User:HamSam/Party Synergy: Difference between revisions

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{{#vardefine: debuff_color|#d7775b}} {{#vardefine: ohshit_color|#FF0000}} {{Development}}
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{{Languages|User:HamSam/Party Synergy}}
{{Languages|User:HamSam/Party Synergy}}  
== Party Synergy ==
This is a list of Buffs / <font color="{{#var:debuff_color}}">Debuffs</font> each class provides to the party. We made this list with a raid / giant boss setting in mind. This list follows the NA patch cycles so balance changes will not be shown until ''after'' it is changed on NA servers. If you see any discrepancies for a listed class or have any questions, please contact HamSam or Xinh know on discord.


Below is a list of Buffs / <font color="{{#var:debuff_color}}">Debuffs</font> each respective class provides to the party. We made this list with a raid setting in mind.
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We'll be working on the page as a hobby in our free time. If you see any discrepancies for a listed class, please let HamSam#2029 or Xinh#1605 know on discord.
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! Skill !! Condition !! Type !!  width=100% {{!}} Effect
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{{!}}{{!}} [[File:RArmorBreak.png|link=Armor_Crash]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''39%''' Physical Defense Reduction
**This is assuming you are using Killing Blow (2)
**Duration 7 seconds, 4s cooldown or 1s if [Giga Drive] is active
{{!}}}
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  |tab2=Rage Hearts
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{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:Weaponbreaker.png|link=Weapon Crash]] {{!}}{{!}} rowspan=2 {{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-45%''' Damage Dealt </font>
**Duration 7 seconds, 4s cooldown
{{!}}-
{{!}}{{!}} {{Force|Nuclear.png|Nuclear/ModA}} {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''14%''' Critical Damage Received Increase </font>
*'''-20%''' Magical Defense </font>
*'''-150''' Elemental Resist </font>
**Duration 4 seconds, 23s cooldown
{{!}}}
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  |tab3=Nova Imperator
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! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] {{!}}{{!}} On use of [Overheat] Skill {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
*Party '''100''' Mana Recovery
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
{{!}}-
{{!}}{{!}} [[File:STM.png|link=Mercenary Survival Strategy]] {{!}}{{!}} Caster HP <75% {{!}}{{!}} align=left {{!}}
*Party '''12%''' All Physical/Magical Attack/Defense Increase
**Infinite duration
{{!}}-
{{!}}{{!}} [[File:ICNapalm.png|link=Ignition Crow - Napalm]] {{!}}{{!}} On Hit within Field {{!}}{{!}} rowspan=2 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''15%''' All Received Damage Increase
**The debuff reapplies infinitely inside the field, but lingers for 1 second
**Duration 8.3 seconds, 15s cooldown
{{!}}-
{{!}}{{!}} [[File:VCTrans6.png|link=Ifrit Flame]] {{!}}{{!}} On Hit {{!}}{{!}} align=left {{!}}
*'''-15%''' All Defense
*'''-250''' Elemental Resistance
**Duration 6.5 seconds, 22s cooldown
{{!}}}
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  |tab4=Revenant
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{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:VenomTakerPassive1.png|link=Valasia]] {{!}}{{!}} rowspan=2 {{!}} Innate {{!}}{{!}} rowspan=3 {{!}} Unconditional Debuff {{!}}{{!}} align=left {{!}}
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
**Revenant's core applies 1 stack when it hits.
**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
{{!}}-
{{!}}{{!}} [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] {{!}}{{!}} align=left {{!}}
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
**Damage Increased by '''10%''' for Enemies below '''50%''' Max HP
**Damage Increased by '''15%''' for Enemies below '''15%''' Max HP
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
{{!}}-
{{!}}{{!}} [[File:RevenantPassive1.png|link=Path of the Dead]] {{!}}{{!}} Special Key {{!}}{{!}} align=left {{!}}
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**Duration 15s, 30s cooldown
{{!}}-
{{!}}{{!}} [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|Death Scream/ModA}} {{!}}{{!}} On Hit {{!}}{{!}} rowspan=3 {{!}} Buff {{!}}{{!}} align=left {{!}}
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
*Damage from Boss Monster Decrease based on Valasia Stage when touching [Suffering Dead] orb
**Stage 1: '''5%'''
**Stage 2: '''10%'''
**Stage 3: '''15%'''
*Duration 10 seconds, 15s cooldown
*Only the un-modded version can be cast midair
{{!}}-
{{!}}{{!}} [[File:MutantReaperSkill7.png|link=Catacomb]] {{!}}{{!}} On Pick-up {{!}}{{!}}  align=left {{!}}
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
**Spawns an orb per enemy
***Multiple enemies still spawns 5 orbs when hit, however, the skill tier affected relies solely on the Valasia Stage infection, meaning it is possible to gain multiple skill tier damage increases from a single cast.
***Orbs move towards allies who do not have the buff yet, but can be intercepted.
*Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
**Stage 1: '''Tenacity 4%''' per orb (Max '''20%''')
**Stage 2: '''Strength 4%''' per orb (Max '''20%''')
**Stage 3: '''Bravery 4%''' per orb (Max '''20%''')
*Duration 15 seconds, 22s cooldown
**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
{{!}}-
{{!}}{{!}} [[File:MutantReaperPassive3.png|link=Obliteration]] {{!}}{{!}} On Kill/Special Key {{!}}{{!}} align=left {{!}}
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
*[Ruined Soul Trace]
**Spawn Chance: '''30%'''
**Random Skill Cooldown Reduction: '''5''' seconds
**All Speed Increase (additive): '''10%'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*[Dense Ruined Soul Trace]
**Chance: '''100%'''
**Everything from [Ruined Soul Trace]
**HP Recovery: '''10%'''
**MP Gain Attack/Attacking: '''1.5x'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill5.png|link=Soul Crash]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan = 4 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''15%''' Received Critical Damage Increase
**Duration 7 seconds, 4s cooldown
**This is assuming you are using Killing Blow (2)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill6.png|link=Sprout]] {{!}}{{!}} align=left {{!}}
*Physical Damage Taken increase based on Valasia Stage growth
**Stage 1: '''5%'''
**Stage 2: '''7.5%'''
**Stage 3: '''10%'''
*Duration 15 seconds, 21s cooldown
{{!}}-
{{!}}{{!}} [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] {{!}}{{!}} align=left {{!}}
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage
**Stage 1: '''10%''' duration increase
**Stage 2: '''15%''' duration increase
**Stage 3: '''20%''' duration increase
*Reactivation cooldown 5s, skill cooldown 22s
{{!}}-
{{!}}{{!}} [[File:MutantReaperPassive1.png|link=Saprophyte]] {{!}}{{!}} Innate/On Hit {{!}}{{!}} align=left {{!}}
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
**1 stack is applied per special active
**2 stacks applied when enemy is <50% HP
*Duration 30 seconds, no cooldown
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
{{!}}}
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Latest revision as of 05:17, 29 November 2023

  • English

Party Synergy

This is a list of Buffs / Debuffs each class provides to the party. We made this list with a raid / giant boss setting in mind. This list follows the NA patch cycles so balance changes will not be shown until after it is changed on NA servers. If you see any discrepancies for a listed class or have any questions, please contact HamSam or Xinh know on discord.

  • Shared
  • Character
  • Items
  • Equipment
  • Titles
  • Pets
  • Ice Burner Effects
Item Condition Effect Type Effect
On Hit Debuff
  •  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness -30 Water Resistance Decrease (5 Stacks)
    • -150 Water Resistance Decrease at max stacks
    • 5s duration
  •  Enemy DebuffArmor BreakEnemy DebuffArmor Break -50% Physical/Magical Defense Reduction
    • 15s duration, 21s cooldown (Assuming capped consumable CDR)
  •  Enemy DebuffAgingEnemy DebuffAging -20% Damage dealt
    • 10s duration, 21s cooldown (Assuming capped consumable CDR)
Upon Summon
  •  Enemy DebuffArmor BreakEnemy DebuffArmor Break -30% Physical Defense Reduction
    • 7s duration
    • Lowe will only use this active as part of his combo.
    • 180s summon duration, 175s cooldown (Assuming capped consumable CDR)
  •  Enemy DebuffWeapon BreakEnemy DebuffWeapon Break -50% Damage dealt
    • 10s duration
    • Valak will only use this active as part of his combo.
    • 180s summon duration, 175s cooldown (Assuming capped consumable CDR)
Buff (In Range)
  •  Party BuffAirelinnaParty BuffAirelinna 5% Physical / Magical Attack
    This effect is multiplicative
    to your current stats. 
    M
  •  Party BuffAirelinnaParty BuffAirelinna 7.5% Movement / Jump Speed
    This effect is multiplicative
    to your current stats. 
    M
  •  Party BuffAirelinnaParty BuffAirelinna 5% Action Speed
    This effect is normalized
    to your current stats. 
    N
    • 20s duration
    • Epic NPC Card: 180s summon duration, 175s cooldown (Assuming capped consumable CDR)
    • Exclusive Summon: 175s cooldown (Assuming capped consumable CDR)
Upon Using Force Active

1st Path Synergy: Cast Diffused Wonder Wall

  • Super Armor
    • 7s duration, 30s cooldown

2nd Path Synergy: Cast Cloudy Sunshower

  • 10% HP/MP recovery per sec
    • 3s duration, 30s cooldown

3rd Path Synergy: Cast Broken Seal of Time



Characters