Elysion's Hernacyd Guns: Difference between revisions
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| Trade=<font color="red">Impossible</font> | | Trade=<font color="red">Impossible</font> | ||
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| AddEffect= ▪ [2 Unidentified Stat]<br> ▪ 2% chance of double attack (Except special active skills)<br> ▪ Critical | | AddEffect= ▪ [2 Unidentified Stat]<br> ▪ 2% chance of double attack (Except special active skills)<br> ▪ Critical +6% | ||
| Description='''[Weapon ([[Rose]])]''' High-class guns efficiently made for battle. | | Description='''[Weapon ([[Rose]])]''' High-class guns efficiently made for battle. | ||
| Quote={{quotation|What a great weapon. It'll help me carry out my missions.|Rose}} | | Quote={{quotation|What a great weapon. It'll help me carry out my missions.|Rose}} |
Revision as of 20:14, 23 October 2019
- English
[Weapon (Rose)] High-class guns efficiently made for battle. | ||||
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How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Random Drop | Solace's Fortress | Boss Drop Loot from Solace |
Base Stats
Please note that the weapon will only possess Physical/Magical Defense stats if the character has completed Transcendence.
Class | Physical Attack | Magical Attack | Physical Defense | Magical Defense | HP |
---|---|---|---|---|---|
Jamming | 5586 | 5332 | 0 | 0 | 0 |
Storm Trooper | 5900 | 5960 | 108 | 116 | 1788 |
Crimson Rose | 6214 | 5646 | 115 | 103 | 2681 |
Freyja | 5743 | 6274 | 105 | 122 | 894 |
Optimus | 5586 | 6588 | 105 | 118 | 894 |
Identifiable Stats
Please note that the identifiable stats shown below are the minimum amount that can be obtained. They can be increased up to 2%, based on their Critical stats.
Possible Stat | Row 1 |
---|---|
Effects | |
All Elemental Resistance | +- |
Action Speed | +- |
Movement Speed | +- |
Jump Speed | +- |
Additional Damage | +- |
Damage Reduction | +- |
Critical | +- |
HP | +- |
Awakening Charge Speed | +- |
Awakening Time | +- |
MP Gain on Attack | +- |
MP Gain on Receiving Attack | +- |
Specialization A | +- |
Specialization B | +- |
Maximize | +- |
Physical Attack Level | +- |
Magical Attack Level | +- |
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
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