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{{Languages|Weapon | {{Languages|Weapon Imprint System}} | ||
'''Weapon Imprint''' is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump. | |||
'''Weapon | |||
== General Information == | == General Information == | ||
The system utilizes a new type of item, the ''' | [[File:Weapon Engrave System Menu.png|thumbnail|250px|The Imprint System window.]] | ||
The system utilizes a new type of item, the '''Imprint Stones'''. These items can drop randomly from [[Pruinaum]] dungeons. These stones can come in three different types: red, indigo and gold; and two different grades: Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits. | |||
Currently, this system is only available for the [[Apocalypse Type-Void]] | Currently, this system is only available for the [[Apocalypse Type-Void]], [[Flames of Judgement-Demonic]], [[Vestige of Soul - Requiem]], and [[Submergence of Abyss - Phantom Weapon|Submergence of Abyss - Phantom]] weapons. While the '''Apocalypse''' weapons only have 1 Imprint Slot, the '''Flames of Judgement''' weapons has 2 slots, and the '''Vestige of Soul - Requiem''' weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time. | ||
=== How to use it === | === How to use it === | ||
The system can be accessed by talking to [[ | The system can be accessed by talking to [[Asella]] in [[Camp: Aurora]]. | ||
=== | Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular [[Socketing Equipment|Socketing]]. It costs 1,600,000 ED to imprint a {{ItemName|unique|Unique}} stone ({{ItemName|elite|Elite}} Stones cost 240,000 ED) in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking. | ||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | |||
|- | === Imprint Effects === | ||
! | Once all 3 slots are full, an effect will be added to your weapon in the following format:<br> | ||
'''<font color=red>[Condition]</font> have a <font color=blue>[Probability]</font> chance to <font color=orange>[Effect]</font> for 5 seconds (Does not trigger again for 20 seconds). <font color=red>(Does not overlap)</font>''' | |||
The full list of available options for each slot are listed below. | |||
==== {{Color|Red|Condition}} ==== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:red" class="textfloat" | |||
! rowspan=2 | Effect || colspan=2 | Value/Availability | |||
|- style="background:red" class="textfloat" | |||
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | |||
|- | |||
| align=left | After attacking with commands/actives 𝑥 times || 10 || {{Check|N}} | |||
|- | |||
| align=left | When attacking with commands/actives || {{Check|N}} || {{Check|Y}} | |||
|- | |||
| align=left | When using a Flexibility Skill || {{Check|Y}} || {{Check|N}} | |||
|- | |||
| align=left | When using a Tenacity skill || {{Check|Y}} || {{Check|N}} | |||
|- | |||
| align=left | When using a Strength skill || {{Check|Y}} || {{Check|N}} | |||
|- | |||
| align=left | When using a Bravery skill || {{Check|Y}} || {{Check|N}} | |||
|- | |||
| align=left | When using a Special Active skill || {{Check|N}} || {{Check|Y}} | |||
|- | |||
| align=left | When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}} | |||
|- | |||
| align=left | When using 3rd Stage Master skill || {{Check|Y}} || {{Check|N}} | |||
|- | |||
| align=left | When using 4th Stage Master skill || {{Check|Y}} || {{Check|N}} | |||
|- | |||
| align=left | When using 1st, 2nd Stage Master skill || {{Check|N}} || {{Check|Y}} | |||
|- | |||
| align=left | When using 3rd, 4th Stage Master skill || {{Check|Y}} || {{Check|Y}} | |||
|- | |||
| align=left | When using Master skill || {{Check|Y}} || {{Check|Y}} | |||
|- | |||
| align=left | When attacking a target with over x% HP || 60% / 50% / 40% || 30% / 20% / 10% | |||
|- | |||
| align=left | When defeating a monster || {{Check|Y}} || {{Check|Y}} | |||
|- | |||
| align=left | When attacked || {{Check|Y}} || {{Check|Y}} | |||
|- | |||
| align=left | When attacked by a boss || {{Check|Y}} || {{Check|N}} | |||
|- | |||
| align=left | Every 𝑥 seconds outside of combat || 10 || 5 | |||
|- | |||
| align=left | Every 𝑥 seconds || 20 / 15 || 15 / 10 | |||
|- | |||
| align=left | When dashing || {{Check|N}} || {{Check|Y}} | |||
|- | |||
| align=left | When jumping || {{Check|Y}} || {{Check|Y}} | |||
|- | |||
| align=left | When pressing the awakening key || {{Check|N}} || {{Check|Y}} | |||
|- | |||
| align=left | When Transcendence buff activates || {{Check|Y}} || {{Check|Y}} | |||
|- | |||
| align=left | When HP drops below 𝑥% || 30% / 40% || 50% / 60% | |||
|- | |||
| align=left | When MP drops below 𝑥% || 30% / 40% || 50% / 60% | |||
|- | |||
| align=left | When recovering 𝑥% HP || 70% / 60% || 50% / 40% | |||
|- | |||
| align=left | When recovering 𝑥% MP || 70% / 60% || 50% / 40% | |||
|- | |||
| align=left | When using a consumable || {{Check|N}} || {{Check|Y}} | |||
|- | |||
| align=left | When gaining ED || {{Check|N}} || {{Check|Y}} | |||
|} | |||
==== {{Color|Blue|Probability}} ==== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:lightblue" class="textfloat" | |||
! colspan=2 | Value | |||
|- style="background:lightblue" class="textfloat" | |||
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | |||
|- | |||
| 11~20% || 21~30% /<br>[3*Enhancement Stats]% | |||
|} | |||
==== {{Color|Orange|Effect}} ==== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:gold" class="textfloat" | |||
! rowspan=2 | Effect || colspan=2 | Value | |||
|- style="background:gold" class="textfloat" | |||
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | |||
|- | |||
| align="left" | {{se|1054|Imprint Effect - Increase Physical Attack|label=no}} Increase Physical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | |||
|- | |||
| align="left" | {{se|1055|Imprint Effect - Increase Magical Attack|label=no}} Increase Magical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | |||
|- | |||
| align="left" | {{se|1057|Imprint Effect - Increase Critical|label=no}} Increase Critical by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|1056|Imprint Effect - Increase Critical Damage|label=no}} Increase Critical Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | |||
|- | |||
| align="left" | {{se|1058|Imprint Effect - Increase Maximize|label=no}} Increase Maximize by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|158|Imprint Effect - Increase Additional Damage|label=no}} Increase Additional Damage by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|158|Imprint Effect - Increase Defense Ignore|label=no}} Increase Defense Ignore by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% | |||
|- | |||
| align="left" | {{se|1067|Imprint Effect - Increase Damage to Bosses|label=no}} Increase Damage to Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% | |||
|- | |||
| align="left" | {{se|1066|Imprint Effect - Increase Skill Damage|label=no}} Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | |||
|- | |||
| align="left" | {{se|170|Imprint Effect - Increase Action Speed|label=no}} Increase Action Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|170|Imprint Effect - Increase Movement Speed|label=no}} Increase Movement Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|170|Imprint Effect - Increase Jump Speed|label=no}} Increase Jump Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|170|Imprint Effect - Increase All Speeds|label=no}} Increase All Speeds by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | |||
|- | |||
| align="left" | {{se|189|Imprint Effect - Decrease MP Cost|label=no}} Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 4% / 5% / 6% || 7% / 8% | |||
|- | |||
| align="left" | {{se|303|Imprint Effect - Decrease Skill Cooldown|label=no}} Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | |||
|- | |- | ||
| | | align="left" | {{se|157|Imprint Effect - Increase HP|label=no}} Increase HP by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| | | align="left" | {{se|157|Imprint Effect - Increase Physical Defense|label=no}} Increase Physical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| | | align="left" | {{se|157|Imprint Effect - Increase Magical Defense|label=no}} Increase Magical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
{{ | |- | ||
{{ | | align="left" | {{se|157|Imprint Effect - Decrease Damage from Bosses|label=no}} Decrease Damage from Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% | ||
|- | |||
| align="left" | {{se|006|Imprint Effect - Increase Recovery Item Effectiveness|label=no}} Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 7% / 9% / 11% || 13% / 15% | |||
|- | |||
| align="left" | {{se|007|Imprint Effect - Decrease Recovery Item Cooldown|label=no}} Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|157|Imprint Effect - Increase party's Damage Reduction|label=no}} Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]% | |||
|- | |||
| align="left" | {{se|1059|Imprint Effect - Recover party's HP|label=no}} Recover party's HP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 6% / 7% / 8% || 9% / 10% | |||
|- | |||
| align="left" | {{se|1060|Imprint Effect - Recover party's MP|label=no}} Recover party's MP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 2.5% / 3% / 3.5% || 4% / 5% | |||
{{ | |- | ||
| align="left" | {{se|1061|Imprint Effect - Decrease nearby enemy's element resistance|label=no}}{{se|289|Imprint Effect - Decrease nearby enemy's element resistance||ed|label=no}} Decrease nearby enemy's element resistance by 𝑥 || 30 / 35 / 40 || 45 / 55 / [5*Enhancement Stats] | |||
{{ | |||
{{ | |||
{{ | |||
| | |||
{{ | |||
| | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
|} | |} | ||
== | == Imprint Stones == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|Village| | |- style="background:{{ColorSel|Village|16}}" class="textfloat" | ||
! rowspan=2 | Type | ! rowspan=2 | Type !! colspan=2 | {{ItemName|Elite|Elite}} !! colspan=2 | {{ItemName|Unique|Unique}} | ||
|- style="background:{{ColorSel|Village| | |- style="background:{{ColorSel|Village|16}}" class="textfloat" | ||
! Image !! Name !! Image !! Name | |||
|- | |- | ||
| <font color=red> | | <font color=red>Crimson</font> | ||
| [[File: | | [[File:HQ Shop Item 136041.png|64px]] || {{ItemName|Crimson Refined Imprint Stone|Elite}} || [[File:HQ Shop Item 136042.png|64px]] || {{ItemName|Crimson Shining Imprint Stone|Unique}} | ||
|- | |- | ||
| <font color=blue>Indigo</font> | | <font color=blue>Indigo</font> | ||
| [[File: | | [[File:HQ Shop Item 136044.png|64px]] || {{ItemName|Indigo Refined Imprint Stone|Elite}} || [[File:HQ Shop Item 136045.png|64px]] || {{ItemName|Indigo Shining Imprint Stone|Unique}} | ||
|- | |- | ||
| <font color=orange>Gold</font> | | <font color=orange>Gold</font> | ||
| [[File: | | [[File:HQ Shop Item 136047.png|64px]] || {{ItemName|Gold Refined Imprint Stone|Elite}} || [[File:HQ Shop Item 136048.png|64px]] || {{ItemName|Gold Shining Imprint Stone|Unique}} | ||
|} | |||
<br> | |||
== Tips and Details == | |||
*While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power: | |||
**The '''Crimson''' stones do not provide any CP regardless of their effect. | |||
**The '''Indigo''' stones provide more CP the higher the probability you receive from them is, as long as the '''Gold''' stone grants CP. | |||
**The '''Gold''' stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not. | |||
*Certain '''Crimson''' stone effects such as "When below x HP" or "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows them to ensure the buff triggers, regardless of your '''Indigo''' stone's probability, as even a low probability is likely to trigger within the first second at the rate the effect tries to activate. | |||
*The '''Gold''' stone effect "Increase party's Damage Reduction by 𝑥%" is only 40% effective in PvP, even though it's not mentioned in its description. | |||
*All percentage increases on imprints are multiplicative except for Boss Damage which is additive. | |||
<br> | |||
== Related Items == | |||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | |||
|- style="background:{{ColorSel|Village|16}}" class="textfloat" | |||
! width=1px | Image | |||
! Item Name | |||
! How to Obtain | |||
! Cost | |||
! Effect | |||
|- | |||
|[[File:HQ Shop Item 711774.png]] | |||
| Imprint Stone Random Cube<br>(각인석 랜덤 큐브) | |||
| | |||
*Obtain from Quests | |||
*Event reward | |||
| N/A | |||
| Obtain a random imprint stone. | |||
|} | |} | ||
<br> | |||
== Gallery == | |||
<gallery> | |||
File:Imprint Aura - Apocalypse Type-Void.png|Apocalypse Type-Void Weapon | |||
File:Imprint Aura - Flames of Judgement-Demonic.png|Flames of Judgement-Demonic Weapon | |||
File:Imprint Aura - Vestige of Soul - Requiem.png|Vestige of Soul - Requiem Weapon | |||
File:Imprint Aura - Submergence of Abyss - Phantom.png|Submergence of Abyss - Phantom Weapon | |||
File:Imprint Aura - Undead Dragon's Will - Mortal.png|Undead Dragon's Will - Mortal Weapon | |||
File:HQ Shop Item 136040.png|Crimson Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} | |||
File:HQ Shop Item 136043.png|Indigo Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} | |||
File:HQ Shop Item 136046.png|Gold Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} | |||
</gallery> | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background | |- style="background:{{ColorSel|Village|16}}" class="textfloat" | ||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background | |- style="background:{{ColorSel|Village|16}}" class="textfloat" | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
| 07/16/2020 || | | 07/16/2020 || 08/12/2020 || align="left" | | ||
*'''Weapon | *'''Weapon Imprint System''' added | ||
|- | |||
| 09/24/2020 || - || align="left" | | |||
*(Unlisted) Fixed certain Crimson stone effects activating abnormally. | |||
|- | |||
| 07/06/2023 || 08/02/2023 || align="left" | | |||
*Imbue cost reduced. | |||
*Common Imprint Stones can no longer be obtained. | |||
|} | |} | ||
<br> | <br> | ||
{{Guides}} | {{Guides}} |
Latest revision as of 11:19, 27 March 2025
Weapon Imprint is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.
General Information

The system utilizes a new type of item, the Imprint Stones. These items can drop randomly from Pruinaum dungeons. These stones can come in three different types: red, indigo and gold; and two different grades: Refined (elite), and Shining (unique). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.
Currently, this system is only available for the Apocalypse Type-Void, Flames of Judgement-Demonic, Vestige of Soul - Requiem, and Submergence of Abyss - Phantom weapons. While the Apocalypse weapons only have 1 Imprint Slot, the Flames of Judgement weapons has 2 slots, and the Vestige of Soul - Requiem weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.
How to use it
The system can be accessed by talking to Asella in Camp: Aurora.
Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular Socketing. It costs 1,600,000 ED to imprint a unique stone (elite Stones cost 240,000 ED) in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.
Imprint Effects
Once all 3 slots are full, an effect will be added to your weapon in the following format:
[Condition] have a [Probability] chance to [Effect] for 5 seconds (Does not trigger again for 20 seconds). (Does not overlap)
The full list of available options for each slot are listed below.
Condition
Probability
Value | |
---|---|
Elite | Unique |
11~20% | 21~30% / [3*Enhancement Stats]% |
Effect
Imprint Stones
Tips and Details
- While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power:
- The Crimson stones do not provide any CP regardless of their effect.
- The Indigo stones provide more CP the higher the probability you receive from them is, as long as the Gold stone grants CP.
- The Gold stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
- Certain Crimson stone effects such as "When below x HP" or "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows them to ensure the buff triggers, regardless of your Indigo stone's probability, as even a low probability is likely to trigger within the first second at the rate the effect tries to activate.
- The Gold stone effect "Increase party's Damage Reduction by 𝑥%" is only 40% effective in PvP, even though it's not mentioned in its description.
- All percentage increases on imprints are multiplicative except for Boss Damage which is additive.
Related Items
Gallery
-
Apocalypse Type-Void Weapon
-
Flames of Judgement-Demonic Weapon
-
Vestige of Soul - Requiem Weapon
-
Submergence of Abyss - Phantom Weapon
-
Undead Dragon's Will - Mortal Weapon
-
Crimson Common Imprint Stone
(Can no longer be obtained) -
Indigo Common Imprint Stone
(Can no longer be obtained) -
Gold Common Imprint Stone
(Can no longer be obtained)
Updates
Date | Changes | |
---|---|---|
KR | NA | |
07/16/2020 | 08/12/2020 |
|
09/24/2020 | - |
|
07/06/2023 | 08/02/2023 |
|