Status Effects: Difference between revisions
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| Burned | | Burned | ||
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*Constant drop in HP | *Constant drop in HP. | ||
*Possible to die by this Status Effect. | *Possible to die by this Status Effect. | ||
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*Hit by Fire El Stone Enchanted Weapons | *Hit by Fire El Stone Enchanted Weapons. | ||
*Hit by some Burning-enchant related attacks and skills | *Hit by some Burning-enchant related attacks and skills. | ||
*Hit by Fire Orbs. | *Hit by Fire Orbs. | ||
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*Reduces victim's Movement and Jump Speed. | *Reduces victim's Movement and Jump Speed. | ||
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*Hit by Water El Stone Enchanted Weapons | *Hit by Water El Stone Enchanted Weapons. | ||
*Hit by Freezing-enchant related attacks and skills | *Hit by Freezing-enchant related attacks and skills. | ||
|- | |- | ||
| [[Image:Status Poison.png|center|Status Poison.png]] | | [[Image:Status Poison.png|center|Status Poison.png]] | ||
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*Certain percentage of Attack Speed Reduced. | *Certain percentage of Attack Speed Reduced. | ||
*Constant drop in HP | *Constant drop in HP. | ||
*Possible to die by this Status Effect | *Possible to die by this Status Effect. | ||
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*Hit by Nature El Stone Enchanted Weapons | *Hit by Nature El Stone Enchanted Weapons. | ||
*Hit by Poisoning-enchant related attacks and skills | *Hit by Poisoning-enchant related attacks and skills. | ||
*Hit by Nature Orbs. | *Hit by Nature Orbs. | ||
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*Character becomes bigger and larger. | *Character becomes bigger and larger. | ||
*Character becomes more vulnerable to attacks due to the size increase. | *Character becomes more vulnerable to attacks due to the size increase. | ||
* | *Size and consequently range of attacks increase. | ||
*Increased in damage. | *Increased in damage. | ||
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*Character becomes miniature-sized. | *Character becomes miniature-sized. | ||
*Character becomes less vulnerable to attacks due to the size decrease. | *Character becomes less vulnerable to attacks due to the size decrease. | ||
* | *Size and consequently range of attacks decrease. | ||
*Increased MP Regen. | *Increased MP Regen. | ||
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Revision as of 22:39, 25 October 2012
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
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Burned |
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Frozen |
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Poisoned |
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Petrified |
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Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Frostbite (Ice in NA version) |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun |
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Leg Wound |
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Marked By Delay Fire |
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Bleed |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
Status | Effect | How to activate |
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Super Armour |
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Invulnerability |
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Heavy Stance |
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Panic |
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
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Bubble Stun |
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Curse |
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