Status Effects: Difference between revisions
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*Hit by [[3x-6|Barud]]'s Icy Vomit. | *Hit by [[3x-6|Barud]]'s Icy Vomit. | ||
*Hit by Coral Sea Serpent's Ice Beam. | *Hit by Coral Sea Serpent's Ice Beam. | ||
*'''(KR)'''Hit by [[Elemental Master]] Frostbite Sphere. | |||
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| [[Image:Status Confusion.png|center|Status Confusion.png]] | | [[Image:Status Confusion.png|center|Status Confusion.png]] |
Revision as of 04:23, 22 July 2012
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
---|---|---|---|
Burned |
|
| |
Frozen |
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| |
Poisoned |
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| |
Petrified |
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| |
Broken Armour |
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| |
Broken Weapon |
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Power Chain |
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| |
Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Frostbite |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun |
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Bleed |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
Status | Effect | How to activate |
---|---|---|
Super Armour |
|
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Invulnerability |
|
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Heavy Stance |
|
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Panic |
|
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
|
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Bubble Stun |
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