Status Effects: Difference between revisions
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*Hit by [[Hamel|Crabs]]. | *Hit by [[Hamel|Crabs]]. | ||
*Hit by "[[Rage Cutter]]" enhancement(4% chance) | *Hit by "[[Rage Cutter]]" enhancement(4% chance) | ||
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| [[File:DelayfireDebuff.png|center|File:DelayfireDebuff.png]] | |||
| Marked By Delay Fire | |||
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*Target is marked with Delay Fire Debuff. Getting hit by 'Twig' Shots will increase stack on mark. | |||
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*Hit by "[[Delayed Fire]]" Skill | |||
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Revision as of 13:45, 13 August 2012
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
---|---|---|---|
Burned |
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| |
Frozen |
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Poisoned |
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Petrified |
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Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Frostbite |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun |
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Bleed |
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Marked By Delay Fire |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
Status | Effect | How to activate |
---|---|---|
Super Armour |
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Invulnerability |
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Heavy Stance |
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Panic |
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
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Bubble Stun |
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Curse |
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