Mana Break: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
**However, with timed correctly, it's possible to Mana Break if inflicting with either status above.
**However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
*Some characters have abilities to permanently increase their maximum MP, but the gauge will still act like they have 300 MP, so the point where the green bar is charged to 100 MP may not match with the normal MP bar.
*Some characters have abilities to permanently increase their maximum MP, but the gauge will still act like they have 300 MP, so the point where the green bar is charged to 100 MP may not match with the normal MP bar.
*Should not be used if near a edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.
*Should not be used if near a edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.

Revision as of 00:29, 23 November 2015

Mana Breaking is a tactic where you force yourself to be knocked down to avoid damage from attacks. This is a commonly used tactic in PvP.


In order to Mana Break, you must have at least 100 MP. If you were to press and hold down or , a green bar to be charged on top of your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that is charged and will be forced to knockdown. Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.

List of Combo/Skill Immune from Mana Break

Character Class Attack Details
All All All Hyper Actives
Elsword Knight Kick When equipped with the Skill Note, Kick can prevent a target from charging MP.
Fatal Fury When equipped with the Skill Note, targets cannot no longer Mana Break after the second hit.
Lord Knight Double Slash Cannot Mana Break at the first slash, and cannot charge MP if hit by the first slash until the meteor hits
Impact Smash Any target hit by this skill will be prevented from charging MP.
Rune Slayer Storm Blade You cannot Mana Break from this skill during its entire duration.
Aisha High Magician Chain Lightning You cannot Mana Break from this skill during its entire duration.
Rena Combat Ranger Violent Attack You cannot Mana Break out of this skill after the initial launch kick.
Raven Weapon Taker You cannot Mana Break during the part combo.
Veteran Commander You cannot Mana Break during the part combo.
Chung Guardian Lunatic Blow You cannot Mana Break from this skill during its entire duration.
Impact Detonation You cannot Mana Break during the cannonball shots.
Fury Guardian Lunatic Fury You cannot Mana Break out of the Cannon Bursts of this skill.
Shooting Guardian Shooting Star You cannot charge Mana Break while hit by the missiles.
Tactical Trooper Dread Chase When equipped with the Skill Note, you cannot charge Mana Break while hit by the missiles.
Ara Little Hsien Dragon Stance 3 : Eight Trigram Palm When equipped with the Skill Note, you cannot Mana Break the first hit.
Sakra Devanam Flying Kite You cannot Mana Break out of any hits from this skill.
Little Devil Killing Howl After the July 10, 2014 patch in KR, Killing Spears cannot be mana broken.
Yama Raja Purgatory After the July 10, 2014 patch in KR, Purgatory cannot be mana broken.
Elesis Crimson Avenger Assault Strike Any targets hit by this skill will receive a debuff that will disable their ability to mana break for a certain duration.
Add Time Tracer Void Field When equipped with the Skill Note, targets hit by this skill will receive the Stop debuff, which will disable their ability to Mana Break.
Lu/Ciel Chiliarch Apollyon Targets cannot charge Mana Break after being hit by the Demon Appearance attack.

Tips and Details

  • Any skill that is capable of inflicting Stun or Power Stun cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
    • However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
  • Some characters have abilities to permanently increase their maximum MP, but the gauge will still act like they have 300 MP, so the point where the green bar is charged to 100 MP may not match with the normal MP bar.
  • Should not be used if near a edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.
  • Unlike Elsword/Elesis "Destruction" Auras or Iron Body/Iron Body - Strong, the hit that triggered Mana Break will deal damage.


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