User:HamSam/Party Synergy: Difference between revisions

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{{#vardefine: debuff_color|#d7775b}} {{#vardefine: ohshit_color|#FF0000}} {{Development}}
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{{Languages|User:HamSam/Party Synergy}}
{{Languages|User:HamSam/Party Synergy}}  
== Party Synergy ==
This is a list of Buffs / <font color="{{#var:debuff_color}}">Debuffs</font> each class provides to the party. We made this list with a raid / giant boss setting in mind. This list follows the NA patch cycles so balance changes will not be shown until ''after'' it is changed on NA servers. If you see any discrepancies for a listed class or have any questions, please contact HamSam or Xinh know on discord.


Below is a list of Buffs / <font color="{{#var:debuff_color}}">Debuffs</font> each respective class provides to the party. We made this list with a raid setting in mind.
<tabber class="tabber-border fancy" divstyle="display:inline-flex">
 
\\Shared=
We'll be working on the page as a hobby in our free time. If you see any discrepancies for a listed class, please let HamSam#2029 or Xinh#1605 know on discord.
 
Last Update:
 
03/23/2022 by Xinh
 
- Added Aisha
 
Planned Order:
 
- Rena
 
- Eve
 
- Chung
 
- Ara
 
- Elesis
 
- Add (Sam you do this)
 
- Rose
 
- Ain
 
- Laby
 
- Noah
 
- Lu/Ciel
 
- Misc Buffs
 
 
<br>
{{Tabber
{{Tabber
|Items & Equipment={{/Items & Equipment/}}
|$divclass=tabber-vertical fancy
|Elsword={{Section
|Items={{/Items/}}
|SectionSty=text-align: center;
|Equipment={{/Equipment/}}
|Style=padding: 0;
|Titles={{/Titles/}}
|Color0={{ColorSel|CharLight|Elsword}}
|Pets={{/Pets/}}
|Title0=Elsword
|Ice Burner Effects={{/IBs/}}
|Content0=
  {{tabs
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  |containerstyle=border-style:none
  |name=p
  |contentsstyle=padding:1px
  |ulstyle=border-bottom-style: none;margin-bottom:3px
  |tab1=Knight Emperor
  |contents1=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}" class="textfloat"
! Skill !! Condition !! Type !!  width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:IronBodyArmor.png|link=Iron Body - Guard]] {{!}}{{!}} On Cast {{!}}{{!}} Buff {{!}}{{!}} align=left {{!}}
*'''20%''' Damage Reduction
*Super Armor
**Party duration 12 seconds, 20s cooldown
{{!}}-
{{!}}{{!}} [[File:ElSkill5i.png|link=Armor_Break]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan=3 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''39%''' Physical Defense Reduction
**This is assuming you are using Killing Blow (2)
**Duration 7 seconds, 7s cooldown
{{!}}-
{{!}}{{!}} {{Force|ElSkill5i.png|Armor Break/ModA}} {{!}}{{!}} align=left {{!}}
*'''78%''' Physical Defense Reduction
*'''39%''' Damage Dealt Increase
**This is assuming you are using Killing Blow (2)
**Duration 7 seconds, 7s cooldown
{{!}}-
{{!}}{{!}} [[File:LKTrans6.png|link=Grand Cross]] {{!}}{{!}} align=left {{!}}
*'''20%''' Defense Reduction
**Duration 13 seconds, 21s cooldown
**This is assuming you are using Killing Blow (1)
{{!}}}
</div>
  |tab2=Rune Master
  |contents2=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:ElSkill10i.png|link=Phoenix Talon]] {{!}}{{!}} In Range {{!}}{{!}} Buff {{!}}{{!}} align=left {{!}}
*'''20%''' Movement/Jump Speed Increase
*'''3''' MP/s
**Duration 21 seconds, 20s cooldown
{{!}}-
{{!}}{{!}} [[File:ElSkill11i.png|link=Magic Chain]] {{!}}{{!}} On Command Hits {{!}}{{!}} rowspan=5 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*Chance: '''50%'''
*'''-12%''' Magical Defense
**Duration 10 seconds
**Does NOT stack with Flame Lord's [Fire Stigma] or Oz Sorcerer's [Petite Angkor]
{{!}}-
{{!}}{{!}} [[File:RMPowerflow.png|link=Mana Flow]] {{!}}{{!}} On [Sword Skill] Hit {{!}}{{!}} align=left {{!}}
*'''-50''' Elemental Resist per stack (Max 3 stacks)
*[Sword Skill] includes [Mod] Rising Slash, Wind Blade, and Storm Blade
**Duration 10 seconds, 3s reactivation cooldown
{{!}}-
{{!}}{{!}} [[File:RuneTerritory.png|link=Rune Field]] {{!}}{{!}} On Hit/In Range {{!}}{{!}} align=left {{!}}
*'''10%''' Magical Damage Increase
*Enemy '''10%''' Magical Damage Taken Increase
**Duration 10 seconds, 15s cooldown
**For this skill to buff properly, allies and enemies must both be in the Field and enemies must have the debuff
{{!}}-
{{!}}{{!}} [[File:RSTrans2.png|link=Enchant Breaker]] {{!}}{{!}} rowspan=2 {{!}} On Hit {{!}}{{!}} align=left {{!}}
*'''-180''' Elemental Resist
**Duration 5 seconds, 6s cooldown
{{!}}-
{{!}}{{!}} {{Force|SI Lunablade NEW.png|Luna Blade/ModA}} {{!}}{{!}} align=left {{!}}
*'''-50''' Elemental Resist
*'''-50%''' All Speed
**Duration 7 seconds, 15s cooldown
{{!}}}
</div>
  |tab3=Immortal
  |contents3=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} {{Force|ISTrans1.png|Infinite Chaser/ModA}} {{!}}{{!}} In Range {{!}}{{!}} Buff {{!}}{{!}} align=left {{!}}
*'''10%''' Damage Increase
*'''30%''' Movement Speed Increase
**Duration 4 seconds, 6s cooldown
{{!}}-
{{!}}{{!}} [[File:Immortal - Passive 2.png|link=Master of Combat]] {{!}}{{!}} On Hit of [Conwell] Skill {{!}}{{!}} rowspan=2 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''10%''' Damage Taken Increase
*[Conwell] Skills include Sword Fall, Crescent Cut, Harsh Chaser, Final Strike, Phantom Sword, Assault Dash, Rage Cutter, Maelstrom Rage, Phantom Dance, Sword Blasting, Infinite Chaser, Blade Circle, and Infinite Strike
**Duration 5 seconds
{{!}}-
{{!}}{{!}} [[File:Sharp Blade.png|link=Sharp Sword]] {{!}}{{!}} On Command Attack Hit {{!}}{{!}} align=left {{!}}
*Chance: '''5%'''
*'''100%''' Defense Reduction
**Duration 5 seconds
{{!}}}
</div>
  |tab4=Genesis
  |contents4=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:GenesisPassive1.png|link=Fate]] {{!}}{{!}} Innate {{!}}{{!}} Self-Buff {{!}}{{!}} align=left {{!}}
*[Fate's Calling] stacks are 1 per any buff including equipment, elixirs, Hero's Assemble, etc.
*10 stacks of [Fate's Calling] will grant the [Fate] buff, which is a self buff that enhances other buffs/debuffs
{{!}}-
{{!}}{{!}} [[File:SacredTemplarTPassive1.png|link=Awakened Will: Sacred Templar]] {{!}}{{!}} [Fate] Buff Active {{!}}{{!}} Buff {{!}}{{!}} align=left {{!}}
*'''15%''' Damage Taken Decrease when casting a Bravery Vitality Skill
**Duration 10 seconds
{{!}}-
{{!}}{{!}} [[File:SacredTemplarPassive1.png|link=Thirst]] {{!}}{{!}} Caster Awakened {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-15%''' Magical Defense when hit by Strength Destruction Skill
*Defense Decrease increased to '''20%''' when [Fate] is active
**Duration 10 seconds
{{!}}-
{{!}}{{!}} [[File:SacredTemplarSkill8.png|link=Dominion]] {{!}}{{!}} On Hit in Range {{!}}{{!}} Buff/Debuff {{!}}{{!}} align=left {{!}}
*'''-130''' Enemy Elemental Resist
*Party '''100''' Elemental Resist Increase
**Duration 10 seconds, 10s cooldown
{{!}}}
</div>
  |}}
}}
|Aisha={{Section
|SectionSty=text-align: center;
|Style=padding: 0;
|Color0={{ColorSel|CharLight|Aisha}}
|Title0=Aisha
|Content0=
  {{tabs
  |divclass=forceland
  |containerstyle=border-style:none
  |name=p
  |contentsstyle=padding:1px
  |ulstyle=border-bottom-style: none;margin-bottom:3px
  |tab1=Aether Sage
  |contents1=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Aisha}}" class="textfloat"
! Skill !! Condition !! Type !!  width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:SoK.png|link=Wisdom Aura]] {{!}}{{!}} In Range {{!}}{{!}} Buff {{!}}{{!}} align=left {{!}}
*'''2 - 25%''' Magical Attack Power Increase
*'''2%''' Base Value + '''2%''' per '''400k''' Combat Power (Max at 4.8 million CP)
**Duration 39 seconds, 10s cooldown
**This is assuming you are using Killing Blow (1)
{{!}}-
{{!}}{{!}} [[File:AishaS9.png|link=Blizzard Shower]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''6.5 seconds''' Freeze when Awakened
*This skill is multi-hit and each projectile counts as a freeze, meaning bosses with a freeze limit can be messed up if used incorrectly. Positioning correctly can ensure only one snowball hits and counts as a single freeze.
**12s cooldown
**This is assuming you are using Killing Blow (1)
{{!}}}
</div>
  |tab2=Oz Sorcerer
  |contents2=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Aisha}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:SOA.png|link=Acceleration Aura]] {{!}}{{!}} rowspan=2 {{!}} In Range {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
*'''10%''' Action/Movement/Jump Speed Increase
*'''10%''' Physical/Magical Attack Increase
**Duration 39 seconds, 10s cooldown
**This is assuming you are using Killing Blow (1)
{{!}}-
{{!}}{{!}} [[File:DMRSkill2.png|link=Dark Web]] {{!}}{{!}} align=left {{!}}
*'''10%''' Mana Recovery
**Duration 3 seconds, 14s cooldown
{{!}}-
{{!}}{{!}} [[File:AishaS10.png|link=Aging]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan=3 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-52%''' Attack Power
*'''-52%''' Movement/Action Speed
**Duration 20 seconds, 14s cooldown
**This is assuming you are using Killing Blow (2)
{{!}}-
{{!}}{{!}} [[File:AishaS15.png|link=Petit Angkor]] {{!}}{{!}} align=left {{!}}
*'''-30%''' Magical Defense
**Duration 5 seconds, 5s cooldown
**Does NOT overlap with Rune Master's [Magic Chain] debuff
{{!}}-
{{!}}{{!}} [[File:SI Phantombreathing.png|link=Phantom Breath]] {{!}}{{!}} align=left {{!}}
*'''-260''' Elemental Resist
**Duration 9 seconds, 12s cooldown
**This is assuming you are using Killing Blow (2)
{{!}}}
</div>
  |tab3=Metamorphy
  |contents3=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Aisha}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:SoS.png|link=Power Aura]] {{!}}{{!}} rowspan=2 {{!}} In Range {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
*'''2 - 25%''' Physical Attack Power Increase
*'''2%''' Base Value + '''2%''' per '''400k''' Combat Power (Max at 4.8 million CP)
**Duration 39 seconds, 10s cooldown
**This is assuming you are using Killing Blow (1)
{{!}}-
{{!}}{{!}} [[File:DWActive1.png|link=Space Distortion]] {{!}}{{!}} align=left {{!}}
*Reduce cooldown of Special Active Skills by '''0.7 seconds per second'''
**Duration 7 seconds, 9s cooldown
**This ability moves forward but stops along certain walls (left ledge of 12-6-2, far right of all of 15-6)
**Multiple casts of this skill stack the effect so it can be situationally very useful
{{!}}-
{{!}}{{!}} [[File:DWTrans4.png|link=Awakened Will: Dimension Witch]] {{!}}{{!}} On Staff Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-5%''' Physical Defense per stack when target is hit with a [Staff] Attack (Max 10 stacks)
**[Staff] attacks include commands and Special Actives that hit with the staff
**Duration 5 seconds, 2.5s reactivation cooldown
{{!}}}
</div>
  |tab4=Lord Azoth
  |contents4=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Aisha}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:WizMagicianPassive1.png|link=Arche]] {{!}}{{!}} Innate {{!}}{{!}} rowspan=7 {{!}} Buff {{!}}{{!}} align=left {{!}}
*If [Aer] gauge is maxed, give all allies '''3%''' Attribute Activation Chance Increase
*If [Mater] gauge is maxed, give all allies '''5%''' Ignore Physical/Magical Defense
*If [Merus] gauge is maxed, give all allies '''5%''' All Speed Increase
**Duration 15 seconds
**Maxing each gauge during the uptime will refresh the duration as it has no cooldown
{{!}}-
{{!}}{{!}} [[File:LordAzothPassive1.png|link=Philosopher's Stone]] {{!}}{{!}} Under all 3 [Arche] Effects {{!}}{{!}} align=left {{!}}
*'''+20%''' Physical/Magical Attack
*Consumable Item cooldown reduced to 15 seconds, 8s duration
**There is no cooldown to re-apply this buff
**Consumable Item cooldown is capped at 15s, so it does not stack with pet gems/El Search Party Collection
{{!}}-
{{!}}{{!}} [[File:WizMagicianSkill3.png|link=Supplement Aura]] {{!}}{{!}} rowspan=4 {{!}} In Range {{!}}{{!}} align=left {{!}}
*All Ally Max HP '''+15%'''
*All Ally Max MP '''+50'''
**Duration 39 seconds, 10s cooldown
**This is assuming you are using Killing Blow (1)
{{!}}-
{{!}}{{!}} [[File:MysticAlchemistTSkill3.png|link=Envelopes]] {{!}}{{!}} align=left {{!}}
*'''20%''' Damage Reduction inside the field
*'''Super Armor''' granted inside the field
**Duration 10 seconds, 15s cooldown
{{!}}-
{{!}}{{!}} [[File:LordAzothPassive2.png|link=Apeiron]] {{!}}{{!}} align=left {{!}}
*Prevent Lord Azoth from dying at 0 HP and summons [Apeiron's Realm] upon activation
*[Apeiron's Realm] heals all allies for '''20%''' HP/MP per second
**Duration 5 seconds, 120s reactivation cooldown
{{!}}-
{{!}}{{!}} [[File:WizMagicianSkill6.png|link=Enough Mineral]] {{!}}{{!}} align=left {{!}}
*'''+20%''' Movement/Jump Speed inside the Mineral Field
**Duration 5 seconds, 21s cooldown
**Many Azoth's stack this skill for damage, meaning they most likely have the [Heavy] trait, increasing the cooldown to 25.2 seconds
{{!}}-
{{!}}{{!}} [[File:WizMagicianSkill7.png|link=Mystic Flask]] {{!}}{{!}} On Pick-up {{!}}{{!}} align=left {{!}}
*Azoth will throw a "random" colored flask which can be picked up by allies (prioritizing invite order and allies without a flask effect)
**White - '''+30%''' Size, '''+15%''' Critical Damage for '''30''' seconds
**Blue - '''-30%''' Size, '''+30''' MP/s for '''30''' seconds
**Yellow - '''Super Armor''' for '''20''' seconds
**Purple - '''Confusion Debuff''' for '''2''' seconds
*Flask effects '''can stack'''
*[Homunculus] affects this skill drastically
**The color of the flask can be controlled by the color of [Homunculus]
**The risk of getting a Purple flask is removed
**[Homunculus] will spawn an additional flask from itself
{{!}}-
{{!}}{{!}} [[File:MysticAlchemistTSkill1.png|link=Refined]] {{!}}{{!}} On Hit/Cast {{!}}{{!}} Buff/Debuff {{!}}{{!}} align=left {{!}}
*'''-10%''' Physical/Magical Defense
*'''+10%''' Ally All Skill Damage
*Cleanses Ally Debuffs
**Duration 32.5 seconds, 8s cooldown
**This is assuming you are using Killing Blow (1)
**If [Philosopher's Stone] is not active, [Refined] MUST cleanse a debuff for the All Skill Damage buff to apply
{{!}}-
{{!}}{{!}} [[File:MysticAlchemistPassive3.png|link=Compatibility]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''20%''' Increased Damage to Enemies inflicted with [Poison] for all Allies with at least 2 [Arche] effects
**Duration 15 seconds
**[Poison] can be applied through [Drop Poising], [Pouring Beads], [Poisoning Risk], [Sparkler Body], [Sparkler Spin], and the Poison Weapon Attribute
{{!}}}
</div>
  |}}
}}
}}
\\Character=
{{Tabber
|$divclass=tabber-vertical fancy
|Elsword={{/Elsword/}}
|Aisha={{/Aisha/}}
|Rena={{/Rena/}}
|Rena={{/Rena/}}
|Raven={{Section
|Raven={{/Raven/}}
|SectionSty=text-align: center;
|Style=padding: 0;
|Color0={{ColorSel|CharLight|Raven}}
|Title0=Raven
|Content0=
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  |divclass=forceland
  |containerstyle=border-style:none
  |name=p
  |contentsstyle=padding:1px
  |ulstyle=border-bottom-style: none;margin-bottom:3px
  |tab1=Furious Blade
  |contents1=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !!  width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:RArmorBreak.png|link=Armor_Crash]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''39%''' Physical Defense Reduction
**This is assuming you are using Killing Blow (2)
**Duration 7 seconds, 4s cooldown or 1s if [Giga Drive] is active
{{!}}}
</div>
  |tab2=Rage Hearts
  |contents2=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:Weaponbreaker.png|link=Weapon Crash]] {{!}}{{!}} rowspan=2 {{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-45%''' Damage Dealt </font>
**Duration 7 seconds, 4s cooldown
{{!}}-
{{!}}{{!}} {{Force|Nuclear.png|Nuclear/ModA}} {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''14%''' Critical Damage Received Increase </font>
*'''-20%''' Magical Defense </font>
*'''-150''' Elemental Resist </font>
**Duration 4 seconds, 23s cooldown
{{!}}}
</div>
  |tab3=Nova Imperator
  |contents3=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] {{!}}{{!}} On use of [Overheat] Skill {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
*Party '''100''' Mana Recovery
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
{{!}}-
{{!}}{{!}} [[File:STM.png|link=Mercenary Survival Strategy]] {{!}}{{!}} Caster HP <75% {{!}}{{!}} align=left {{!}}
*Party '''12%''' All Physical/Magical Attack/Defense Increase
**Infinite duration
{{!}}-
{{!}}{{!}} [[File:ICNapalm.png|link=Ignition Crow - Napalm]] {{!}}{{!}} On Hit within Field {{!}}{{!}} rowspan=2 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''15%''' All Received Damage Increase
**The debuff reapplies infinitely inside the field, but lingers for 1 second
**Duration 8.3 seconds, 15s cooldown
{{!}}-
{{!}}{{!}} [[File:VCTrans6.png|link=Ifrit Flame]] {{!}}{{!}} On Hit {{!}}{{!}} align=left {{!}}
*'''-15%''' All Defense
*'''-250''' Elemental Resistance
**Duration 6.5 seconds, 22s cooldown
{{!}}}
</div>
  |tab4=Revenant
  |contents4=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:VenomTakerPassive1.png|link=Valasia]] {{!}}{{!}} rowspan=2 {{!}} Innate {{!}}{{!}} rowspan=3 {{!}} Unconditional Debuff {{!}}{{!}} align=left {{!}}
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
**Revenant's core applies 1 stack when it hits.
**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
{{!}}-
{{!}}{{!}} [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] {{!}}{{!}} align=left {{!}}
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
**Damage Increased by '''10%''' for Enemies below '''50%''' Max HP
**Damage Increased by '''15%''' for Enemies below '''15%''' Max HP
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
{{!}}-
{{!}}{{!}} [[File:RevenantPassive1.png|link=Path of the Dead]] {{!}}{{!}} Special Key {{!}}{{!}} align=left {{!}}
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**Duration 15s, 30s cooldown
{{!}}-
{{!}}{{!}} [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|Death Scream/ModA}} {{!}}{{!}} On Hit {{!}}{{!}} rowspan=3 {{!}} Buff {{!}}{{!}} align=left {{!}}
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
*Damage from Boss Monster Decrease based on Valasia Stage when touching [Suffering Dead] orb
**Stage 1: '''5%'''
**Stage 2: '''10%'''
**Stage 3: '''15%'''
*Duration 10 seconds, 15s cooldown
*Only the un-modded version can be cast midair
{{!}}-
{{!}}{{!}} [[File:MutantReaperSkill7.png|link=Catacomb]] {{!}}{{!}} On Pick-up {{!}}{{!}}  align=left {{!}}
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
**Spawns an orb per enemy
***Multiple enemies still spawns 5 orbs when hit, however, the skill tier affected relies solely on the Valasia Stage infection, meaning it is possible to gain multiple skill tier damage increases from a single cast.
***Orbs move towards allies who do not have the buff yet, but can be intercepted.
*Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
**Stage 1: '''Tenacity 4%''' per orb (Max '''20%''')
**Stage 2: '''Strength 4%''' per orb (Max '''20%''')
**Stage 3: '''Bravery 4%''' per orb (Max '''20%''')
*Duration 15 seconds, 22s cooldown
**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
{{!}}-
{{!}}{{!}} [[File:MutantReaperPassive3.png|link=Obliteration]] {{!}}{{!}} On Kill/Special Key {{!}}{{!}} align=left {{!}}
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
*[Ruined Soul Trace]
**Spawn Chance: '''30%'''
**Random Skill Cooldown Reduction: '''5''' seconds
**All Speed Increase (additive): '''10%'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*[Dense Ruined Soul Trace]
**Chance: '''100%'''
**Everything from [Ruined Soul Trace]
**HP Recovery: '''10%'''
**MP Gain Attack/Attacking: '''1.5x'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill5.png|link=Soul Crash]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan = 4 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''15%''' Received Critical Damage Increase
**Duration 7 seconds, 4s cooldown
**This is assuming you are using Killing Blow (2)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill6.png|link=Sprout]] {{!}}{{!}} align=left {{!}}
*Physical Damage Taken increase based on Valasia Stage growth
**Stage 1: '''5%'''
**Stage 2: '''7.5%'''
**Stage 3: '''10%'''
*Duration 15 seconds, 21s cooldown
{{!}}-
{{!}}{{!}} [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] {{!}}{{!}} align=left {{!}}
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage
**Stage 1: '''10%''' duration increase
**Stage 2: '''15%''' duration increase
**Stage 3: '''20%''' duration increase
*Reactivation cooldown 5s, skill cooldown 22s
{{!}}-
{{!}}{{!}} [[File:MutantReaperPassive1.png|link=Saprophyte]] {{!}}{{!}} Innate/On Hit {{!}}{{!}} align=left {{!}}
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
**1 stack is applied per special active
**2 stacks applied when enemy is <50% HP
*Duration 30 seconds, no cooldown
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
{{!}}}
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{{Characters}}
{{Characters}}

Latest revision as of 05:17, 29 November 2023

  • English

Party Synergy

This is a list of Buffs / Debuffs each class provides to the party. We made this list with a raid / giant boss setting in mind. This list follows the NA patch cycles so balance changes will not be shown until after it is changed on NA servers. If you see any discrepancies for a listed class or have any questions, please contact HamSam or Xinh know on discord.

  • Shared
  • Character
  • Items
  • Equipment
  • Titles
  • Pets
  • Ice Burner Effects
Item Condition Effect Type Effect
On Hit Debuff
  •  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness -30 Water Resistance Decrease (5 Stacks)
    • -150 Water Resistance Decrease at max stacks
    • 5s duration
  •  Enemy DebuffArmor BreakEnemy DebuffArmor Break -50% Physical/Magical Defense Reduction
    • 15s duration, 21s cooldown (Assuming capped consumable CDR)
  •  Enemy DebuffAgingEnemy DebuffAging -20% Damage dealt
    • 10s duration, 21s cooldown (Assuming capped consumable CDR)
Upon Summon
  •  Enemy DebuffArmor BreakEnemy DebuffArmor Break -30% Physical Defense Reduction
    • 7s duration
    • Lowe will only use this active as part of his combo.
    • 180s summon duration, 175s cooldown (Assuming capped consumable CDR)
  •  Enemy DebuffWeapon BreakEnemy DebuffWeapon Break -50% Damage dealt
    • 10s duration
    • Valak will only use this active as part of his combo.
    • 180s summon duration, 175s cooldown (Assuming capped consumable CDR)
Buff (In Range)
  •  Party BuffAirelinnaParty BuffAirelinna 5% Physical / Magical Attack
    This effect is multiplicative
    to your current stats. 
    M
  •  Party BuffAirelinnaParty BuffAirelinna 7.5% Movement / Jump Speed
    This effect is multiplicative
    to your current stats. 
    M
  •  Party BuffAirelinnaParty BuffAirelinna 5% Action Speed
    This effect is normalized
    to your current stats. 
    N
    • 20s duration
    • Epic NPC Card: 180s summon duration, 175s cooldown (Assuming capped consumable CDR)
    • Exclusive Summon: 175s cooldown (Assuming capped consumable CDR)
Upon Using Force Active

1st Path Synergy: Cast Diffused Wonder Wall

  • Super Armor
    • 7s duration, 30s cooldown

2nd Path Synergy: Cast Cloudy Sunshower

  • 10% HP/MP recovery per sec
    • 3s duration, 30s cooldown

3rd Path Synergy: Cast Broken Seal of Time



Characters