Master Class

From Elwiki

After completing their 3rd Job and reaching Rigomor, players are able to bring out their abilities beyond their limits to unlock new skills. Unlike previous advancements, reaching Master Class does not unlock Final Enhanced effects for 3rd Job skills, a new portrait, or a new skill cut-in for non-master skills, but it will give a skill cut-in that is used exclusively for Master Skills.

General Information

Characters can only advance to their Master Class after completing their 3rd Job Change and reaching Rigomor. To advance, the character must complete the Master Class quest available at the Town Board or use their respective class Item Mall Class Change item. If the character has already reached Master Class, they can change their class with the Master Class Change Ticket.

Master Class Quest

[Master] Master Class 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

[Chapter 1] - Have you heard of the six masters that protect the El? These El Masters that protect the El and the El Lady hold great power. They also hold outstanding wisdom and strong determination. These are just one of their many talents that will be listed here in this account.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Master Class 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Clear the quest [Master] Master Class 1/5
  • Collect 20 Apparition of Will from any Boss in Rigomor region dungeons.
Description

[Chapter 2] - As ones who swore to protect the El with their lives, the El Masters have stronger than average determination. Though their purpose and goal may differ from each other, their strong determination is a common trait among them all. It is said that their determination appeared in front of them in a special apparition.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Master Class 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Clear the quest [Master] Master Class 2/5
  • Spar with a Master / Defeat the Trial Opponent (Master Road Region Dungeon Normal / Hell) 0/1
Description

[Chapter 3] - El Masters must have strong power in order to protect the El and the El Lady. Sometimes when powerful candidates come in contact with the power of the Master, their power will appear as a special apparition before them.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Master Class 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Clear the quest [Master] Master Class 3/5
  • Collect Origin Artifact (Master Road Region Dungeon Normal / Hell) 0/10
Description

[Chapter 4] - It is said that these special apparition sometimes created new life. It is still not completely determined whether these creatures could be considered a "life form", but in any case, those who are qualified will have no trouble controlling it. Once they have accepted their master, it is said that they grew side by side as a part of their master.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Master Class 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Clear the quest [Master] Master Class 4/5
  • Spar with a Master / Defeat the Trial Opponent (Master Road Region Dungeon Normal / Hell) 0/5
Description

[Chapter 5] - To those who aim to be the Wind Master, know this. Be aware of the cutting flow. The apparition that appears before you will bring you to new heights. The last key lies with in you, and when you awaken that key, the power will be with you forever.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}

Skill Quests

Master Skill Second Stage

[Master] Transforming Power 1/3
{{
Quest Acceptance Prerequisites Objectives
  • Complete Master Class advancement
  • Clear Master Road Region Dungeon (Normal / Hell) 0/1
Description

A battle against those who have reached a certain aptitude is sometimes what's needed to understand new power. While this match is unexected, the transformation already started for those who have accepted this challenge.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Transforming Power 2/3
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest [Master] Transforming Power 1/3
  • Collect 60
    You will receive 2 in Normal Mode and 3 in Hell Mode
    Mark of Transforming Power
    from any Master Road dungeon.
Description

In order to properly use new power, there must be a transformation from within to accept this power. Do not fear transformation. It is needed to move forward.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Transforming Power 3/3
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest [Master] Transforming Power 2/3
  • Clear Master Road Region Dungeon (Normal / Hell) 0/1
Description

You feel the power within you transformed through sparring with those who have reached a certain aptitude. Go to the one who instigated the change and show them the proof of your transformation.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 File:Item - Master Class Secret Manual (Stage 2).png Master Class Secret Manual (Stage 2) N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}

Master Skill Third Stage

[Master] Evolving Power 1/3
{{
Quest Acceptance Prerequisites Objectives
  • Obtain the item Master Class Secret Manual (Stage 2)
  • Clear Any Master Road Dungeon (Hell) once.
Description

The one with a certain aptitude coolly evaluates your past choices. The moment you hesitate, will be the moment they exploit your weakness.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Evolving Power 2/3
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest [Master] Evolving Power 1/3
  • Collect 120
    You will receive 2 in Normal Mode and 3 in Hell Mode
    Mark of Evolving Power
    from any Master Road dungeon.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Evolving Power 3/3
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest [Master] Evolving Power 2/3
  • Clear Any Master Road Dungeon (Hell) once.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 File:Item - Master Class Secret Manual (Stage 3).png Master Class Secret Manual (Stage 3) N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}

Master Skill Fourth Stage

[Master] Turbulent Power 1/3
{{
Quest Acceptance Prerequisites Objectives
  • Obtain the item Master Class Secret Manual (Stage 3)
  • Clear Any Master Road Dungeon (Hell) once.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Turbulent Power 2/3
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest [Master] Turbulent Power 1/3
  • Collect 180
    You will receive 2 in Normal Mode and 3 in Hell Mode
    Mark of Turbulent Power
    from any Master Road dungeon.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Master] Turbulent Power 3/3
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest [Master] Turbulent Power 2/3
  • Clear Any Master Road Dungeon (Hell) once.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 File:Item - Master Class Secret Manual (Stage 4).png Master Class Secret Manual (Stage 4) N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}


Master Road

Gaia
Ara
Laby
Dungeon Shrine of the Two-Headed Serpent
Rosso
Elesis
Lu/Ciel
Dungeon Elrianode Training Grounds
Ventus
Rena
Rose
Dungeon Spirit Sanctum
Denif
Chung
Aisha
Dungeon Water Dragon's Compass
Adrian
Eve
Add
Dungeon Nasod Testing Chamber
Solace
Elsword
Raven
Dungeon Gate of the Setting Sun
Hernia
Ain
Noah
Dungeons Anguish of the Wavering Servant
Unraveling the Knot of Memories


Benefits of Master Class

Master Skill

After advancing to the Master Class, the player will have access to a Master Skill. This skill is available in 4 stages, increasing in power with each stage. The first stage is automatically unlocked upon advancing to Master Class while additional stages can be unlocked by completing their Skill Quests in sequential order.

Master Skills don't have Skill Traits and are not affected by Skill Damage Increase stat but they have their own Master Skill Damage Increase option. When a Master Skill is used, a special Master Class Skill Cut-in will be shown.

Artifact

Main Article: Artifact System

When players advance to their Master Class, they will be able to use Master Artifacts.


List of Classes

Elsword
Knight Emperor
Rune Master
Immortal
Genesis
Aisha
Aether Sage
Oz Sorcerer
Metamorphy
Lord Azoth
Rena
Anemos
Daybreaker
Twilight
Prophetess
Raven
Furious Blade
Rage Hearts
Nova Imperator
Revenant
Eve
Code: Ultimate
Code: Esencia
Code: Sariel
Code: Antithese
Chung
Comet Crusader
Fatal Phantom
Centurion
???
Ara
Apsara
Devi
Shakti
Surya
Elesis
Empire Sword
Flame Lord
Bloody Queen
???
Add
Doom Bringer
Dominator
Mad Paradox
???
Lu/Ciel
Catastrophe
(Timoria/Abysser)
Innocent
(Ishtar/Chevalier)
Diangelion
(Iblis/Anular)
Demersio
(Nihilida/Tyrannus)
Rose
Tempest Burster
Black Massacre
Minerva
Prime Operator
Ain
Richter
Bluhen
Herrscher
???
Laby
Eternity Winner
Radiant Soul
Nisha Labyrinth
Twins Picaro
Noah
Liberator
Celestia
Nyx Pieta
???


Trivia

Adrian's old sign.
  • Adrian's sign used to be light purple instead of deep blue before Eve and Add's Master Class was officially released.
  • Hernia is the only master to have multiple dungeons. This is due to them taking place inside of Ain's psyche/Noah's memories instead of physical locations.
    • Additionally, both of her dungeons drop the same Force Skill, and the accessories that can be obtained from them are functionally the same, only differing in name and appearance.


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