11 align=center|+5% / +1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Damage received from Bossmonsters n% | |||
|rowspan=11 align=center|+5% / +1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Damage dealt to Bossmonster Decreased n% | |||
|rowspan=11 align=center|-5% / -1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Action Speed Decrease n% | |||
|rowspan=11 align=center|-5% / -1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Movement Speed Increase +n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Movement Speed Decrease n% | |||
|rowspan=11 align=center|-5% / -1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Tenacity Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Cooldown Decrease -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Increase to Boss Monsters +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Damage Decrease from Boss Monsters -n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Action Speed Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|align=center|1% / 3% | |||
|- | |||
|rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | |||
|rowspan=11 align=center|-5% / -1% | |||
| | |||
*HP Increased n% | |||
|align=center|2% / 6% | |||
|- | |||
| | |||
*Tenacity Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Strength Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |||
| | |||
*Bravery Skill Damage Increase +n% | |||
|align=center|1% / 5% | |||
|- | |- | ||
| | | | ||
*Tenacity Skill Cooldown Decrease -n% | |||
| | |align=center|1% / 5% | ||
| | |||
|- | |- | ||
| | | | ||
*Strength Skill Cooldown Decrease -n% | |||
| | |align=center|1% / 5% | ||
| | |||
|- | |- | ||
| | | | ||
*Bravery Skill Cooldown Decrease -n% | |||
| | |align=center|1% / 5% | ||
| | |||
|- | |- | ||
| | | | ||
*Damage Increase to Boss Monsters +n% | |||
| | |align=center|1% / 5% | ||
| | |||
|- | |- | ||
| | | | ||
*Damage Decrease from Boss Monsters -n% | |||
| | |align=center|1% / 5% | ||
| | |||
|- | |- | ||
| | | | ||
*Action Speed Increase +n% | |||
| | |align=center|1% / 5% | ||
| | |||
|- | |- | ||
| | | | ||
| | *Movement Speed Increase +n% | ||
| | |align=center|2% / 6% | ||
| | |} | ||
<br> | |||
== Materials == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | |||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |||
! Image !! Name !! Obtained From !! Use | |||
|- | |- | ||
| [[File: | | [[File:HQ Shop Item 118322.png]] | ||
| | | Tenebrous Piece<br>(테네브로스 조각) | ||
| [[ | | Dismantling [[Tenebrous Armor]] piece<br>[[Tirnog]] Region Boss Drop | ||
| | | Crafting | ||
|} | |} | ||
<br> | <br> | ||
Line 647: | Line 1,083: | ||
! Item Name | ! Item Name | ||
! How to Obtain | ! How to Obtain | ||
! Cost | ! Cost | ||
|- | |- | ||
| [[File:Reforge | |[[File:HQ Shop Item 713648.png]] | ||
| Spectral Amethyst and Tenebrous Aura Selective Cube<br>(홍예주 or 테네브로스의 기운 선택 큐브) | |||
| Obtain from [[Season Pass]] | |||
| | |||
|- | |||
|[[File:HQ Shop Item 718623.png]] | |||
| +10 Tenebrous Reforge Stage +15 Full Set Cube<br>(+10 테네브로스 15재련 풀 세트 큐브) | |||
| Event | |||
| N/A | |||
|- | |||
| [[File:HQ Shop Item 118254.png]] | |||
| Reforge Level Transfer<br>(재련 수치 이전권) | | Reforge Level Transfer<br>(재련 수치 이전권) | ||
| Purchased from [[Item Mall]] | | Purchased from [[Item Mall]] | ||
| 950 K-Ching | | 950 K-Ching | ||
|- | |- | ||
| [[File:Shadow Effect Identification Scroll.png]] | | [[File:HQ Shop Item 118323.png]] | ||
| Blessed Shadow Effect Identification Scroll<br>(축복받은 그림자 옵션 감정 주문서) | |||
| Purchased from [[Item Mall]] | |||
| 160 K-Ching | |||
|- | |||
| [[File:HQ Shop Item 118258.png]] | |||
| Shadow Effect Identification Scroll<br>(그림자 옵션 감정 주문서) | | Shadow Effect Identification Scroll<br>(그림자 옵션 감정 주문서) | ||
| [[Tirnog]] Region Boss Drop<br>Crafted at Blacksmith<br> | | [[Tirnog]] Region Boss Drop<br>Crafted at Blacksmith | ||
| | | 50 Tenebrous Aura | ||
|- | |||
|[[File:HQ Shop Item 715746.png]] | |||
| Tenebrous Effect Select Ticket<br>(테네브로스 옵션 선택권) | |||
| Obtain from [[Season Pass]] | |||
| | |||
|- | |||
| [[File:HQ Shop Item 718663.png]] | |||
| | |||
| Event | |||
| | |||
|- | |||
|[[File:HQ Shop Item 718614.png]] | |||
|Tenebrous Refinement Amulet Stage 15<br>(테네브로스 재련의 부적 15단계) | |||
|N/A | |||
|Reforge any Tenebrous equipment to +15. | |||
|- | |||
|[[File:HQ Shop Item 718617.png]] | |||
|Tenebrous Refinement Amulet Stage 18<br>(테네브로스 재련의 부적 18단계) | |||
| Obtain from [[Season Pass]] | |||
|Reforge any Tenebrous equipment to +18. | |||
|- | |||
|[[File:HQ Shop Item 718620.png]] | |||
|Tenebrous Refinement Amulet Stage 21<br>(테네브로스 재련의 부적 21단계) | |||
|N/A | |||
|Reforge any Tenebrous equipment to +21. | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Tenebrous Armor cannot be used in PvP. | |||
*All equipment buff effects, both from individual piece bonuses and '''Shadow''' effects, are multiplicative. | *All equipment buff effects, both from individual piece bonuses and '''Shadow''' effects, are multiplicative. | ||
*Because the '''"When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%"''' effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative. | *Because the '''"When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%"''' effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative. | ||
**However, it is the recommended damage option to use when considering partial Tenebrous gear setup (mixed with ex. [[Amethystine Prophecy Armor]], which is a common practice to avoid stat loss). | |||
*Be cautious of transferring Reforge stages early to avoid a damage loss. When changing from Crimson [[Amethystine Prophecy Armor]], your Tenebrous equipment shall have strong Enhancement, Reforge and Shadow Effects to make it better. Those gears compared make a very small difference in damage, which can sometimes even be a damage decrease if Polarize or Adaptation turn low. | |||
**The 21st Reforge stage and 4 pieces set effects will naturally provide a big damage boost, which can change the situation. | |||
**Picking two parts mixed with [[Amethystine Prophecy Armor]] gear setup ('''Tenebrous''' top and gloves, '''Amethystine Prophecy Armor''' bottom and shoes) is recommended at the early stage, where Reforge stage on Tenebrous pieces are low and the shadow identification effects are not what you desire. | |||
<br> | |||
== Gallery == | |||
<gallery widths="150px" heights="150px"> | |||
File:Special Effect - Area.gif|Area | |||
</gallery> | |||
<br> | |||
== | == Trivia == | ||
* | *'''Tasma Aura''' takes its name from fan'''tasma'''. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! colspan=2 | Date !! | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
| 12/23/2021 || rowspan=5 | 01/12/2022 || colspan=2 align="left" | | | 12/23/2021 || rowspan=5 | 01/12/2022 || colspan=2 align="left" | | ||
*'''Tenebrous | *'''Tenebrous Armor''' added. | ||
|- | |- | ||
| 12/28/2021 || colspan=2 align="left" | | | 12/28/2021 || colspan=2 align="left" | | ||
Line 692: | Line 1,180: | ||
| 01/06/2022 || colspan=2 align="left" | | | 01/06/2022 || colspan=2 align="left" | | ||
*Tooltips updated. | *Tooltips updated. | ||
*Shadow Options can now be extracted from any characters' '''Tenebrous | *{{buff|Shadow Options can now be extracted from any characters' '''Tenebrous Armor'''.}} | ||
*Added different colors for Tenebrous | *Added different colors for Tenebrous Armor buff icons. | ||
|- | |||
| rowspan=2 | 02/17/2022 || 03/02/2022 || colspan=2 align="left" | | |||
*{{buff|Increased daily quest '''Tenebrous Aura''' gain from 200 to 300.}} | |||
|- | |||
| 03/16/2022 || colspan=2 align="left" | | |||
*{{buff|Damage dealt by '''continuous damage''' effect will also be added to damage result screen.}} | |||
|- | |||
| 07/06/2023 || 08/02/2023 || colspan=2 align="left" | | |||
*{{buff|4-piece Set Effect added.}} | |||
|- | |||
| 03/08/2023 || 30/08/2023 || colspan=2 align="left" | | |||
*{{buff|Harconium Tuning Reactor Equipment modification System added.}} | |||
|- | |- | ||
| | |07/06/2023 | ||
* | |08/02/2023 | ||
| align="left" | | |||
* {{buff|'''Guaranteed Success Gauge Increase''' increased.}} | |||
|} | |} | ||
<br> | <br> | ||
{{Guides}} | {{Guides}} |
Latest revision as of 05:39, 4 September 2024
Equipment Details
The equipment in general functions much the same way as Amethystine Prophecy Armor, with notable differences including the new Shadow effects.
Enhance Effects
Each armor piece will gain additional effects based on their enhancement level, starting from +10.
Enhancement Lv. | Effects |
---|---|
+10 |
|
+11 |
|
Individual Effects
Set Name | Effects |
---|---|
Top | |
Bottom | |
Gloves |
|
Shoes |
- "Buff" effects do not stack with similar effects from Elrianode Armor.
Set Effects
There are a total of 3 available set effects. The set effects activate differently depending on the effect bestowed on the 3rd line of the Shadow Effect on each Armor.
Set Category | Socket Effect | Set Effect |
---|---|---|
Attack | Damage Increase by n% when attacking enemies with HP n% or lower (When same socket is applied, HP condition and Damage Increase stat stacks) | -4 ea
|
Apply +n% All Skill Damage Buff that lasts n sec. every 30 sec. (When same socket is applied, buff duration and increase stat stacks) | ||
All Skill Damage +n% when all resistance combined is more than 1000 | ||
Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec. (When same socket is applied, duration and damage stacks) | ||
Cooldown | Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks) | -4 ea
|
Upon using Skill, n% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks) | ||
Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks) | ||
Protect | Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.) (When same socket is applied, barrier HP and recovery stat stacks) | -4 ea
|
Upon using Force Active Skill, create an area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.) (When same socket is applied, damage reduction stat stacks) | ||
Upon using Master Skill, Allies’ specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.) (When same socket is applied, recovery stat stacks) |
Reforge
- Main Article: Reforge System
Shadow Effects
Tenebrous Armor can be identified using the Shadow Effect Identification Scroll to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired.
Identifiable Effects
(Expand the table below to see all possible effects)
Type | Part | Stat | Possible Values |
---|---|---|---|
◆◇◇ [1 Star] |
Shared |
|
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5% |
|
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5% | ||
|
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
|
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
|
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 | ||
|
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
|
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
|
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
|
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
|
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 | ||
◆◆◇ [2 Stars] | |||
Top Piece |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
0.5% / 1% / 1.5% / 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% | ||
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |||
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1% | |||
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1% | |||
Bottom Piece |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1% | |||
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1% | |||
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |||
Gloves |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |||
Shoes |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
|
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |||
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |||
◆◆◆ [3 Stars] |
Shared |
|
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2% |
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20% | |||
|
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3% | ||
|
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3% | ||
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2% | |||
1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5 / 5 | |||
|
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2% | ||
|
2.5% / 5% / 7.5% / 10% / 12.5% / 15% / 17.5% / 20% / 22.5% / 25% | ||
|
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20% | ||
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |||
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |||
|
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2% | ||
0.3 / 0.6 / 0.9 / 1.2 / 1.5 / 1.8 / 2.1 / 2.4 / 2.7 / 3 | |||
1.5 / 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5 / 15 | |||
1.005 / 1.01 / 1.015 / 1.02 / 1.025 / 1.03 / 1.035 / 1.04 / 1.045 / 1.05 |
Storage
It is a system that allows storing Shadow Effects, that can be extracted from or applied to Tenebrous Armor pieces. The effect storage allows you to store up to 3 slots for every equipment piece and can be expanded up to 6 slots for 2,000,000 ED each.
Extraction
While extracting Tenebrous Armor effects, you may use additional materials to modify the chance of the desired effects being extracted.
- You cannot extract Tenebrous Armor effects, if the equipment is +9 or higher enhancement level or has a reforge stage 12 or higher.
- The equipment piece after extraction is deleted and cannot be restored.
- When selecting the chance of your desired effect, it cannot exceed 50% and the total sum must be 100% before you are able to extract anything.
- Only the extracted effect without its value will be stored.
Operation | Operation Cost | |||
---|---|---|---|---|
ED | Magic Crystal | Tenebrous Aura | Tasma Aura | |
Base | 200,000 | 100 | 10 | 200 |
-1% or +1% | 20,000 | 100 | 1 | 20 |
Application
The stored Shadow Effects can be applied to Tenebrous Armor pieces. Once the effect is applied to the equipment piece, the effect from the storage will be deleted. When applying the same Shadow Effect, the value will be overwritten by new one.
Equipment Modification
-
Harconium Tuning Reactor (Top)
-
Harconium Tuning Reactor (Bottom)
-
Harconium Tuning Reactor (Gloves)
-
Harconium Tuning Reactor (Shoes)
- Uses Harconium Tuning Reactor to imbue additional effects to Tenebrous equipment.
- Harconium Steel can be obtained by dismantling Harconium Tuning Reactor Items
- Harconium Tuning Reactor items can be obtained from Palace of Gold Medovine, Hunter's Hideout, and Torta Arena dungeons.
- Modification effect is activated when equipping 4 kinds of Tenebrous Armor with modification effect open.
- Even if they are not identical effects, as long as 4 Tenebrous Armor that have their modification effects open are equipped, the modification effect will be activated.
Identifiable Effects (Expand the table below to see all possible effects)
- The effect values from effect 1 and effect 2 roll independently
- (as for now only the worst and Best effects are listed)
- For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it.
Effect 1 | Worst / Best | Effect 2 | Worst / Best |
---|---|---|---|
If the sum of Physical and Magical Defense exceeds "n" | 40.000 / 24.000 |
|
1% / 3% |
|
1% / 3% | ||
|
1% / 5% | ||
|
1% / 3% | ||
|
1% / 3% | ||
If Hyperactive Skill damage exceeds n% | 80% / 20% |
|
1% / 3% |
|
1% / 3% | ||
|
1% / 5% | ||
|
1% / 3% | ||
|
1% / 3% | ||
If the Additional Damage stat exceeds n% | 20% / 4% |
|
1% / 3% |
|
1% / 3% | ||
|
1% / 5% | ||
|
1% / 3% | ||
|
1% / 3% | ||
If the sum of All Resistences exceeds "n" | 3000 / 1000 |
|
1% / 3% |
|
1% / 3% | ||
|
1% / 5% | ||
|
1% / 3% | ||
|
1% / 3% | ||
If the EXP gain stat exceeds n% | 100% / 10% |
|
1% / 3% |
|
1% / 3% | ||
|
1% / 3% | ||
|
1% / 3% | ||
HP Decreased n% | -5% / -1% |
|
1% / 5% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Tenacity Skill Damage Decrease n% | -5% / -1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Strength Skill Damage Decrease n% | -5% / -1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Bravery Skill Damage Decrease n% | -5% / -1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Tenacity Skill Cooldown Increase n% | +5% / +1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Strength Skill Cooldown Increase n% | +5% / +1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Bravery Skill Cooldown Increase n% | +5% / +1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Damage received from Bossmonsters n% | +5% / +1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Damage dealt to Bossmonster Decreased n% | -5% / -1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Action Speed Decrease n% | -5% / -1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% | ||
|
1% / 3% | ||
Movement Speed Decrease n% | -5% / -1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 3% | ||
Polarize: Attack/Attacked Decrease n% (Max 55%) (Dungeon) | -5% / -1% |
|
2% / 6% |
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
1% / 5% | ||
|
2% / 6% |
Materials
Image | Name | Obtained From | Use |
---|---|---|---|
Tenebrous Piece (테네브로스 조각) |
Dismantling Tenebrous Armor piece Tirnog Region Boss Drop |
Crafting |
Related Items
Image | Item Name | How to Obtain | Cost |
---|---|---|---|
Spectral Amethyst and Tenebrous Aura Selective Cube (홍예주 or 테네브로스의 기운 선택 큐브) |
Obtain from Season Pass | ||
+10 Tenebrous Reforge Stage +15 Full Set Cube (+10 테네브로스 15재련 풀 세트 큐브) |
Event | N/A | |
Reforge Level Transfer (재련 수치 이전권) |
Purchased from Item Mall | 950 K-Ching | |
Blessed Shadow Effect Identification Scroll (축복받은 그림자 옵션 감정 주문서) |
Purchased from Item Mall | 160 K-Ching | |
Shadow Effect Identification Scroll (그림자 옵션 감정 주문서) |
Tirnog Region Boss Drop Crafted at Blacksmith |
50 Tenebrous Aura | |
Tenebrous Effect Select Ticket (테네브로스 옵션 선택권) |
Obtain from Season Pass | ||
Event | |||
Tenebrous Refinement Amulet Stage 15 (테네브로스 재련의 부적 15단계) |
N/A | Reforge any Tenebrous equipment to +15. | |
Tenebrous Refinement Amulet Stage 18 (테네브로스 재련의 부적 18단계) |
Obtain from Season Pass | Reforge any Tenebrous equipment to +18. | |
Tenebrous Refinement Amulet Stage 21 (테네브로스 재련의 부적 21단계) |
N/A | Reforge any Tenebrous equipment to +21. |
Tips and Details
- Tenebrous Armor cannot be used in PvP.
- All equipment buff effects, both from individual piece bonuses and Shadow effects, are multiplicative.
- Because the "When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%" effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative.
- However, it is the recommended damage option to use when considering partial Tenebrous gear setup (mixed with ex. Amethystine Prophecy Armor, which is a common practice to avoid stat loss).
- Be cautious of transferring Reforge stages early to avoid a damage loss. When changing from Crimson Amethystine Prophecy Armor, your Tenebrous equipment shall have strong Enhancement, Reforge and Shadow Effects to make it better. Those gears compared make a very small difference in damage, which can sometimes even be a damage decrease if Polarize or Adaptation turn low.
- The 21st Reforge stage and 4 pieces set effects will naturally provide a big damage boost, which can change the situation.
- Picking two parts mixed with Amethystine Prophecy Armor gear setup (Tenebrous top and gloves, Amethystine Prophecy Armor bottom and shoes) is recommended at the early stage, where Reforge stage on Tenebrous pieces are low and the shadow identification effects are not what you desire.
Gallery
-
Area
Trivia
- Tasma Aura takes its name from fantasma.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
12/23/2021 | 01/12/2022 |
| |
12/28/2021 |
| ||
12/29/2021 |
| ||
01/04/2022 |
| ||
01/06/2022 |
| ||
02/17/2022 | 03/02/2022 |
| |
03/16/2022 |
| ||
07/06/2023 | 08/02/2023 |
| |
03/08/2023 | 30/08/2023 |
| |
07/06/2023 | 08/02/2023 |
|