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:''For the [[Yama Raja]] passive by the same name, see [[Resurrection (Ara)]]'' | :''For the [[Yama Raja]] passive by the same name, see [[Resurrection (Ara)]].'' | ||
__NOTOC__{{Languages|Resurrection | __NOTOC__{{Languages|Resurrection}} | ||
Resurrection is the gameplay mechanic of reviving oneself or others after their HP has dropped to 0. Under most PvE circumstances, resurrecting oneself or an ally will come at the cost of a [[#Resurrection Stones|Resurrection Stone]]. In PvP, resurrection will be free but is typically based on a timer. | |||
Resurrection is the gameplay mechanic of reviving oneself or others after their HP has dropped to 0. Under most PvE circumstances, resurrecting oneself or an ally will come at the cost of a [[#Resurrection Stones|Resurrection | |||
<br> | <br> | ||
== Resurrecting == | == [[File:Icon - Resurrection Stone.png|41px]] Resurrecting == | ||
=== Dungeons === | === Dungeons === | ||
When a player's HP drops to 0 in a dungeon, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. If they chose not to, they will enter Spectator Mode and their screen to shift to the point of view of another player in their party. If every player fails to resurrect and they all enter Spectator Mode, the dungeon run will be over and is considered a loss. | When a player's HP drops to 0 in a dungeon, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. If they chose not to, they will enter Spectator Mode and their screen to shift to the point of view of another player in their party. If every player fails to resurrect and they all enter Spectator Mode, the dungeon run will be over and is considered a loss. | ||
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When a player's HP drops to 0 in a hunting field, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. However, if a player refuses, they will be teleported back to a nearby town or rest area. Similar to resurrecting in dungeons, resurrecting oneself in a field will forcibly knock down every enemy on the map. | When a player's HP drops to 0 in a hunting field, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. However, if a player refuses, they will be teleported back to a nearby town or rest area. Similar to resurrecting in dungeons, resurrecting oneself in a field will forcibly knock down every enemy on the map. | ||
== Resurrection Stones == | == [[File:Icon - Resurrection Stone.png|41px]] Resurrection Stones == | ||
Resurrection Stones are the primary method in which one can revive themselves. When reviving oneself or another, 1 Resurrection Stone will be consumed in the process. Every character will start with 10 Resurrection Stones which will refresh to 10 at the start of the day if the character has less than 10. Additional Resurrection Stones can be obtained from the ED Shop or as a random item in various item cubes. | [[File:HQ Shop Item 127030.png|thumb|A Resurrection Stone]] | ||
Resurrection Stones are the primary method in which one can revive themselves. When reviving oneself or another, 1 Resurrection Stone will be consumed in the process. Every character will start with 10 Resurrection Stones which will refresh to 10 at the start of the day if the character has less than 10. Additional Resurrection Stones can be obtained from the [[ED Shop]] or as a random item in various item cubes. | |||
If a player does not have any Resurrection Stones, they can choose to use <!-- ## --> K-Ching to resurrect someone. | If a player does not have any Resurrection Stones, they can choose to use <!-- ## --> K-Ching to resurrect someone. | ||
== Limited Resurrections == | == [[File:Icon - Resurrection Stone.png|41px]] Limited Resurrections == | ||
Certain dungeons will impose a limit on the number of resurrections an individual can perform, forcing a player or party to fail the dungeon if they are incapable of completing it within the allotted revivals. | Certain dungeons will impose a limit on the number of resurrections an individual can perform, forcing a player or party to fail the dungeon if they are incapable of completing it within the allotted revivals. | ||
===List of Dungeons with Resurrection Limits=== | ===List of Dungeons with Resurrection Limits=== | ||
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! Dungeon !! Resurrection Limit | ! Dungeon !! Resurrection Limit | ||
|- | |- | ||
| [[File:11-5Button.png|27px]] [[El Tower Defense|El Tower Defense (Normal)]] || align="center" rowspan= | | [[File:11-5Button.png|27px]] [[El Tower Defense|El Tower Defense (Normal)]] || align="center" rowspan=8 | 3 | ||
|- | |- | ||
| [[File:12-5Button.png|27px]] [[Crimson Tower of Howling Flames|Crimson Tower of Howling Flames (Normal)]] | | [[File:12-5Button.png|27px]] [[Crimson Tower of Howling Flames|Crimson Tower of Howling Flames (Normal)]] | ||
Line 47: | Line 47: | ||
| [[File:S-2Button.png|27px]] [[Heroic Mode]] | | [[File:S-2Button.png|27px]] [[Heroic Mode]] | ||
|- | |- | ||
| [[File:14-1 Button.png|27px]] [[Shrine of the Two-Headed Serpent|Shrine of the Two-Headed Serpent (Hell)]] || align="center" rowspan=13 | 1 | |||
| [[File:14-1 Button.png|27px]] [[Shrine of the Two-Headed Serpent|Shrine of the Two-Headed Serpent (Hell)]] || align="center" rowspan= | |||
|- | |- | ||
| [[File:14-2 Button.png|27px]] [[Elrianode Training Grounds|Elrianode Training Grounds (Hell)]] | | [[File:14-2 Button.png|27px]] [[Elrianode Training Grounds|Elrianode Training Grounds (Hell)]] | ||
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|- | |- | ||
| [[File:14-8Button.png|27px]] [[Unraveling the Knot of Memories|Unraveling the Knot of Memories (Hell)]] | | [[File:14-8Button.png|27px]] [[Unraveling the Knot of Memories|Unraveling the Knot of Memories (Hell)]] | ||
|- | |||
| [[File:12-5Button.png|27px]] [[Crimson_Tower_of_Howling_Flames_(Challenge_Mode)|Crimson Tower of Howling Flames (Challenge)]] | |||
|- | |||
| [[File:12-6Button.png|27px]] [[Never-Ending_Darkness_(Challenge_Mode)|Never-Ending Darkness (Challenge)]] | |||
|- | |||
| [[File:12-7Button.png|27px]] [[Crimson_Cradle_of_Flames_(Challenge_Mode)|Crimson Cradle of Flames (Challenge)]] | |||
|- | |||
| [[File:15-5Button.png|27px]] [[Savage White-Ghost's Castle (Challenge Mode)|Savage White-Ghost's Castle (Challenge)]] | |||
|- | |||
| [[File:15-6Button.png|27px]] [[Altar of Invocation (Challenge Mode)|Altar of Invocation (Challenge)]] | |||
|- | |- | ||
| [[File:HenirButton.png|27px]] [[Henir's Time and Space/Season 4|Henir's Time and Space]] || align="center | 0 | | [[File:HenirButton.png|27px]] [[Henir's Time and Space/Season 4|Henir's Time and Space]] || align="center | 0 | ||
|} | |} | ||
== Resurrection-type Skills and Titles == | == [[File:Icon - Resurrection Stone.png|41px]] Resurrection-type Skills and Titles == | ||
Certain skills, as well as titles, can prevent death, bypassing the need to resurrect. When these effects are triggered, you will instead be knocked down while receiving some additional effects that vary depending on the source. Note that being afflicted by disabling status effects such as Stun on the same hit that would kill you will prevent you from being knocked down. | Certain skills, as well as titles, can prevent death, bypassing the need to resurrect. When these effects are triggered, you will instead be knocked down while receiving some additional effects that vary depending on the source. Note that being afflicted by disabling status effects such as Stun on the same hit that would kill you will prevent you from being knocked down. | ||
All of these resurrection effects have a notably lengthy cooldown once they trigger (the shortest being [[Seal of Time|[Enhanced] Seal of Time]] at 45 seconds in PvE), though this is not shared between them: for example, having the '''Forginay's Fruit''' title as a [[Bloody Queen]] with [[Blood Mastery]], and then receiving the [[Seal of Time]] buff from an ally will allow you to survive 3 fatal hits in a row. These effects each have their own priority, and effects with a higher priority will trigger first before ones with a lower priority. | All of these resurrection effects have a notably lengthy cooldown once they trigger (the shortest being [[Seal of Time|[Enhanced] Seal of Time]] at 45 seconds in PvE), though this is not shared between them: for example, having the '''Forginay's Fruit''' title as a [[Bloody Queen]] with [[Blood Mastery]], and then receiving the [[Seal of Time]] buff from an ally will allow you to survive 3 fatal hits in a row. These effects each have their own priority, and effects with a higher priority will trigger first before ones with a lower priority. Resurrection effects with the same priority as the one on cooldown will not trigger again until it is over. | ||
In PvP, being resurrected by any of these effects will force all your skills to go on cooldown. | In PvP, being resurrected by any of these effects will force all your skills to go on cooldown. | ||
If you happen to recover HP before landing after receiving a fatal blow, for example using [[Blessed Recovery]], [[Illipia's Aura]] or a very well-timed HP recovery potion, you will not die. | |||
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;" | {| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
! Class !! Skill Name !! Priority | ! Class !! Skill Name !! Priority | ||
|- | |- | ||
| [[Time Tracer]] || [[File: | | [[Time Tracer]] || [[File:TimeTracerSkill5.png|27px]] [[Seal of Time]] || rowspan="5" | High | ||
|- | |||
| All || [[File:Synergy - 3rd Path.png|27px]] [[El Search Party Collection#Synergy Effects|Broken Seal of Time]] | |||
|- | |- | ||
| [[Nyx Pieta]] || [[File:NyxPietaMS4.png|27px]] Benediction ([[Benediction/Stage 1|1]]/[[Benediction/Stage 2|2]]/[[Benediction/Stage 3|3]]/[[Benediction/Stage 4|4]]) | | [[Nyx Pieta]] || [[File:NyxPietaMS4.png|27px]] Benediction ([[Benediction/Stage 1|1]]/[[Benediction/Stage 2|2]]/[[Benediction/Stage 3|3]]/[[Benediction/Stage 4|4]]) | ||
|- | |- | ||
| [[ | | [[Demersio]] || [[File:EternalDemersioStage4.png|27px]] Eternal Demersio ([[Eternal Demersio/Stage 1|1]]/[[Eternal Demersio/Stage 2|2]]/[[Eternal Demersio/Stage 3|3]]/[[Eternal Demersio/Stage 4|4]]) | ||
|- | |||
|[[Avarice]] || [[File:AvariceMaster4.png|27px]] Aaru ([[Aaru/Stage 1|1]]/[[Aaru/Stage 2|2]]/[[Aaru/Stage 3|3]]/[[Aaru/Stage 4|4]]) | |||
|- | |- | ||
| [[Wind Sneaker]] || [[File: | | [[Lord Azoth]] || [[File:LordAzothPassive2.png|27px]] [[Apeiron]] || rowspan=6 | Normal | ||
|- | |||
| [[Wind Sneaker]] || [[File:WindSneakerPassive3.png|27px]] [[Flexible Movement]] | |||
|- | |- | ||
| [[Nova Imperator]] || [[File:Nova Imperator - Passive 1.png|27px]] [[Last Resort]] | | [[Nova Imperator]] || [[File:Nova Imperator - Passive 1.png|27px]] [[Last Resort]] | ||
Line 92: | Line 108: | ||
| [[Bloody Queen]] || [[File:BQ2.png|27px]] [[Blood Mastery]] | | [[Bloody Queen]] || [[File:BQ2.png|27px]] [[Blood Mastery]] | ||
|- | |- | ||
| [[Celestia]] || [[File:CelestiaPassive2.png|27px]] [[ | | [[Celestia]] || [[File:CelestiaPassive2.png|27px]] [[Mystique and Awe]] | ||
|- | |- | ||
| All || [[File: | | All || [[File:TITLE 1180.png|27x27px]] [[Titles/Elysion|Eclipse]] || rowspan=4 | Low | ||
|- | |- | ||
| All || [[File: | | All || [[File:Title 1560.png|27x27px]] [[Titles/Varnimyr|Forginay's Fruit]] | ||
|- | |- | ||
| All || [[File: | | All || [[File:TITLE 2050.png|27x27px]] [[Titles/Pruinaum|Night Parade of the White-Ghost]] | ||
|- | |- | ||
| All || [[File:Synergy - It's Fine Cuz It Hurts.png|27x27px]] [[El Search Party Collection#Synergy Effects|It's Fine Cuz It Hurts]] | | All || [[File:Synergy - It's Fine Cuz It Hurts.png|27x27px]] [[El Search Party Collection#Synergy Effects|It's Fine Cuz It Hurts]] | ||
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<br> | <br> | ||
== Updates == | == [[File:Icon - Resurrection Stone.png|41px]] Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|Misc}}" | |- style="background:{{ColorSel|Misc}}" | ||
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|- | |- | ||
| 07/02/2020 || 07/29/2020 || align="left" | | | 07/02/2020 || 07/29/2020 || align="left" | | ||
*{{nerf| | *{{nerf|Obtained Rena's [[Nature's Force System|Nature's Force]] bars, Add's [[Dynamo Point System|DP]], and Laby's [[Sentimental Point System|Sentimental Points]]<br/>will be removed if you are resurrected in PvP.}} | ||
|} | |} | ||
<br> | <br> | ||
{{Guides}} | {{Guides}} |
Latest revision as of 03:37, 31 July 2024
- For the Yama Raja passive by the same name, see Resurrection (Ara).
Resurrection is the gameplay mechanic of reviving oneself or others after their HP has dropped to 0. Under most PvE circumstances, resurrecting oneself or an ally will come at the cost of a Resurrection Stone. In PvP, resurrection will be free but is typically based on a timer.
Resurrecting
Dungeons
When a player's HP drops to 0 in a dungeon, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. If they chose not to, they will enter Spectator Mode and their screen to shift to the point of view of another player in their party. If every player fails to resurrect and they all enter Spectator Mode, the dungeon run will be over and is considered a loss.
Upon resurrecting, all enemies that are in the dungeon room will be forcibly knocked down. Due to this feature, it is highly recommended to time your resurrection to avoid knocking enemies down while a party member is attacking.
Some dungeons may give players the ability to resurrect themselves without consuming Resurrection Stones. When a player's HP drops to 0 in dungeons such as Twisted Time and Space - Fahrmann's Peak, they have the choice of resurrecting themselves immediately by consuming a Resurrection Stone or wait for 15 seconds to resurrect automatically without consuming a Stone.
PvP
When a player's HP drops to 0 in a PvP match, they will automatically resurrect after a certain period of time. This amount of time the player must wait is dependent on their progress in the match, where players that are closer to victory will have to wait longer while players on the losing team will wait less or even resurrect immediately. Resurrection Stones will not be consumed when resurrecting in PvP.
Hunting Fields
When a player's HP drops to 0 in a hunting field, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. However, if a player refuses, they will be teleported back to a nearby town or rest area. Similar to resurrecting in dungeons, resurrecting oneself in a field will forcibly knock down every enemy on the map.
Resurrection Stones
Resurrection Stones are the primary method in which one can revive themselves. When reviving oneself or another, 1 Resurrection Stone will be consumed in the process. Every character will start with 10 Resurrection Stones which will refresh to 10 at the start of the day if the character has less than 10. Additional Resurrection Stones can be obtained from the ED Shop or as a random item in various item cubes.
If a player does not have any Resurrection Stones, they can choose to use K-Ching to resurrect someone.
Limited Resurrections
Certain dungeons will impose a limit on the number of resurrections an individual can perform, forcing a player or party to fail the dungeon if they are incapable of completing it within the allotted revivals.
List of Dungeons with Resurrection Limits
Resurrection-type Skills and Titles
Certain skills, as well as titles, can prevent death, bypassing the need to resurrect. When these effects are triggered, you will instead be knocked down while receiving some additional effects that vary depending on the source. Note that being afflicted by disabling status effects such as Stun on the same hit that would kill you will prevent you from being knocked down.
All of these resurrection effects have a notably lengthy cooldown once they trigger (the shortest being [Enhanced] Seal of Time at 45 seconds in PvE), though this is not shared between them: for example, having the Forginay's Fruit title as a Bloody Queen with Blood Mastery, and then receiving the Seal of Time buff from an ally will allow you to survive 3 fatal hits in a row. These effects each have their own priority, and effects with a higher priority will trigger first before ones with a lower priority. Resurrection effects with the same priority as the one on cooldown will not trigger again until it is over.
In PvP, being resurrected by any of these effects will force all your skills to go on cooldown.
If you happen to recover HP before landing after receiving a fatal blow, for example using Blessed Recovery, Illipia's Aura or a very well-timed HP recovery potion, you will not die.
Class | Skill Name | Priority |
---|---|---|
Time Tracer | Seal of Time | High |
All | Broken Seal of Time | |
Nyx Pieta | Benediction (1/2/3/4) | |
Demersio | Eternal Demersio (1/2/3/4) | |
Avarice | Aaru (1/2/3/4) | |
Lord Azoth | Apeiron | Normal |
Wind Sneaker | Flexible Movement | |
Nova Imperator | Last Resort | |
Yama Raja | Resurrection | |
Bloody Queen | Blood Mastery | |
Celestia | Mystique and Awe | |
All | Eclipse | Low |
All | Forginay's Fruit | |
All | Night Parade of the White-Ghost | |
All | It's Fine Cuz It Hurts |
Updates
Date | Changes | |
---|---|---|
KR | NA | |
- | - |
|
06/04/2020 | 07/01/2020 |
|
07/02/2020 | 07/29/2020 |
|