Reforge System: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
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! Tasma Aura !! Tenebrous Aura
! Tasma Aura !! Tenebrous Aura
|-
|-
| Stage 1
| 0 โ†’ 1 || 2,000 || 15 || 100 || 300,000 || - || 50% || 12%
| 2,000
| 15
| 100
| 300,000
| -
| 20%
| 12%
|-
|-
| Stage 2
| 1 โ†’ 2 || 2,000 || 15 || 100 || 300,000 || - || 33.333% || 10%
| 2,000
| 15
| 100
| 300,000
| -
| 10%
| 10%
|-
|-
| Stage 3
| 2 โ†’ 3 || 2,000 || 15 || 100 || 300,000 || Critical Damage +3% || 20% || 6%
| 2,000
| 15
| 100
| 300,000
| Critical Damage +3%
| 6.667%
| 6%
|-
|-
| Stage 4
| 3 โ†’ 4 || 2,000 || 15 || 100 || 300,000 || - || 50% || 10%
| 2,000
| 15
| 100
| 300,000
| -
| 20%
| 10%
|-
|-
| Stage 5
| 4 โ†’ 5 || 2,000 || 15 || 100 || 300,000 || - || 33.333% || 8%
| 2,000
| 15
| 100
| 300,000
| -
| 10%
| 8%
|-
|-
| Stage 6
| 5 โ†’ 6 || 2,000 || 15 || 100 || 300,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 20% || 4%
| 2,000
| 15
| 100
| 300,000
| Specific Skill Damage +5%
| 6.667%
| 4%
|-
|-
| Stage 7
| 6 โ†’ 7 || 2,000 || 15 || 100 || 300,000 || - || 50% || 8%
| 2,000
| 15
| 100
| 300,000
| -
| 20%
| 8%
|-
|-
| Stage 8
| 7 โ†’ 8 || 2,000 || 15 || 100 || 300,000 || - || 20% || 5%
| 2,000
| 15
| 100
| 300,000
| -
| 6.667%
| 5%
|-
|-
| Stage 9
| 8 โ†’ 9 || 4,000 || 15 || 100 || 300,000 || Critical Damage +3% || 14.286% || 2%
| 4,000
| 15
| 100
| 300,000
| Critical Damage +3%
| 5%
| 2%
|-
|-
| Stage 10
| 9 โ†’ 10 || 4,000 || 30 || 200 || 900,000 || - || 33.333% || 6%
| 4,000
| 30
| 200
| 900,000
| -
| 10%
| 6%
|-
|-
| Stage 11
| 10 โ†’ 11 || 4,000 || 30 || 200 || 900,000 || - || 20% || 3%
| 4,000
| 30
| 200
| 900,000
| -
| 6.667%
| 3%
|-
|-
| Stage 12
| 11 โ†’ 12 || 4,000 || 30 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 14.286% || 1%
| 4,000
| 30
| 200
| 900,000
| Specific Skill Damage +5%
| 5%
| 1%
|-
|-
| Stage 13
| 12 โ†’ 13 || 4,000 || 30 || 200 || 900,000 || - || 14.286% || 5%
| 4,000
| 30
| 200
| 900,000
| -
| 5%
| 5%
|-
|-
| Stage 14
| 13 โ†’ 14 || 4,000 || 30 || 200 || 900,000 || - || 10% || 2%
| 4,000
| 30
| 200
| 900,000
| -
| 3.333%
| 2%
|-
|-
| Stage 15
| 14 โ†’ 15 || 4,000 || 30 || 200 || 900,000 || +2% Physical Attack Power<br>+2% Magical Attack Power || 7.692% || 1%
| 4,000
| 30
| 200
| 900,000
| +2% Physical Attack Power, +2% Magical Attack Power
| 2.5%
| 1%
|-
|-
| Stage 16
| 15 โ†’ 16 || 6,000 || 45 || 300 || 1,800,000 || - || 7.692% || 3%
| 6,000
| 45
| 300
| 1,800,000
| -
| 2.5%
| 3%
|-
|-
| Stage 17
| 16 โ†’ 17 || 6,000 || 45 || 300 || 1,800,000 || - || 3.704% || 0.5%
| 6,000
| 45
| 300
| 1,800,000
| -
| 1.25%
| 0.5%
|-
|-
| Stage 18
| 17 โ†’ 18 || 6,000 || 45 || 300 || 1,800,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +4% || 1.887% || 0.25%
| 6,000
| 45
| 300
| 1,800,000
| Specific Skill Damage +5%
| 0.625%
| 0.25%
|-
|-
| Stage 19
| 18 โ†’ 19 || 6,000 || 45 || 300 || 1,800,000 || - || 7.692% || 3%
| 6,000
| 45
| 300
| 1,800,000
| -
| 2.5%
| 3%
|-
|-
| Stage 20
| 19 โ†’ 20 || 6,000 || 45 || 300 || 1,800,000 || - || 2.941% || 0.5%
| 6,000
| 45
| 300
| 1,800,000
| -
| 0.833%
| 0.5%
|-
|-
| Stage 21
| 20 โ†’ 21 || 6,000 || 45 || 300 || 1,800,000 || Adaptation +2% || 1.667% || 0.25%
| 6,000
| 45
| 300
| 1,800,000
| Adaptation +2%
| 0.416%
| 0.25%
|}
|}
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.
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{|cellpadding="5" border="1" style="border-collapse: collapse;"
{|cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
Line 271: Line 124:
! Glaciem !! Spectral Amethyst
! Glaciem !! Spectral Amethyst
|-
|-
| Stage 1
| 0 โ†’ 1 || 2,000 || 3 || 100 || 300,000 || - || 50% || 12%
| 2,000
| 3
| 100
| 300,000
| -
| 10%
| 12%
|-
|-
| Stage 2
| 1 โ†’ 2 || 2,000 || 3 || 100 || 300,000 || - || 50% || 10%
| 2,000
| 3
| 100
| 300,000
| -
| 10%
| 10%
|-
|-
| Stage 3
| 2 โ†’ 3 || 2,000 || 3 || 100 || 300,000 || Critical Damage +3% || 50% || 6%
| 2,000
| 3
| 100
| 300,000
| Critical Damage +3%
| 10%
| 6%
|-
|-
| Stage 4
| 3 โ†’ 4 || 2,000 || 3 || 100 || 300,000 || - || 50% || 10%
| 2,000
| 3
| 100
| 300,000
| -
| 10%
| 10%
|-
|-
| Stage 5
| 4 โ†’ 5 || 2,000 || 3 || 100 || 300,000 || - || 50% || 8%
| 2,000
| 3
| 100
| 300,000
| -
| 10%
| 8%
|-
|-
| Stage 6
| 5 โ†’ 6 || 2,000 || 3 || 100 || 300,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 50% || 4%
| 2,000
| 3
| 100
| 300,000
| Specific Skill Damage +5%
| 10%
| 4%
|-
|-
| Stage 7
| 6 โ†’ 7 || 2,000 || 3 || 100 || 300,000 || - || 50% || 8%
| 2,000
| 3
| 100
| 300,000
| -
| 10%
| 8%
|-
|-
| Stage 8
| 7 โ†’ 8 || 2,000 || 3 || 100 || 300,000 || - || 50% || 5%
| 2,000
| 3
| 100
| 300,000
| -
| 10%
| 5%
|-
|-
| Stage 9
| 8 โ†’ 9 || 2,000 || 3 || 100 || 300,000 || Critical Damage +3% || 50% || 2%
| 2,000
| 3
| 100
| 300,000
| Critical Damage +3%
| 10%
| 2%
|-
|-
| Stage 10
| 9 โ†’ 10 || 4,000 || 6 || 200 || 900,000 || - || 50% || 6%
| 4,000
| 6
| 200
| 900,000
| -
| 10%
| 6%
|-
|-
| Stage 11
| 10 โ†’ 11 || 4,000 || 6 || 200 || 900,000 || - || 50% || 3%
| 4,000
| 6
| 200
| 900,000
| -
| 10%
| 3%
|-
|-
| Stage 12
| 11 โ†’ 12 || 4,000 || 6 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +4% || 50% || 1%
| 4,000
| 6
| 200
| 900,000
| Specific Skill Damage +5%
| 10%
| 1%
|-
|-
| Stage 13
| 12 โ†’ 13 || 4,000 || 6 || 200 || 900,000 || - || 50% || 5%
| 4,000
| 6
| 200
| 900,000
| -
| 10%
| 5%
|-
|-
| Stage 14
| 13 โ†’ 14 || 4,000 || 6 || 200 || 900,000 || - || 50% || 2%
| 4,000
| 6
| 200
| 900,000
| -
| 10%
| 2%
|-
|-
| Stage 15
| 14 โ†’ 15 || 4,000 || 6 || 200 || 900,000 || Adaptation +1% || 50% || 1%
| 4,000
| 6
| 200
| 900,000
| Adaptation +1%
| 10%
| 1%
|-
|-
| Stage 16
| 15 โ†’ 16 || 6,000 || 9 || 300 || 1,800,000 || - || 50% || 3%
| 6,000
| 9
| 300
| 1,800,000
| -
| 10%
| 3%
|-
|-
| Stage 17
| 16 โ†’ 17 || 6,000 || 9 || 300 || 1,800,000 || - || 14.286% || 0.5%
| 6,000
| 9
| 300
| 1,800,000
| -
| 2%
| 0.5%
|-
|-
| Stage 18
| 17 โ†’ 18 || 6,000 || 9 || 300 || 1,800,000 || Critical Damage +3% || 11.111% || 0.25%
| 6,000
| 9
| 300
| 1,800,000
| Critical Damage +3%
| 1%
| 0.25%
|-
|-
| Stage 19
| 18 โ†’ 19 || 6,000 || 9 || 300 || 1,800,000 || - || 9.091% || 3%
| 6,000
| 9
| 300
| 1,800,000
| -
| 5%
| 3%
|-
|-
| Stage 20
| 19 โ†’ 20 || 6,000 || 9 || 300 || 1,800,000 || - || 7.691% || 0.5%
| 6,000
| 9
| 300
| 1,800,000
| -
| 1.111%
| 0.5%
|-
|-
| Stage 21
| 20 โ†’ 21 || 6,000 || 9 || 300 || 1,800,000 || +3% Physical Attack Power<br>+3% Magical Attack Power || 4% || 0.25%
| 6,000
| 9
| 300
| 1,800,000
| +3% Physical Attack Power, +3% Magical Attack Power
| 0.556%
| 0.25%
|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>

Revision as of 08:42, 21 May 2025

  • English

Reforge

With the addition of the Amethystine Prophecy Armor, the Reforge system is added to the game. Reforge can be done by talking to the Blacksmith in each town. In this system, you are able to reforge each armor piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.

The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.

Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.

  • Exascale Armor
  • Tenebrous Armor
  • Amethystine Prophecy Armor
Stage (to reach) Refinement Cost Effects Guaranteed Success Gauge Increase
(per failed attempt)
Success Rate
Material Cost (EITHER) Magic Crystals ED
Zetrium Steel Refined Exikel
Stage 1 2,000 20 100 300,000 - 20% 12%
Stage 2 2,000 20 100 300,000 10% 10%
Stage 3 2,000 20 100 300,000 Critical Damage +3% 6.667% 6%
Stage 4 2,000 20 100 300,000 - 20% 10%
Stage 5 2,000 20 100 300,000 10% 8%
Stage 6 2,000 20 100 300,000 Certain Skill Damage Increase by 5% 6.667% 4%
Stage 7 2,000 20 100 300,000 - 20% 8%
Stage 8 2,000 20 100 300,000 6.667% 5%
Stage 9 2,000 20 100 300,000 Critical Damage +3% 5% 2%
Stage 10 4,000 40 200 900,000 - 10% 6%
Stage 11 4,000 40 200 900,000 6.667% 3%
Stage 12 4,000 40 200 900,000 Certain Skill Damage Increase by 5% 5% 1%
Stage 13 4,000 40 200 900,000 - 5% 5%
Stage 14 4,000 40 200 900,000 3.333% 2%
Stage 15 4,000 40 200 900,000 Physical Attack Power +2%
Magical Attack Power +2%
2.5% 1%
Stage 16 6,000 60 300 1,800,000 - 2.5% 3%
Stage 17 6,000 60 300 1,800,000 1.25% 0.5%
Stage 18 6,000 60 300 1,800,000 Certain Skill Damage Increase by 5% 0.625% 0.25%
Stage 19 6,000 60 300 1,800,000 - 2.5% 3%
Stage 20 6,000 60 300 1,800,000 0.833% 0.5%
Stage 21 6,000 60 300 1,800,000 Adaptation +2% (Max 55%) (Dungeon) 0.416% 0.25%
  • Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required.
  • ED cost can be reduced by leveling the Blacksmith profession.


Applying Certain Skill Damage Increase


Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.

Reforge Transfer System

Reforge Transfer System

You are able to transfer the reforge progress for selected armor.

To transfer, the base armor piece needs to be at least reforge 18 stage or higher to be eligible for transfer and can only be done on the same armor pieces.

Reforge Transfer can be done by talking to the following NPC:

Details

  • Tenebrous to Exascale Reforge
  • Rigomor to Tenebrous
Reforge
Stage
Requirement
ED Magic
Crystal
Normal Transfer Special Transfer
Refined
Exikel
Zetrium
Steel
Refinement Level
Transfer Coupon
18 10,000,000 1250 1000 8000 1
19 12,500,000 1250 16000 2
20 12,500,000 1250 16000 3
21 30,000,000 3000 20000 4
  • Reforge progress can only be transfered by using either Normal or Special transfer.
  • Reforge progress will be reset on the Armor piece used for the transfer.
  • Enhancement Level of Armor piece used for transfer will not reset.
  • After using the transfer, Transferred Reforge armor piece will become unseal-able and reforge stage will decrease by 6 stages.
    • For example stage 18 will become stage 12 after the transfer.


Materials

  • Exascale Reforge
  • Tenebrous Reforge
  • Amethystine Prophecy Reforge
Image Name Obtained From Use
Refined Exikel Serpentium Region Boss Drop
Serpentium Region Daily Quests
Zetrium Steel
Small Zetrium Ore
Medium Zetrium Ore
Large Zetrium Ore


Image Name Obtained From Use
Chlorite Seed (5%)
(ํด๋กœ๋ผ์ดํŠธ ์‹œ๋“œ (5%))
Rigomor Region Boss Drop
Tirnog Region Boss Drop
Restores 5% Reforge Durability
Blessed Chlorite Seed (10%)
(์ถ•๋ณต๋ฐ›์€ ํด๋กœ๋ผ์ดํŠธ ์‹œ๋“œ (10%))
Item Mall Purchase Restores 10% Reforge Durability
Spectral Amethyst and Tenebrous Aura Selective Cube
(ํ™์˜ˆ์ฃผ or ํ…Œ๋„ค๋ธŒ๋กœ์Šค์˜ ๊ธฐ์šด ์„ ํƒ ํ๋ธŒ)
Obtain from Season Pass
Reforge Level Transfer
(์žฌ๋ จ ์ˆ˜์น˜ ์ด์ „๊ถŒ)
Purchased from Item Mall 950 K-Ching
Reforge ED Fee Exemption Ticket
(์žฌ๋ จ ED ์ˆ˜์ˆ˜๋ฃŒ ๋ฉด์ œ๊ถŒ)
Obtain from Season Pass


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