Pet Guide

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Pet System Promotional Image

Pets are small companions that are able to follow you everywhere. However, they don't only exist for their looks, as all of them have special abilities that help you when playing all kinds of content.

Pets can obtained in multiple ways:

Your first step towards getting a pet is to complete the following quest:

  • Elsword~Ain
  • Laby
  • Noah
Thieves' Hideout
{{
Quest Acceptance Prerequisites Objectives
Description

The thieves that stole the El have their hideout in the Shadow Forest. Elder Village's Hoffman asks the El Search Party's help in retrieving the stolen goods that belong to the merchants.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 20,440 [Cobo] Pet: Wild Pocket Phoru x1 N/A
ED 28,300 N/A N/A
EP 0 N/A N/A
AP 0
}}

Starting Your Pet

When you get a pet, it will be stored as an item in the Special tab in your Inventory. Right clicking it will make the following message appear:

You can change your pet's name by using a Pet Nickname Change Card that you can purchase at the Item Mall.

Pet Interface

Pet Menu

After naming your pet, it will now be moved to the Pet Menu, which can be accessed from the Summons icon at the bottom left of the screen or the P key (by default). In this menu, you will be able to summon or unsummon your pet, check its Trait, Hunger and Affinity levels, Passives, Actives, Special Commands, Growth Level, Accessories and Auto Consumption inventory.

  • Trait: A pet will start with one out of three different traits: Feral (a pet with instinctual power), Tenacity (a pet with never-ending patience) and Wisdom (a pet that wisely handles all trials). Your pet's trait is important in Pet Expedition and Pet PvP, but will not affect any other kind of dungeon content.
  • Hunger: Will slowly decrease for each monster killed. Will increase by a certain amount after your pet is fed with a food item.
  • Affinity: Will increase by 2% when being fed the first time of the day and by certain items. It will slowly increase for each monster killed, unless your pet hunger is below 60%. If the pet's hunger is below 40%, Affinity will decrease instead.
  • Passives: They provide various stats and benefits. The fourth passive will always be Fetch Aura, which will make your pet automatically gather any items or ED dropped by killed monsters.
  • Actives: They activate if certain conditions are met. The first skill, Attack, will activate after your pet's MP bar fills up. The second skill, Encouragement, will activate when your HP is low, slowly refilling your HP and MP and giving you several stat boosts. Special Encouragement activates automatically a random, powerful effect every 90 seconds.
  • Special Commands: Short phrases you can say to your pet, who will then respond by saying something back or playing an animation.
  • Growth Level: A button that can be clicked on to access an in-depth Growth Menu which shows your pet's Growth stats, allowing you to spend points on the four available categories. Points are obtained by feeding your pet or refilling its Nutrition.
  • Accessories: Two slots where you can equip Gems of Skill (Basic, Intermediate, Advanced), which provide special stats to you or your pet.
  • Auto Consumption: A button that can be clicked on to open the Auto Consumption Window, allowing you to assign two consumables that will be used automatically once your HP or MP reaches a custom percentage.
Mini UI

Mini UI

When your pet is summoned, its portrait, its Hunger and MP bars and its Auto Consumption slots will appear below your own character's portrait.

Pet Inventory

Pets have an inventory of their own, in which you can store any items you want. You can access it by pressing the "Pet" button in the top right of your Inventory as long as a pet is summoned. Your pet must be an Infant or older to have its own inventory, and the number of available spaces depends on the stage of your pet. Additionally, free pets will usually have less available spaces than Event-exclusive or Item Shop pets.

If you place pet-appropiate food items (see below) on the pet inventory, your pet can feed itself automatically with them if the "Auto Feed" box is checked, and if its Hunger drops below 80%. A pet will eat following this order of priority:

  1. Low-priced equipment
  2. High-priced equipment
  3. Petite El Jelly
  4. El Tree Seeds
  5. El Tree Fruits

List of Pets

  • Ancient Phoru
  • Bodyguard
  • Dusk and Dawn
  • Eater
  • Grim Reaper
  • Halloween Fairy
  • Hatchling
  • HAT'S ON
  • Hedgehog
  • Kumiho
  • Marionette
  • Mellow
  • Mysterious Creature
  • Mystic
  • Panda
  • Phoru
  • Rabbit
  • Raincoat Cat
  • RX-78 Land Runner
  • Sgt. Frog
  • Sheriff
  • Teddy Bear
  • Tree Knight
  • Unicorn
  • Wolf
  • Other

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Evolution

Life Crystal

Pets have four stages: Life Crystal, Infant, Teen, and Adult. In order to evolve a pet it is neccesary to increase its Affinity, and once it reaches 100% a button to evolve appears next to the Affinity bar. Evolving is necessary to unlock all of a pet's abilities and acquire Growth Points (which are only available to Adults).

Newer pets usually start as Adults, allowing you to play with all their skills and passives completely unlocked and to start gathering Growth Points right away.

Hunger

Feeding is necessary to prevent your pet from becoming hungry. You can feed your pet by clicking on the "Feed Pet" button in your inventory and then selecting one of the following food items:

  • El Tree Seeds
  • El Tree Fruit
  • Pieces of Equipment/Weapons
  • QPL Jellies
  • Petite El Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Pets will accept equipment of any level, though the amount of Hunger replenished decreases based on the level difference between your character and the equipment. The better the equipment, the greater the Hunger replenishment. Weapons replenish Hunger much greater than regular armor.

QPL Jellies

QPL Jelly (Step 11)

QPL Jellies are tasty treats you can feed your pet with. The process of making a QPL Jelly is simple, and only requires exchanging 170 Magical Crystals at Blacksmith NPCs. Exchanging QPL Jellies will give you a chance of obtaining either a Fantastic or a Strange one.

  • Fantastic QPL Jelly (Step 11) Fantastic QPL Jellies (Elite grade) grant an additional 2% Affinity when fed to your pet.
  • Strange QPL Jelly (Step 11) Strange QPL Jellies (Normal grade) decrease 5% Affinity when fed to your pet.
QPL Jellies (Old)
These items are not available to exchange anymore.

Affinity

Affinity represents how much your pet loves its owner. If your pet's Hunger is replenished above 70%, its Affinity level will slowly increase when you kill monsters, and it will also increase by 2% when your pet is fed the first time of the day. Once its Affinity reaches 70%, your pet will enter a Special State.

During its Special State, the pet will sparkle and its name will change to show the prefix "Special". To feed, it will only accept El Tree Seeds, Strange El Tree Seeds and El Tree Fruits and will no longer accept any equipment until the state ends or it reaches its next evolution stage.

You can manually end your pet's Special State by not feeding it anymore, and once its Hunger drops below 40% its Affinity will also start to decrease after killing monsters. Once its Affinity is below 70% your pet will not be in the "Special Mode" anymore, although you can obtain it again anytime you wish.

Skills

Passive

A pet's passive abilities are called Pet's Energy. They unlock as the pet evolves, and each Energy grants you different special effects. Life Crystals start without any kind of passive ability; Infant will unlock the first Energy, "Body"; Teen will unlock the second Energy, "Soul"; and Adult will unlock the third Energy, "Attitude".

Once a Pet Energy is unlocked, you immediately get access to its stats if your pet has at least 40% Hunger. If its Hunger drops below 40%, all Energies will get greyed-out and you will not receive their benefits, including any amount of Combat or Defense Power.

Fetch Aura

Fetch Aura is a special type of Energy. It is shared by all pets, and will make you automatically gather all sorts of items and ED that are dropped by killed monsters and chests in dungeons and fields, without you needing to walk over to the loot. This has some exceptions; Power-ups and Recovery Items will not be activated and you still need to pick them up manually; and in Elrianode City, items and ED dropped by monsters killed by your teammates in other rooms will not be picked up either. Fetch Aura will always be activated, even when your pet's Hunger drops below 40%.

Each pet will start with a temporary Fetch Aura (30 days), with the exception of the Wild Pocket Phoru given through an Epic Quest which starts with a permanent Fetch Aura. Temporary Fetch Auras are given in other Epic Quests and the Job Advancement Useful Items Cubes. Permanent Fetch Auras can be bought in the Epic Point Shop and the Item Mall, and are also given as a reward in Events and Event Dungeons (in the latter case, they can only be used for each Event Dungeon's exclusive pets).

Active

A pet has three Active abilities: Attack, Encouragement, and Special Encouragement. The first two Actives will be unlocked once your pet reaches its Infant stage, while Special Encouragement will only unlock once your pet's Growth Level reaches 3000. They all activate if certain condicions are met.

When you hit monsters, your Pet's MP Bar (shown below your portait) will fill up slowly. If the pet has enough MP, it will use its own Attack skill to aid you in battle. The pet will also use its Attack during the "Attack" action in Pet PvP.

The Attacks from the following pets can activate your weapon's elemental attributes and certain on-hit effects:

When in Special Mode, the damage of the Attack increases.

Pet Attack Damage Increase
Per Affinity Percentage
Affinity Damage Increase
0≤ X<70 0%
X ≥ 70 10% + (X - 70)%

Encouragement and Special Encouragement

Encouragement will make your pet cheer for you if your HP drops below 40%, granting additional stats and HP and MP regeneration for 24 seconds. The effects have a cooldown of 180 seconds, and will be disabled completely if the pet's hunger is under 40%.

Encouragement Effects
Pet Stage Attack / Movement Speed Increase Critical Increase Max HP Increase HP Recovery per Second MP Recovery per Second
Infant 5% 6% 20% 0.5% HP 6 MP
Teen 10% 12% 30% 1% HP 12 MP
Adult 15% 18% 40% 1.5% HP 18 MP

The increase in speed and Critical are multiplicative with your current stats. As a result, the formula for calculating your stats while Encouragement is in effect is

Stat = S × (1 + E) × ABM
  • S = Base Stat (Attack/Movement Speed or Critical)
  • E = Increase (the increase based on the pet's stage)
  • ABM = Affinity Bonus Multiplier

Special Encouragement will be unlocked when your pet has 3000 Growth points. Every 90 seconds, a random effect will be activated automatically. It is independent from normal encouragement, so it has no HP threshold condition.

Effects:

  • 50% of HP & MP recovery
  • Physical/Magical Attack +5% (for 30 sec.)
  • All Skill Cooldown reset

The effects of Encouragement and Special Encouragement can also increase if your pet has high affinity. This affinity bonus is multiplicative.

Affinity Affinity Bonus Multiplier
0 ≤ X<70 ×1
70 ≤ X<80 ×1.1
80 ≤ X<90 ×1.2
90 ≤ X<100 ×1.3
X = 100 ×1.4

Table of Common Pet Skills

Icon Effect
Fetch Aura

Dropped items or ED from dungeons and fields will be picked up by your pet.

'Grab them all! Never miss a single ED again!'


Encouragement

Your confidence and energy will increase during this skill's duration.

<Encouragement Effect>
Max HP and remaining HP increase.
Critical Chance increases.
Action and Movement Speed increase.
HP/MP Recovery per sec.

※ When the pet is in 'special' status, its encouragement effect increases accordingly with its affinity level.

Special Encouragement

Encourage with one of the following effects.
(Cooldown: 90 sec.)
HP, MP Recovery 50%
Physical/Magical Attack Power Increase: 5% (30 sec.)
All Skill Cooldown Reset

When the pet is in the 'special' status, pet's encouragement effect increases accordingly with the affinity level.

Unlocked when total Pet Growth Points
is over 3000 points.

Commands

Phoru Pet replying to the Hello! command.

Commands are short phrases you can say in the public chat that will make your pet say something back or play an animation. Its Affinity will affect on how it responds to you. Pets might also have additional, exclusive Special Commands, which vary depending on the pet.

List of Basic Commands

Hey! Howdy! Hi! Hello! Sit! Wait! Rest! Stand! GetUp!
LetsGo! ComeHere! GetGet! Goofy! Here! Come! Silly! Smack! Stop!
Angry! Playful! NapTime! SleepyTime! Zz! ILoveYou! ILikeYou! GoodJob!

Growth

On April 25, 2019 in the Korean Server, the Personality System was replaced with the Growth System. The users that had personality points already invested before, received a certain number of Growth points.


Growth points can be invested in additional effects for the pet:

  • Cheer decreases Encouragement cooldown by 0.0333% per point.
  • Patience increases Encouragement duration by 0.05% per point.
  • Mastery increases pet skill's damage by 0.05% per point.
  • Focus decreases MP cost of the pet skill by 0.015% per point.
    Basic Digestive Medicine

You can acquire Growth points by either feeding your pet or Refilling Nutrition. While everything else provides 1 Growth point, Some Petite El Jelly provides 2 Growth points and Lots of Petite El Jelly and El Tree Fruit provide 3 Growth points. You can only gain a maximum of 216 points every 72 hours by Refilling Nutrition because the pet must digest the food, but you can help your pet digest the food by giving it Digestion Medicine. You can extend pet digesting time if it is less than 71 hours.

Accessories

You can socket your Pet with up to two Gems of Skill in their Accessory sockets, which are located in the bottom right of your Pet Menu. Gems of Skill are given as a reward in Pet Expedition Chests and quests, and in certain events. They provide various benefits to you or your pet.

Basic Gem of Skill

Possible stats given by Gems of Skill:

  • Pet Attack Power Increase
  • Pet Skill MP Cost Decrease
  • Encourage Duration Increase
  • Encourage Cooldown Decrease
  • EXP Gain Increase
  • Recovery Item Effect
  • Recovery Item Cooldown Decrease
  • Character MP Recovery when Pet Skill Used
  • Expedition ED Cost Decrease
  • Expedition Mission Duration Decrease
  • Expedition Life Stamina Cost Decrease
  • Expedition Mission Success Rate Increase

Auto Consumption

The Auto Consumption system allows you to assign two different consumables that your pet will give you automatically once your HP or MP drops below a custom percentage. You can remove the consumables and assign others as you please. The Auto Consumption window can be accessed through the main Pet Menu or the Mini UI that shows below your character's portrait.

You can get Pet Auto Consume Quick Slot Expansions through Job Advancement Useful Items Cubes (Temporary), Events, the Velder Academy Concert Event Dungeon (Temporary) and the Item Mall.

Pet PvP

Main Article: Pet PvP

Pet PvP is a game mode that is accessed from the Summons button at the bottom left of the screen after you reach level 99. This mode allows for 3v3 turn based fights between your and an opponent's Pets.

Growth Points are important in Pet PvP because they provide your pet with various benefits that might turn the odds of the battle in your favor. Before starting a match, you can let the game choose an effect at random or choose one yourself. The game will not pick or let you select an effect that has no Growth Points spent on it. The higher the Growth Points spent, the more likely the effect will proc (max 40%).

  • Cheer increases your pet's chance to act first.
  • Patience increases your pet's chance to recover additional HP when using the "Recover" action.
  • Mastery increases your pet's chance to deal a critical attack when using the "Attack" action.
  • Focus increases your pet's chance to dodge its enemy's attack.

Your pets' traits will also affect the damage they deal or receive:

  • Feral will deal more damage to Tenacity, but will deal less damage to Wisdom.
  • Tenacity will deal more damage to Wisdom, but will deal less damage to Feral.
  • Wisdom will deal more damage to Feral, but will deal less damage to Tenacity.

Pet Expedition

Main Article: Pet Expedition

The Pet Expedition system allows you to send your pets to "expeditions" around Elrios, fighting enemies and bringing back several rewards after they complete them. Sending your pet to an expedition is considered a Life Content action, and as such, it will not only consume ED but also Life Stamina. Pets must be Adults and have 50% Affinity or higher in order to participate. Your pets' traits will affect the success rate of their expeditions.

Related Items

  • Food
  • Accessories
  • Special
  • Other

{{

Image Item Name How to Obtain Effect
El Tree Seed Trade from Ariel/Stella. Item for feeding.
El Tree Fruit Trade from Stella./Purchase from the Item Mall. Item for feeding.
Strange El Tree Seed Obtainable from weekly Guild missions. Item for feeding. Decrease your pet's affinity by 10%.
Mysterious Weeds Reward from some events. Item for feeding.
Petite El Jelly Pet Expedition Treasure Chests, [Pet Expedition] Let's be an Expedition Master! 1, reward from some events. Item for feeding.
Some Petite El Jelly Pet Expedition Treasure Chests. Item for feeding. Provides 2 Growth Points when consumed.
Lots of Petite El Jelly Pet Expedition Treasure Chests. Item for feeding. Provides 3 Growth Points when consumed.

}}

Trivia


Updates

Date Changes
KR NA
09/16/2010 10/05/2011
  • Pet System released.
??/??/2014 ??/??/2014
  • All Pet's Attack Damage increased.
    • Damage roughly doubled.
- 05/30/2018
  • Life Crystal sales discontinued.
    • Next Pets will always be in their Adult form.
04/25/2019 05/14/2019
  • Personality System replaced with Growth System.
06/18/2020 07/01/2020
  • Fixed pet occasionally using skills abnormally.
03/17/2022 03/30/2022
  • Special Encouragement skill icon changed from to
04/13/2022
  • Fetch Aura skill icon changed from to
  • Encouragement skill icon changed from to


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