Mystic Enchant System: Difference between revisions

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The system utilizes a new type of item, the '''Mystic Stones'''. These items can drop randomly from [[Varnimyr]] dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant; and three different grades: Common ({{ItemName|rare|Rare}}), Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). The better the Mystic Stone grade, the higher the random stat it can give. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.
The system utilizes a new type of item, the '''Mystic Stones'''. These items can drop randomly from [[Varnimyr]] dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant; and three different grades: Common ({{ItemName|rare|Rare}}), Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). The better the Mystic Stone grade, the higher the random stat it can give. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.


=== How to Use It ===
=== How to use it ===
The Mystic Enchant System function can only be accessed from [[Hugo]], the alchemist of [[Elysion]], or the [[Alchemy Refiner]] in [[Elrianode]]. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include [[Secret Dungeon Equipment|Secret]], [[Heroic Mode#Equipment|Heroic]], [[Henir Equipment|Henir]], [[Perkisas: Weapon of Greed/Legend|Perkisas]], [[Eltrion MK2#Weapon|Eltrion]], and [[Apocalypse Type - Void Weapon]] weapons, but only the {{ItemName|unique|Unique}} or {{ItemName|legend|Legend}} grade versions.
The Mystic Enchant System function can only be accessed from [[Hugo]], the alchemist of [[Elysion]], or the [[Alchemy Refiner]] in [[Elrianode]]. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include [[Secret Dungeon Equipment|Secret]], [[Heroic Mode#Equipment|Heroic]], [[Henir Equipment|Henir]], [[Perkisas: Weapon of Greed/Legend|Perkisas]], [[Eltrion MK2#Weapon|Eltrion]], and [[Apocalypse Type - Void Weapon]] weapons, but only the {{ItemName|unique|Unique}} or {{ItemName|legend|Legend}} grade versions.



Revision as of 18:55, 17 July 2018

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Mystic Enchant is a new system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to magic stone socketing.

General Information

The system utilizes a new type of item, the Mystic Stones. These items can drop randomly from Varnimyr dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant; and three different grades: Common (rare), Refined (elite), and Shining (unique). The better the Mystic Stone grade, the higher the random stat it can give. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.

How to use it

The Mystic Enchant System function can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, Eltrion, and Apocalypse Type - Void Weapon weapons, but only the unique or legend grade versions.

The Mystic Enchant System window, with a weapon with no embedded Mystic Stones on the left and a weapon with some embedded Mystic Stones on the right. Note that the bottom section is locked off.

After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these will only be open for future special weapons. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat. Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type.

List of All Possible Effects

  • Physical Attack + x / x% / Lv. x
  • Physical Defense + x / x% / Lv. x
  • Magical Attack + x / x% / Lv. x
  • Magical Defense + x / x% / Lv. x
  • Damage Dealt to Boss Monster (Dungeon)
  • Damage to Enemy with <30% HP (Dungeon)
  • Damage to Knocked Down Enemy (Dungeon)
  • Double Attack Chance
  • All Skill Damage (except Hyperactive) (Dungeon)
  • Critical Damage
  • Cooldown Reduction
  • Item Drop Rate (Dungeon)
  • EXP Gain
  • Elemental Activation Chance
  • All Elemental Resistance
  • Single Elemental Resistance
  • MP Recovery Attacking
  • MP Recovery Attacked
  • HP Increase
  • Max MP Increase
  • Critical
  • Maximize
  • Add. Damage
  • Red. Damage
  • Awakening Charge
  • Awakening Duration
  • Attack Speed
  • Movement Speed
  • Jump Speed

Mystic Stone Specialization

All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.

Icon Type Most Effective Stats
File:ManaStoneRed1.png
Red
  • HP Increase
  • Physical Damage Level
  • Magical Damage Level
  • Physical Damage Base Stat
  • Magical Damage Base Stat
  • Physical Defense Level
  • Magical Defense Level
  • Physical Defense Base Stat
  • Magical Defense Base Stat
  • Max MP Increase
File:ManaStoneBlue1.png
Blue
  • All Element Resistance
  • All Skill Damage (except Hyperactive) (Dungeon)
  • Physical Damage %
  • Magical Damage %
  • Physical Defense %
  • Magical Defense %
  • Fire Element Resistance
  • Water Element Resistance
  • Nature Element Resistance
  • Wind Element Resistance
  • Light Element Resistance
  • Dark Element Resistance
  • Elemental Activation Chance
  • Damage to Knocked Down Enemy (Dungeon)
  • Skill Cooldown Decrease
  • Damage to Enemy with <30% HP (Dungeon)
  • Damage Dealt to Boss Monster (Dungeon)
  • EXP Increase
  • Double Attack Chance
File:ManaStoneOrange1.png
Yellow
  • Critical
  • Attack Speed
  • Add. Damage
  • Awakening Charge
  • Red. Damage
  • Movement Speed
  • Jump Speed
  • Awakening Duration
  • MP Recovery Attacking
  • MP Recovery Attacked
  • Maximize
  • Critical Damage
  • Item Drop Rate (Dungeon)
File:ManaStoneGiant1.png
Giant
  • Currently unknown


Mystic Stones

Type Rare Elite Unique
Image Name Image Name Image Name
Red File:ManaStoneRed1.png Red Common Mystic Stone File:ManaStoneRed2.png Red Refined Mystic Stone File:ManaStoneRed3.png Red Shining Mystic Stone
Blue File:ManaStoneBlue1.png Blue Common Mystic Stone File:ManaStoneBlue2.png Blue Refined Mystic Stone File:ManaStoneBlue3.png Blue Shining Mystic Stone
Yellow File:ManaStoneOrange1.png Yellow Common Mystic Stone File:ManaStoneOrange2.png Yellow Refined Mystic Stone File:ManaStoneOrange3.png Yellow Shining Mystic Stone
Giant File:ManaStoneGiant1.png Giant Common Mystic Stone File:ManaStoneGiant2.png Giant Refined Mystic Stone File:ManaStoneGiant3.png Giant Shining Mystic Stone


Apocalypse Type-Void

The stage system of Apocalypse Type - Void Weapon has changed somewhat, being incorporated into the Mystic Enchant System.

The 15 stages are now separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the new, corresponding, colored Fusion Energy Disks, which are still crafted from alchemists using Energy Shards. The amount of Energy Shards needed to craft the corresponding Fusion Energy Disc has not changed, nor have the effects the stages give. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.

The main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type-Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type-Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone.

Mystic Stones cannot be used to skip Fusion Energy Disk stages. They can replace Fusion Energy Disks that have already been placed, but can not skip the stage entirely. (For example, if the blue column was desired to have a Blue Stage 5 Fusion Energy Disc and the rest of the slots Mystic Stones, one would have to craft and apply all 5 blue discs, then replace the undesired stages with Mystic Stones.)

Stage Number Additional Stat Effect(s) File:EnergyShard.png Energy Shards Requirement Stage Number Additional Stat Effect(s) File:EnergyShard.png Energy Shards Requirement Stage Number Additional Stat Effect(s) File:EnergyShard.png Energy Shards Requirement
Stage Cumulative Stage Cumulative Stage Cumulative
Red Stage 1 Critical +429 5 5 Blue Stage 1 Red. Damage +715
Awakening Charge +715
65 65 Yellow Stage 1 All Resistance +75 540 540
Red Stage 2 Attack Speed +429 10 15 Blue Stage 2 HP +13590 85 150 Yellow Stage 2 5% Chance of Double Attack (Except Special Active Skills) 645 1185
Red Stage 3 Maximize +429 15 30 Blue Stage 3 MP Gain on Attack +3575 110 260 Yellow Stage 3 Damage increase by +10% when attacking enemies with less than 30% HP 750 1935
Red Stage 4 Add. Damage +429 25 55 Blue Stage 4 All Weapon Attribute Activation Chance +2.5% 150 410 Yellow Stage 4 Critical +1001
Maximize +1001
Add. Damage +1001
900 2835
Red Stage 5 Physical/Magical Attack + Lv. 3 50 105 Blue Stage 5 When attacking knocked down enemies, damage is increased by 2.5x
(Damage in knocked down state does not exceed the damage of normal state) (Dungeon)
450 860 Yellow Stage 5 All Skill Damage +10% 1200 4035
File:EnergyShard.png Total Energy Shards Requirement
5000

Updates

  • 06/28/2018 (KR) / 07/11/2018 (NA)
    • System added


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