Iron Head: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "The Heart of Spire" to "Heart of Spire") |
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| AddEffect=▪ [1 Unidentified Stat]<br>▪ Physical Attack +400<br>▪ Magical Attack +400 | | AddEffect=▪ [1 Unidentified Stat]<br>▪ Physical Attack +400<br>▪ Magical Attack +400 | ||
| Description='''[Weapon ([[Eve]])]''' The head of a large hammer. It will hurt if hit over the head with this... | | Description='''[Weapon ([[Eve]])]''' The head of a large hammer. It will hurt if hit over the head with this... | ||
| Obtain= Random Drop {{!}}{{!}} '''[[ | | Obtain= Random Drop {{!}}{{!}} '''[[Heart of Spire]]'''<br>'''[[5-6|Altar of Dedication]]''' {{!}}{{!}} Boss Drop Loot from '''Assaulter Crash''' | ||
| BaseStat= | | BaseStat= | ||
{{StatsTable | {{StatsTable |
Revision as of 18:01, 18 December 2019
- English
[Weapon (Eve)] The head of a large hammer. It will hurt if hit over the head with this... | |
How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Random Drop | Heart of Spire Altar of Dedication |
Boss Drop Loot from Assaulter Crash |
Base Stats
Class | Physical Attack | Magical Attack | HP |
---|---|---|---|
Another Code | 2741 | 3390 | 0 |
Code: Nemesis | 3111 | 3760 | 1118 |
Code: Empress | 3296 | 3482 | 1341 |
Code: Battle Seraph | 3018 | 3852 | 894 |
Identifiable Stats
Please note that the identifiable stats shown below are the minimum amount that can be obtained. They can be increased up to 2%, based on their Critical stats.
Possible Stat | Row 1 |
---|---|
Effects | |
All Elemental Resistance | +5 |
Action Speed | +111 |
Movement Speed | +333 |
Jump Speed | +333 |
Additional Damage | +111 |
Damage Reduction | +111 |
Critical | +111 |
HP | +1117 |
Awakening Charge Speed | +111 |
Awakening Time | +2.25% |
MP Gain on Attack | +111 |
MP Gain on Receiving Attack | +111 |
Specialization A | +111 |
Specialization B | +111 |
Maximize | +111 |
Physical Attack Level | +0.75 |
Magical Attack Level | +0.75 |
General Guides
{{
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media