Monster List/Hamel/Mob

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Located Monster Image Monster Description Info
7-1, 7-2, 7-3, 7-4 Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.
7-1, 7-2, 7-3, 7-4 Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.
7-1, 7-2, 7-3, 7-4 Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
7-1, 7-2, 7-3, 7-4 Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.
7-1, 7-2, 7-3, 7-4, 7-6 Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
7-2, 7-3 Piranhas - A school of fish that float around and can attack you, but are rather weak and slow moving.
7-2, 7-3 Piranha House - Summons Piranhas
7-2, 7-3, 7-4, 7-6 Iz - An Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura that freezes you.
7-2, 7-3, 7-4 Merman - Holds a fish and whacks you with it.
7-2, 7-3, 7-4 Ancient Crab - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
7-2 Deep Sea Fish - A large fish that hides underwater, showing only a glowing yellow orb. This fish will attack by biting you. Their surprise attack will Stun (Monster Stun).
7-3, 7-4 Ancient Nasod Sentinel - When approached it will spin and begin to attack. Their attacks are somewhat similar to Stone Golem's (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
7-3, 7-4 Mini Ancient Nasod Sentinel - A mini version of the Ancient Nasod Sentinel. When approached it will spin. It does no attacks but can create a force field to deflect projectiles.
7-3, 7-4 Ancient Nasod Guard - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.
7-3, 7-4, 7-5, 7-6 Shadow Linker - A small Shadow monster that can Soul Link just like the Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
7-3, 7-4 Ancient Cockatrigle - A beefed up version of the Cockatrigle. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well.
7-5, 7-6, 7-7 Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
7-5, 7-6, 7-7 Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
7-5, 7-6, 7-7 Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
7-5, 7-6, 7-7 Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser. Many of these have been placed in positions where they will 'platform glitch' and teleport to much more difficult to reach places of the room if they are allowed to fire even once.
7-5, 7-6, 7-7 Shadow Port Trickster - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob.
7-5, 7-6, 7-7 Blood Linker - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned.
7-5, 7-6, 7-7 Mana Linker - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned.
7-5 Spider Cocoon - In Magmanta's Cave, you will encounter cocoons. You are required to destroy them to advance through the dungeon. After destroying them, either a Mantaray or Mantatres will spawn or you will free a Missing Red Knight.
7-5, 7-6 Hagaluz - A spirit that attacks with icicle daggers or by spewing ice (The ice induces Frostbite). When they die a dark eye aura envelopes them. Contact with this aura will induce Curse.
7-5 Mantares - This is one of the two spiders that you will encounter It will attack by spewing acid from their mouth that will poison you while hitting you multiple times.
7-5 Mantaray - This is the smaller and weaker spider that you will encounter in this dungeon. They will attack mainly with their claws.
7-6 Ancient Iced Crab - This is an upgraded and larger form of the Ancient Crab. They can use the same attacks as the Ancient Crab but with the additional effect of inflicting Frostbite.
7-6 Chilling Hedgehog - A small hedgehog-like monster. They attack by rolling into you or releasing ice shards around them. They become Stoic when performing the ice shard attack.
7-7 Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. It fires energy bolts very similar to Eve's Mega Electron Balls.
7-7 Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. Notes:
- They use moves of a traditional Lord Knight and can use Sonic Blade.
- They have much more health than other enemies and can combo much like players.
- The Lord Knights are the larger Fallen Red Knights.
7-7 Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. Notes:
- They use moves of a traditional Rune Slayer and can use Flame Geyser.
- They have much more health than other enemies and can combo much like players.
-The Rune Slayers are the smaller Fallen Red Knights.
7-X Brutal Walker - Same as Shadow Port Walker but will super armor during first and last hit.
7-X Brutal Defender - Same as Shadow Port Defender but its Defensive Aura make mobs around itself stoic quickly.
7-X Brutal Charger - Same as Shadow Port Charger.
7-X Brutal Sniper - Same as Shadow Sniper, unlike Shadow Port Sniper this mob will not aim and will instead shoot straight.
7-X Brutal Trickster - Same as Shadow Port Trickster.
7-X Brutal Voider - Same as Shadow Port Voider.
7-X Brutal Stinger - Same as Shadow Stinger.
7-X Twinky Linker - Same as Shadow Linker but instead will using Soul Link this mobs now can use Lightning (will super armor) similar to Brutal Trickster.
7-X Brutal Bobosse - Same as Giant Hammer Bobosse but this mob can only use Smash moves that does not knockdown on last smash.
7-X Ancient Magmanta - Same as Magmanta but it can only use Leg Slash and Lunge moves.
7-X Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health. This is a General Monster in the Secret Dungeon.
7-X Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health. Unlike the normal Brutal Defenders, this one will physically attack if the player stays too close for long. This is a General Monster in the Secret Dungeon.
7-X Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health. This is a General Monster in the Secret Dungeon.
7-X Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health. This Brutal Trickster has the ability to strike the player from underneath with dark magic, similar to Incubus: Ikus. This is a General Monster in the Secret Dungeon.
7-X Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health. This is a General Monster in the Secret Dungeon.
7-X Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health. This is a General Monster in the Secret Dungeon.

Moves:
- Smash: Bobosse will simply smash his hammer once onto the ground.
- Launcher:Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
- Double-Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
- Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.

7-X Cold-hearted Ancient Magmanta - A powerful Ancient Magmanta that is stronger and has substantially more health. This is a General Monster in the Secret Dungeon.
7-X Brutal Victor - Same as Victor, you will face during the Trial of Strength. This is a General Monster in the Secret Dungeon.

Moves: - Victor Combo: Poses then strikes in a certain direction three times.
- Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
- Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
- Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.If he fails to land on a valid target he will not continue with his combo.
- Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.


Notes:

  • He can appear before or after the Guardian Knight of Trials fight.
7-X Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. This is a General Monster in the Secret Dungeon.

Moves: - Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
- Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
- Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
- Self Destruct: Unlike Shadow Priest, he will self destruct when all of his HP is depleted.

7-X Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's.
7-X Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's.
7-X Shadow Rena - This mob's combo and actives are virtually similar to Rena's.
7-X Shadow Raven - This mob's combo and actives are virtually similar to Raven's.
7-X Shadow Eve - This mob's combo and actives are virtually similar to Eve's.
7-X Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once.
7-X Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked.
7-X Shadow Elesis - This mob's combo and actives are virtually similar to Elesis's
7-X Berserk Elsword - A stronger version of Shadow Elsword. Unlike Shadow Elsword, this one can use Flame Geyser.
7-X Berserk Aisha - A stronger version of Shadow Aisha. Unlike Shadow Aisha, this one can use Chain Fireball. (Had no super armor when it uses this skill)
7-X Berserk Rena - A stronger version of Shadow Rena. Unlike Shadow Rena, this one can use Backflip Shot.
7-X Berserk Raven - A stronger version of Shadow Raven. Unlike Shadow Raven, this one can use Power Assault.
7-X Berserk Eve - A stronger version of Shadow Eve. Unlike Shadow Eve, this one can use Illusion Strike.
7-X Berserk Chung - A stronger version of Shadow Chung. Unlike Shadow Chung, this one can use Lunatic Blow. (The Initial animation is much faster but when at Final Hit it will become slower)
7-X Berserk Ara - A stronger version of Shadow Ara. Unlike Shadow Ara, this one can use Tempest Dance. (Has no super armor when use this skill)
7-X Berserk Elesis - A stronger version of Shadow Elesis. Unlike Shadow Elesis, this one can use Power Burster.
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