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<!--  General Guides >> Equipment Functions >> Mana Embed -->
{{Languages|Mystic Enchant System}}
The '''Mana Embed System''' is a new system to empower certain weapons by embedding mana stones into them. Essentially, players can give their weapon a random additional stat by embedding these new mana stones, similar to [[Socketing Equipment|magic stone socketing]].
'''Mystic Enchant''' is a system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to [[Socketing Equipment|magic stone socketing]].


== General Information ==
== General Information ==
The Mana Embed System utilizes a new type of item, the '''Mana Stones'''. These items can drop randomly from [[Vanimir]] dungeons. These Mana Stones can come in four different types: red, blue, orange, and giant; and three different grades: normal (<span style="color:{{ColorSel|ItemRarity|Rare}}">rare</span>), refined (<span style="color:{{ColorSel|ItemRarity|Elite}}">elite</span>), and radiant (<span style="color:{{ColorSel|ItemRarity|Unique}}">unique</span>). The better the mana stone grade, the higher the random stat it can give.  
The system utilizes the '''Mystic Stones'''. These items can drop randomly from [[Varnimyr]] dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.
<!-- What is the difference between types? -->


=== How to Use It ===
'''Abyss Mystic Stones''' are a slightly improved version of the regular '''Mystic Stones''' that drop randomly from [[Abyss]] raids and [[Monaterra]]. They are incapable of providing EXP/Item Drop Rate and certain non-combat stats.
The Mana Embed System can only be accessed from [[Hugo]], the alchemist of [[Elysion]], or the [[Alchemy Refiner]] in [[Elrianode]]. It can then be accessed via the Mana Embed (마력 부여) option. The cursor will change for you to select an applicable weapon to embed mana stones in your inventory. Applicable weapons include [[Secret Dungeon Equipment|Secret]], [[Heroic Mode#Equipment|Heroic]], [[Henir Equipment|Henir]], [[Perkisas: Weapon of Greed/Legend|Perkisas]], [[Eltrion MK2#Weapon|Eltrion]], and [[Apocalypse Type - Void Weapon]] weapons, but only the <span style="color:{{ColorSel|ItemRarity|Unique}}">unique</span> or <span style="color:{{ColorSel|ItemRarity|Legend}}">legend</span> grade versions.


[[File:ManaEmbedWindow.png|thumbnail|550px|The Mana Embed System window, with a weapon with no embedded mana stones on the left and a weapon with some embedded mana stones on the right.]]
=== How to use it ===
After selecting a weapon, the Mana Embed window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but are currently unavailable. Starting from the top of a column, players can embed a mana stone of the corresponding type. (So red mana stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each mana stone embed costs 200,000 ED. Once a mana stone is embedded, the weapon will gain a random additional stat (possibly corresponding to the mana stone's type?).
[[File:ManaEmbedWindow.png|thumbnail|550px|The Mystic Enchant System window, with a weapon with no embedded Mystic Stones on the left and a weapon with some embedded Mystic Stones on the right. Note that the bottom section is locked off.]]
<!-- Can an embedded Mana Stone be removed? -->
The Mystic Enchant System function can only be accessed from [[Hugo]], the alchemist of [[Elysion]], or the [[Alchemy Refiner]] in [[Elrianode]]. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include [[Secret Dungeon Equipment|Secret]], [[Heroic Mode#Equipment|Heroic]], [[Henir Equipment|Henir]], [[Perkisas: Weapon of Greed/Legend|Perkisas]], [[Eltrion MK2: Nasod Weapon/Legend|Eltrion]] {{ItemName|Unique|Unique}} grade, and all {{ItemName|Legend|Legend}} grade weapons.


=== Identifiable Effects ===
After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these are currently only accessible on a [[Flames of Judgement - Demonic Weapon]] that is +9 Enhancement or higher and [[Vestige of Soul - Weapon of Requiem]]. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat.
 
Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type. When replacing a Mystic Stone with another, the player can see the stat it will grant when embedded. From there, you can either choose to apply the new effect or revert to the effect of the previous Mystic Stone. Doing the latter will still consume the Mystic Stone used.
 
=== List of All Possible Effects ===
{| class="wikitable"
|-
| style="width: 33%;" | {{*}}Physical Attack Power + x / x% / Lv. x  {{*}}Physical Defense + x / x% / Lv. x  {{*}}Magical Attack Power + x / x% / Lv. x  {{*}}Magical Defense + x / x% / Lv. x
| style="width: 33%;" |  {{*}}Damage Dealt to Boss Monster <font color=red>'''(Dungeon)'''</font> {{*}}<s>Damage to Enemy with <30% HP <font color=red>'''(Dungeon)'''</font></s>{{*}}<s>Damage to Knocked Down Enemy <font color=red>'''(Dungeon)'''</font></s>
| style="width: 33%;" |  {{*}}Double Attack Chance {{*}}All Skill Damage (except Hyperactive) <font color=red>'''(Dungeon)'''</font> {{*}}Critical Damage
|-
| {{*}}Cooldown Reduction {{*}}Item Drop Rate <font color=red>'''(Dungeon)'''</font> {{*}}EXP Gain
| {{*}}Elemental Activation Chance {{*}}<s>All Elemental Resistance</s> {{*}}<s>Single Elemental Resistance</s>
| {{*}}HP Increase {{*}} Max MP Increase{{*}}<s>MP Recovery Attacking</s>{{*}}<s>MP Recovery Attacked</s>
|-
|{{*}}Critical {{*}}Maximize {{*}}Add. Damage
|{{*}}Red. Damage {{*}}Awakening Charge {{*}}Awakening Duration
|{{*}}Action Speed {{*}}<s>Movement Speed</s> {{*}}<s>Jump Speed</s>
|}
 
=== Mystic Stone Specialization ===
All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.
<tabber class="fancy">
\\Varnimyr=
{{Tabber
|$divclass=fancy
|Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! Icon !! Most Effective Stats !! Value
|-
| rowspan=9 | [[File:ManaStoneRed3.png|center]]
| HP Increase || 5.1% / 5.4% / 5.7% / 6%
|-
| Physical Attack Level || 1.5
|-
| Magical Attack Level || 1.5
|-
| Physical Attack Base Stat || 105 / 120 / 135 / 150
|-
| Magical Attack Base Stat || 105 / 120 / 135 / 150
|-
| Physical Defense Level || 1.5
|-
| Magical Defense Level || 1.5
|-
| Physical Defense Base Stat || 35 / 40 / 45 / 50
|-
| Magical Defense Base Stat || 35 / 40 / 45 / 50
|-
| rowspan=20 | [[File:ManaStoneBlue3.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| Physical Attack % || 1.5%
|-
| Magical Attack % || 1.5%
|-
| Physical Defense % || 1.5%
|-
| Magical Defense % || 1.5%
|-
| Elemental Activation Chance || 1.5%
|-
| Skill Cooldown Decrease || 1.5%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| EXP Increase || 8.5% / 9% / 9.5% / 10%
|-
| Double Attack Chance || 2.7% / 2.8% / 2.9% / 3%
|-
| Item Drop Rate {{color|red|'''(Dungeon)'''}} || 2.7% / 2.8% / 2.9% / 3%
|-
| {{color|gray|Damage to Enemy with <30% HP}} {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| {{color|gray|Damage to Knocked Down Enemy}} {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| {{color|gray|Resistance to All Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Fire Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Water Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Nature Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Wind Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Light Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Dark Attributes}} || 21 / 24 / 27 / 30
|-
| rowspan=13 | [[File:ManaStoneOrange3.png|center]]
| Critical || 2.7% / 2.8% / 2.9% / 3%
|-
| Action Speed || 2.7% / 2.8% / 2.9% / 3%
|-
| Add. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Charge || 2.7% / 2.8% / 2.9% / 3%
|-
| Red. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Duration || 2.7% / 2.8% / 2.9% / 3%
|-
| Maximize || 2.7% / 2.8% / 2.9% / 3%
|-
| Critical Damage || 1.5%
|-
| Max MP Increase || 6
|-
| {{color|gray|MP Recovery Attacking}} || 2.7% / 2.8% / 2.9% / 3%
|-
| {{color|gray|MP Recovery Attacked}} || 2.7% / 2.8% / 2.9% / 3%
|-
| {{color|gray|Movement Speed}} || 5.1% / 5.4% / 5.7% / 6%
|-
| {{color|gray|Jump Speed}} || 5.1% / 5.4% / 5.7% / 6%
|}
<dfn>}}</dfn>
|Non-Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! Icon !! Non-Effective Stats !! Value
|-
| rowspan=9 | [[File:ManaStoneBlue3.png|center]]<br>[[File:ManaStoneOrange3.png|center]]
| HP Increase || 1.7% / 1.8% / 1.9% / 2%
|-
| Physical Attack Level || 1
|-
| Magical Attack Level || 1
|-
| Physical Attack Base Stat || 35 / 40 / 45 / 50
|-
| Magical Attack Base Stat || 35 / 40 / 45 / 50
|-
| Physical Defense Level || 1
|-
| Magical Defense Level || 1
|-
| Physical Defense Base Stat || 35 / 40 / 45 / 50
|-
| Magical Defense Base Stat || 35 / 40 / 45 / 50
|-
| rowspan=20 | [[File:ManaStoneRed3.png|center]]<br>[[File:ManaStoneOrange3.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1%
|-
| Physical Attack % || 1%
|-
| Magical Attack % || 1%
|-
| Physical Defense % || 1%
|-
| Magical Defense % || 1%
|-
| Elemental Activation Chance || 1%
|-
| Skill Cooldown Decrease || 1%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1%
|-
| EXP Increase || 2.4% / 2.6% / 2.8% / 3%
|-
| Double Attack Chance || 1.7% / 1.8% / 1.9% / 2%
|-
| Item Drop Rate {{color|red|'''(Dungeon)'''}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|Damage to Enemy with <30% HP}} {{color|red|'''(Dungeon)'''}} || 1%
|-
| {{color|gray|Damage to Knocked Down Enemy}} {{color|red|'''(Dungeon)'''}} || 1%
|-
| {{color|gray|Resistance to All Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Fire Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Water Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Nature Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Wind Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Light Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Dark Attributes}} || 7 / 8 / 9 / 10
|-
| rowspan=13 | [[File:ManaStoneRed3.png|center]]<br>[[File:ManaStoneBlue3.png|center]]
| Critical || 1.7% / 1.8% / 1.9% / 2%
|-
| Action Speed || 1.7% / 1.8% / 1.9% / 2%
|-
| Add. Damage || 1.7% / 1.8% / 1.9% / 2%
|-
| Awakening Charge || 1.7% / 1.8% / 1.9% / 2%
|-
| Red. Damage || 1.7% / 1.8% / 1.9% / 2%
|-
| Awakening Duration || 1.7% / 1.8% / 1.9% / 2%
|-
| Maximize || 1.7% / 1.8% / 1.9% / 2%
|-
| Critical Damage || 1%
|-
| Max MP Increase || 3
|-
| {{color|gray|MP Recovery Attacking}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|MP Recovery Attacked}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|Movement Speed}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|Jump Speed}} || 1.7% / 1.8% / 1.9% / 2%
|}
<dfn>}}</dfn>
|Giant=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! Icon !! Stats !! Value
|-
| rowspan=42 | [[File:ManaStoneGiant3.png|center]]
| HP Increase || 15%
|-
| Physical Attack Level || 6
|-
| Magical Attack Level || 6
|-
| Physical Attack Base Stat || 500
|-
| Magical Attack Base Stat || 500
|-
| Physical Defense Level || 6
|-
| Magical Defense Level || 6
|-
| Physical Defense Base Stat || 500
|-
| Magical Defense Base Stat || 500
|-
| Max MP Increase || 20
|-
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 5%
|-
| Physical Attack % || 5%
|-
| Magical Attack % || 5%
|-
| Physical Defense % || 5%
|-
| Magical Defense % || 5%
|-
| Elemental Activation Chance || 5%
|-
| Skill Cooldown Decrease || 5%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 5%
|-
| EXP Increase || 30%
|-
| Double Attack Chance || 5%
|-
| Item Drop Rate {{color|red|'''(Dungeon)'''}} || 10%
|-
| {{color|gray|Damage to Enemy with <30% HP}} {{color|red|'''(Dungeon)'''}} || 5%
|-
| {{color|gray|Damage to Knocked Down Enemy}} {{color|red|'''(Dungeon)'''}} || 5%
|-
| {{color|gray|Resistance to All Attributes}} || 100
|-
| {{color|gray|Resistance to Fire Attributes}} || 100
|-
| {{color|gray|Resistance to Water Attributes}} || 100
|-
| {{color|gray|Resistance to Nature Attributes}} || 100
|-
| {{color|gray|Resistance to Wind Attributes}} || 100
|-
| {{color|gray|Resistance to Light Attributes}} || 100
|-
| {{color|gray|Resistance to Dark Attributes}} || 100
|-
| Critical || 10%
|-
| Action Speed || 10%
|-
| Add. Damage || 10%
|-
| Awakening Charge || 10%
|-
| Red. Damage || 10%
|-
| Awakening Duration || 10%
|-
| Maximize || 10%
|-
| Critical Damage || 5%
|-
| {{color|gray|MP Recovery Attacking}} || 10%
|-
| {{color|gray|MP Recovery Attacked}} || 10%
|-
| {{color|gray|Movement Speed}} || 20%
|-
| {{color|gray|Jump Speed}} || 20%
|}
<dfn>}}</dfn>
}}
\\Abyss=
{{Tabber
|$divclass=fancy
|Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|19}}" class="textfloat"
! Icon !! Type !! Stats (<font color={{ColorSel|ItemRarity|Rare}}>Rare</font>/<font color={{ColorSel|ItemRarity|Elite}}>Elite</font>/<font color={{ColorSel|ItemRarity|Unique}}>Unique</font>)
! Icon !! Most Effective Stats !! Value
|-
| rowspan=10 | [[File:Abyss Red Mystic Stone.png|center]]
| HP Increase || -
|-
| Physical Attack Level || 1.5 / 1.75 / 2
|-
| Magical Attack Level || 1.5 / 1.75 / 2
|-
| Physical Attack Base Stat || -
|-
| Magical Attack Base Stat || -
|-
| Physical Defense Level || 1.5 / 1.75 / 2
|-
|-
| [[File:ManaStoneRed1.png|center]] || <font color=red>Red</font>
| Magical Defense Level || 1.5 / 1.75 / 2
|
{{*}}?
|-
|-
| [[File:ManaStoneBlue1.png|center]] || <font color=blue>Blue</font>
| Physical Defense Base Stat || -
|  
|-
{{*}}?
| Magical Defense Base Stat || -
|-
| Max MP Increase || -
|-
| rowspan=9 | [[File:Abyss Blue Mystic Stone.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1.5% / 1.75% / 2%
|-
| Physical Attack % || 1.5% / 1.75% / 2%
|-
| Magical Attack % || 1.5% / 1.75% / 2%
|-
| Physical Defense % || 1.5% / 1.75% / 2%
|-
| Magical Defense % || 1.5% / 1.75% / 2%
|-
| Elemental Activation Chance || 1.5% / 1.75% / 2%
|-
| Skill Cooldown Decrease || 1.5% / 1.75% / 2%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1.5% / 1.75% / 2%
|-
| Double Attack Chance || -
|-
| rowspan=8 | [[File:Abyss Yellow Mystic Stone.png|center]]
| Critical || 2.7% / 2.8% / 2.9% / 3%
|-
| Action Speed || 2.7% / 2.8% / 2.9% / 3%
|-
| Add. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Charge || 2.7% / 2.8% / 2.9% / 3%
|-
| Red. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Duration || 2.7% / 2.8% / 2.9% / 3%
|-
| Maximize || 2.7% / 2.8% / 2.9% / 3%
|-
| Critical Damage || 1.5% / 1.6% / 1.7% (???)
|-
|}
<dfn>}}</dfn>
|Non-Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|19}}" class="textfloat"
! Icon !! Non-Effective Stats !! Value
|-
| rowspan=10 | [[File:Abyss Blue Mystic Stone.png|center]]<br>[[File:Abyss Yellow Mystic Stone.png|center]]
| HP Increase || -
|-
| Physical Attack Level || -
|-
| Magical Attack Level || -
|-
| Physical Attack Base Stat || -
|-
| Magical Attack Base Stat || -
|-
| Physical Defense Level || -
|-
| Magical Defense Level || -
|-
| Physical Defense Base Stat || -
|-
| Magical Defense Base Stat || -
|-
| Max MP Increase || -
|-
| rowspan=9 | [[File:Abyss Red Mystic Stone.png|center]]<br>[[File:Abyss Yellow Mystic Stone.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1% / 1.25% / 1.5%
|-
| Physical Attack % || 1% / 1.25% / 1.5%
|-
| Magical Attack % || 1% / 1.25% / 1.5%
|-
| Physical Defense % || 1% / 1.25% / 1.5%
|-
| Magical Defense % || 1% / 1.25% / 1.5%
|-
| Elemental Activation Chance || 1% / 1.25% / 1.5%
|-
| Skill Cooldown Decrease || 1% / 1.25% / 1.5%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1% / 1.25% / 1.5%
|-
| Double Attack Chance || 1% / 1.25% / 1.5%
|-
| rowspan=8 | [[File:Abyss Red Mystic Stone.png|center]]<br>[[File:Abyss Blue Mystic Stone.png|center]]
| Critical || -
|-
| Action Speed || -
|-
| Add. Damage || -
|-
| Awakening Charge || -
|-
| Red. Damage || -
|-
| Awakening Duration || -
|-
| Maximize || -
|-
| Critical Damage || -
|}
<dfn>}}</dfn>
|Giant=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|19}}" class="textfloat"
! Icon !! Stats !! Value
|-
| rowspan=27 | [[File:Abyss Giant Mystic Stone.png|center]]
| HP Increase || -
|-
| Physical Attack Level || 8
|-
| Magical Attack Level || 8
|-
| Physical Attack Base Stat || -
|-
| Magical Attack Base Stat || -
|-
| Physical Defense Level || 8
|-
| Magical Defense Level || 8
|-
| Physical Defense Base Stat || -
|-
| Magical Defense Base Stat || -
|-
| Max MP Increase || -
|-
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 6%
|-
| Physical Attack % || 6%
|-
| Magical Attack % || 6%
|-
| Physical Defense % || 6%
|-
| Magical Defense % || 6%
|-
| Elemental Activation Chance || 6%
|-
| Skill Cooldown Decrease || 6%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 6%
|-
| Double Attack Chance || 6%
|-
| Critical || -
|-
| Action Speed || -
|-
| Add. Damage || -
|-
| Awakening Charge || -
|-
| Red. Damage || -
|-
| Awakening Duration || -
|-
|-
| [[File:ManaStoneOrange1.png|center]] || <font color=orange>Orange</font>
| Maximize || -
|
{{*}}?
|-
|-
| [[File:ManaStoneGiant1.png|center]] || Giant
| Critical Damage || 6%
|
{{*}}Magic Attack + Lv. <font color={{ColorSel|ItemRarity|Rare}}>2</font>/<font color={{ColorSel|ItemRarity|Elite}}>4</font>/<font color={{ColorSel|ItemRarity|Unique}}>6</font> {{*}}?
|}
|}
<dfn>}}</dfn>
}}
</tabber>
<br>


== Mana Stones ==
== Mystic Stones ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Village|12}}"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! rowspan=2 | Type !! colspan=2 | <span style="color:{{ColorSel|ItemRarity|Rare}}">Rare</span> !! colspan=2 | <span style="color:{{ColorSel|ItemRarity|Elite}}">Elite</span> !! colspan=2 | <span style="color:{{ColorSel|ItemRarity|Unique}}">Unique</span>
! Type !! Image !! Name !! Image !! Name
|- style="background:{{ColorSel|Village|12}}"
! Image !! Name !! Image !! Name !! Image !! Name
|-
|-
| <font color=red>Red</font>
| <font color=red>Red</font>
| [[File:ManaStoneRed1.png|64px]] || Red Normal Mana Stone || [[File:ManaStoneRed2.png|64px]] || Red Refined Mana Stone || [[File:ManaStoneRed3.png|64px]] || Red Radiant Mana Stone
| [[File:ManaStoneRed3.png|64px]] || Red Shining Mystic Stone
| [[File:Abyss Red Mystic Stone.png|64px]] || Abyss Red Mystic Stone
|-
|-
| <font color=blue>Blue</font>
| <font color=blue>Blue</font>
| [[File:ManaStoneBlue1.png|64px]] || Blue Normal Mana Stone || [[File:ManaStoneBlue2.png|64px]] || Blue Refined Mana Stone || [[File:ManaStoneBlue3.png|64px]] || Blue Radiant Mana Stone
| [[File:ManaStoneBlue3.png|64px]] || Blue Shining Mystic Stone
| [[File:Abyss Blue Mystic Stone.png|64px]] || Abyss Blue Mystic Stone
|-
|-
| <font color=orange>Orange</font>
| <font color=orange>Yellow</font>
| [[File:ManaStoneOrange1.png|64px]] || Orange Normal Mana Stone || [[File:ManaStoneOrange2.png|64px]] || Orange Refined Mana Stone || [[File:ManaStoneOrange3.png|64px]] || Orange Radiant Mana Stone
| [[File:ManaStoneOrange3.png|64px]] || Yellow Shining Mystic Stone
| [[File:Abyss Yellow Mystic Stone.png|64px]] || Abyss Yellow Mystic Stone
|-
|-
| Giant
| Giant
| [[File:ManaStoneGiant1.png|64px]] || Giant Normal Mana Stone || [[File:ManaStoneGiant2.png|64px]] || Giant Refined Mana Stone || [[File:ManaStoneGiant3.png|64px]] || Giant Radiant Mana Stone
| [[File:ManaStoneGiant3.png|64px]] || Giant Shining Mystic Stone
| [[File:Abyss Giant Mystic Stone.png|64px]] || Abyss Giant Mystic Stone
|}
|}
<br>
<br>


== Apocalypse Type-Void ==
<div class="mw-collapsible mw-collapsed">
The stage system of [[Apocalypse Type - Void Weapon]] has changed somewhat, following the design of the Mana Embed System. Basically, the 15 stages are now separated into three columns: red, blue and orange. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the orange column. Obtaining these stages is done by applying the new colored [[Alchemist/Crafting#Fusion Energy Disks|Energy Disks]], which are still crafted from alchemists using Energy Shards. The amount of shards needed to craft the corresponding stage has not changed, nor have the effects the stages give. Thus, any progress in the stage system before the change is carried over. So the main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with the first two blue stages, get the first orange stage, get all the red stages, then continue down the orange column stages. The stage system is distinct from the Mana Embed System, so an Apocalypse Type-Void weapon can be enhanced by both its stage system and the normal Mana Embed System.
== Apocalypse Type - Void (Proto) <font color="red"> (No Longer Obtainable) </font> ==
<div class="mw-collapsible-content">
The 15 stages are separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the corresponding colored [[Alchemist/Crafting#Fusion Energy Disks|Fusion Energy Disks]], which are crafted from village alchemist NPCs using Energy Shards. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.<br>
 
You can obtain the disk effects in any order. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type - Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type - Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone. <br>
 
Mystic Stones can be used to skip Fusion Energy Disk stages.
They can replace Fusion Energy Disks that have already been placed and a disk can replace a Mystic Stone that has been placed already.


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- class="textfloat"
! style="background:#E34472" rowspan=2 width="4.11%" | Stage Number !! style="background:#E34472" rowspan=2 width="19.86%" | Additional Stat Effect(s) !! style="background:#E34472" colspan=2 width="9.36%" | [[File:EnergyShard.png|32px]] Energy Shards Requirement
! style="background:#3B96E3" rowspan=2 width="4.11%" | Stage Number !! style="background:#3B96E3" rowspan=2 width="19.86%" | Additional Stat Effect(s) !! style="background:#3B96E3" colspan=2 width="9.36%" | [[File:EnergyShard.png|32px]] Energy Shards Requirement
! style="background:#FFDC00" rowspan=2 width="4.11%" | Stage Number !! style="background:#FFDC00" rowspan=2 width="19.86%" | Additional Stat Effect(s) !! style="background:#FFDC00" colspan=2 width="9.36%" | [[File:EnergyShard.png|32px]] Energy Shards Requirement
|- class="textfloat"
! style="background:#E34472" width="3.12%" | Stage !! style="background:#E34472" width="6.24%" | Cumulative
! style="background:#3B96E3" width="3.12%" | Stage !! style="background:#3B96E3" width="6.24%" | Cumulative
! style="background:#FFDC00" width="3.12%" | Stage !! style="background:#FFDC00" width="6.24%" | Cumulative
|-
| Red Stage 1 || Critical +3% || 5 || 5 ||Blue Stage 1
| Damage Reduction +5%<br>Awakening Charge +5% || 65 || 65
|Yellow Stage 1 || All Resistance +75 || 175 || 175
|-
|Red Stage 2 || Action Speed +3% || 10 || 15
|Blue Stage 2 || HP Increase +9% || 85 || 150
|Yellow Stage 2 || 5% Chance of Double Attack (Except Special Active Skills) || 200 || 375
|-
|Red Stage 3 || Maximize +3% || 15 || 30
|Blue Stage 3 || MP Recovery Attacking +25% || 110 || 260
|Yellow Stage 3 || Damage increase by +10% when attacking enemies with less than 30% HP || 225 || 600
|-
|Red Stage 4 || Add. Damage +3% || 25 || 55
|Blue Stage 4 || All Weapon Attribute Activation Chance +2.5% || 125 || 385
|Yellow Stage 4 || Critical +7%<br>Maximize +7%<br>Add. Damage +7% || 250 || 850
|-
|-
! rowspan=3 | Stage Number || colspan=3 | <font color=red>Red</font> || colspan=3 | <font color=blue>Blue</font> || colspan=3 | <font color=orange>Orange</font>
|Red Stage 5 || Physical/Magical Attack Power +Lv.3 || 50 || 105
|Blue Stage 5 || When attacking knocked down enemies, damage is increased by 2.5x<br>(Damage in knocked down state does not exceed the damage of normal state) <font color=red>'''(Dungeon)'''</font> || 150 || 535
|Yellow Stage 5 || All Skill Damage +10% || 300 || 1150
|- class="textfloat"
! style="background:{{ColorSel|Misc}}" colspan=12 | [[File:EnergyShard.png|32px]] Total Energy Shards Requirement
|-
|-
!rowspan=2 | Additional Stat Effect(s) || colspan=2 | [[File:EnergyShard.png|32px]] Energy Shards Requirement || rowspan=2 | Additional Stat Effect(s) || colspan=2 | [[File:EnergyShard.png|32px]] Energy Shards Requirement || rowspan=2 | Additional Stat Effect(s) || colspan=2 | [[File:EnergyShard.png|32px]] Energy Shards Requirement
| colspan=12 | 1790
|}
</div>
</div>
<br>
 
== Related Items ==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! width=1px | Image
! Item Name
! How to Obtain
! Cost
! Effect
|-
|-
! Stage || Cumulative || Stage || Cumulative || Stage || Cumulative
|[[File:Mystic Stone Cube.png]]
| Mystic Stone Random Cube<br>(마력석 랜덤 큐브)
|  
*Obtain from Quests
*Event reward
| N/A
|  
|-
|-
|Stage 1 || Critical +3% || 5 || 5
|[[File:HQ Shop Item 161196.png]]
|| Red. Damage +5%<br>Awakening Charge +5% || 65 || 65
| Shining Mystic Stone Support Cube<br>(찬란한 마력석 지원 큐브)
|| All Resistance +75 || 540 || 540
|  
*Obtain from [[Attendance]]
*Event reward
| N/A
|  
|-
|-
|Stage 2 || Attack Speed +3% || 10 || 15
|[[File:MysticStonesExchange.png]]
|| HP +13590 || 85 || 150
| Physical/Magical Mystic Stone Change Ticket (Weapon)<br>(물리/마법 마력석 옵션 변경권 (무기))
|| 5% Chance of Double Attack (Except Special Active Skills) || 645 || 1185
|  
*Purchasable from the [[Item Mall]]
*Event Rewards
| 1,200 K-Ching
| Changes ALL Physical/Magical stat properties on an applicable, selected weapon. (All Physical stats become Magical, and vice versa, with a single ticket.)
|-
|-
|Stage 3 || Maximize +3% || 15 || 30
|[[File:Item - Red Mystic Stone Transfer Ticket.png]]
|| MP Gain on Attack +25% || 110 || 260
| Red Mystic Stone Transfer Ticket<br>(적색 마력석 교체 이용권)
|| Damage increase by +10% when attacking enemies with less than 30% HP || 750 || 1935
|  
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 1,350 K-Ching
|  
|-
|-
|Stage 4 || Add. Damage +3% || 25 || 55
|[[File:Item - Blue Mystic Stone Transfer Ticket.png]]
|| All Weapon Attribute Activation Chance +2.5% || 150 || 410
| Blue Mystic Stone Transfer Ticket<br>(청색 마력석 교체 이용권)
|| Critical +7%<br>Maximize +7%<br>Add. Damage +7% || 900 || 2835
|  
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 1,350 K-Ching
|  
|-
|-
|Stage 5 || Physical/Magical Attack + Lv. 3 || 50 || 105
|[[File:Item - Yellow Mystic Stone Transfer Ticket.png]]
|| When attacking knocked down enemies, damage is increased by 2.5x<br>(Damage in knocked down state does not exceed the damage of normal state) <font color=red>(Dungeon)</font> || 450 || 860
| Yellow Mystic Stone Transfer Ticket<br>(황색 마력석 교체 이용권)
|| All Skill Damage +10% || 1200 || 4035
|  
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 1,350 K-Ching
|  
|-
|-
|colspan=10 | '''[[File:EnergyShard.png|32px]] Total Energy Shards Required: 5000
|[[File:Item - Giant Mystic Stone Transfer Ticket.png]]
| Giant Mystic Stone Transfer Ticket<br>(거대 마력석 교체 이용권)
|
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 800 K-Ching
|
|}
|}
<br>
==  Gallery ==
<gallery widths="150px" heights="64px">
File:ManaStoneRed1.png|Red Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:ManaStoneRed2.png| Red Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:ManaStoneBlue1.png|Blue Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:ManaStoneBlue2.png|Blue Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:ManaStoneOrange1.png|Yellow Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:ManaStoneOrange2.png|Yellow Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:ManaStoneGiant1.png|Giant Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:ManaStoneGiant2.png|Giant Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
</gallery>
<br>


== Updates ==
== Updates ==
* 06/18/2018 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
** System added
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
 
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! KR !! NA
|-
| 06/28/2018 || 07/11/2018 || align="left" |
*System added
|-
| 06/20/2019 || 07/17/2019 || align="left" |
*Possible to change Mystic Stone's Physical to Magical Attack (and vice versa) percentage or level value.
|-
| 10/10/2019 || 11/06/2019 || align="left" |
*Certain effects from Red/Blue/Yellow/Giant Mystic Stones removed.
**Likelihood of receiving other effects increased.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*Common and Refined Mystic Stone Drop Rates increased.
*Mystic Stones now obtainable in [[Crimson Tower of Howling Flames]], [[Never-Ending Darkness]] and [[Crimson Cradle of Flames]] Story Mode.
**Different drop rate from Normal Mode.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*Common and Refined Mystic Stones are no longer obtainable.
|}
<br>
<br>
{{Guides}}
{{Guides}}

Latest revision as of 15:40, 19 February 2024

Mystic Enchant is a system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to magic stone socketing.

General Information

The system utilizes the Mystic Stones. These items can drop randomly from Varnimyr dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.

Abyss Mystic Stones are a slightly improved version of the regular Mystic Stones that drop randomly from Abyss raids and Monaterra. They are incapable of providing EXP/Item Drop Rate and certain non-combat stats.

How to use it

The Mystic Enchant System window, with a weapon with no embedded Mystic Stones on the left and a weapon with some embedded Mystic Stones on the right. Note that the bottom section is locked off.

The Mystic Enchant System function can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, Eltrion Unique grade, and all Legend grade weapons.

After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these are currently only accessible on a Flames of Judgement - Demonic Weapon that is +9 Enhancement or higher and Vestige of Soul - Weapon of Requiem. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat.

Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type. When replacing a Mystic Stone with another, the player can see the stat it will grant when embedded. From there, you can either choose to apply the new effect or revert to the effect of the previous Mystic Stone. Doing the latter will still consume the Mystic Stone used.

List of All Possible Effects

  • Physical Attack Power + x / x% / Lv. x
  • Physical Defense + x / x% / Lv. x
  • Magical Attack Power + x / x% / Lv. x
  • Magical Defense + x / x% / Lv. x
  • Damage Dealt to Boss Monster (Dungeon)
  • Damage to Enemy with <30% HP (Dungeon)
  • Damage to Knocked Down Enemy (Dungeon)
  • Double Attack Chance
  • All Skill Damage (except Hyperactive) (Dungeon)
  • Critical Damage
  • Cooldown Reduction
  • Item Drop Rate (Dungeon)
  • EXP Gain
  • Elemental Activation Chance
  • All Elemental Resistance
  • Single Elemental Resistance
  • HP Increase
  • Max MP Increase
  • MP Recovery Attacking
  • MP Recovery Attacked
  • Critical
  • Maximize
  • Add. Damage
  • Red. Damage
  • Awakening Charge
  • Awakening Duration
  • Action Speed
  • Movement Speed
  • Jump Speed

Mystic Stone Specialization

All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.

  • Varnimyr
  • Abyss
  • Effective
  • Non-Effective
  • Giant

{{

Icon Most Effective Stats Value
HP Increase 5.1% / 5.4% / 5.7% / 6%
Physical Attack Level 1.5
Magical Attack Level 1.5
Physical Attack Base Stat 105 / 120 / 135 / 150
Magical Attack Base Stat 105 / 120 / 135 / 150
Physical Defense Level 1.5
Magical Defense Level 1.5
Physical Defense Base Stat 35 / 40 / 45 / 50
Magical Defense Base Stat 35 / 40 / 45 / 50
All Skill Damage (except Hyperactive) (Dungeon) 1.5%
Physical Attack % 1.5%
Magical Attack % 1.5%
Physical Defense % 1.5%
Magical Defense % 1.5%
Elemental Activation Chance 1.5%
Skill Cooldown Decrease 1.5%
Damage Dealt to Boss Monster (Dungeon) 1.5%
EXP Increase 8.5% / 9% / 9.5% / 10%
Double Attack Chance 2.7% / 2.8% / 2.9% / 3%
Item Drop Rate (Dungeon) 2.7% / 2.8% / 2.9% / 3%
Damage to Enemy with <30% HP (Dungeon) 1.5%
Damage to Knocked Down Enemy (Dungeon) 1.5%
Resistance to All Attributes 21 / 24 / 27 / 30
Resistance to Fire Attributes 21 / 24 / 27 / 30
Resistance to Water Attributes 21 / 24 / 27 / 30
Resistance to Nature Attributes 21 / 24 / 27 / 30
Resistance to Wind Attributes 21 / 24 / 27 / 30
Resistance to Light Attributes 21 / 24 / 27 / 30
Resistance to Dark Attributes 21 / 24 / 27 / 30
Critical 2.7% / 2.8% / 2.9% / 3%
Action Speed 2.7% / 2.8% / 2.9% / 3%
Add. Damage 2.7% / 2.8% / 2.9% / 3%
Awakening Charge 2.7% / 2.8% / 2.9% / 3%
Red. Damage 2.7% / 2.8% / 2.9% / 3%
Awakening Duration 2.7% / 2.8% / 2.9% / 3%
Maximize 2.7% / 2.8% / 2.9% / 3%
Critical Damage 1.5%
Max MP Increase 6
MP Recovery Attacking 2.7% / 2.8% / 2.9% / 3%
MP Recovery Attacked 2.7% / 2.8% / 2.9% / 3%
Movement Speed 5.1% / 5.4% / 5.7% / 6%
Jump Speed 5.1% / 5.4% / 5.7% / 6%

}}


Mystic Stones

Type Image Name Image Name
Red Red Shining Mystic Stone Abyss Red Mystic Stone
Blue Blue Shining Mystic Stone Abyss Blue Mystic Stone
Yellow Yellow Shining Mystic Stone Abyss Yellow Mystic Stone
Giant Giant Shining Mystic Stone Abyss Giant Mystic Stone


Apocalypse Type - Void (Proto) (No Longer Obtainable)

The 15 stages are separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the corresponding colored Fusion Energy Disks, which are crafted from village alchemist NPCs using Energy Shards. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.

You can obtain the disk effects in any order. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type - Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type - Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone.

Mystic Stones can be used to skip Fusion Energy Disk stages. They can replace Fusion Energy Disks that have already been placed and a disk can replace a Mystic Stone that has been placed already.

Stage Number Additional Stat Effect(s) Energy Shards Requirement Stage Number Additional Stat Effect(s) Energy Shards Requirement Stage Number Additional Stat Effect(s) Energy Shards Requirement
Stage Cumulative Stage Cumulative Stage Cumulative
Red Stage 1 Critical +3% 5 5 Blue Stage 1 Damage Reduction +5%
Awakening Charge +5%
65 65 Yellow Stage 1 All Resistance +75 175 175
Red Stage 2 Action Speed +3% 10 15 Blue Stage 2 HP Increase +9% 85 150 Yellow Stage 2 5% Chance of Double Attack (Except Special Active Skills) 200 375
Red Stage 3 Maximize +3% 15 30 Blue Stage 3 MP Recovery Attacking +25% 110 260 Yellow Stage 3 Damage increase by +10% when attacking enemies with less than 30% HP 225 600
Red Stage 4 Add. Damage +3% 25 55 Blue Stage 4 All Weapon Attribute Activation Chance +2.5% 125 385 Yellow Stage 4 Critical +7%
Maximize +7%
Add. Damage +7%
250 850
Red Stage 5 Physical/Magical Attack Power +Lv.3 50 105 Blue Stage 5 When attacking knocked down enemies, damage is increased by 2.5x
(Damage in knocked down state does not exceed the damage of normal state) (Dungeon)
150 535 Yellow Stage 5 All Skill Damage +10% 300 1150
Total Energy Shards Requirement
1790


Related Items

Image Item Name How to Obtain Cost Effect
Mystic Stone Random Cube
(마력석 랜덤 큐브)
  • Obtain from Quests
  • Event reward
N/A
Shining Mystic Stone Support Cube
(찬란한 마력석 지원 큐브)
N/A
Physical/Magical Mystic Stone Change Ticket (Weapon)
(물리/마법 마력석 옵션 변경권 (무기))
1,200 K-Ching Changes ALL Physical/Magical stat properties on an applicable, selected weapon. (All Physical stats become Magical, and vice versa, with a single ticket.)
Red Mystic Stone Transfer Ticket
(적색 마력석 교체 이용권)
1,350 K-Ching
Blue Mystic Stone Transfer Ticket
(청색 마력석 교체 이용권)
1,350 K-Ching
Yellow Mystic Stone Transfer Ticket
(황색 마력석 교체 이용권)
1,350 K-Ching
Giant Mystic Stone Transfer Ticket
(거대 마력석 교체 이용권)
800 K-Ching


Gallery


Updates

Date Changes
KR NA
06/28/2018 07/11/2018
  • System added
06/20/2019 07/17/2019
  • Possible to change Mystic Stone's Physical to Magical Attack (and vice versa) percentage or level value.
10/10/2019 11/06/2019
  • Certain effects from Red/Blue/Yellow/Giant Mystic Stones removed.
    • Likelihood of receiving other effects increased.
03/12/2020 04/08/2020
03/12/2020 04/08/2020
  • Common and Refined Mystic Stones are no longer obtainable.


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}