Nature's Force System

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Every character in Elsword have their own unique features that sets them apart from other characters.

Promotional Image for Nature's Spirit Update in KR 01/02/2014

Nature's Spirit

On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Spirit system. Nature's Spirit is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated ingame as NF.


Increasing amount of Nature Orbs

Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After doing 7 hits with either kicks or arrows, 1 orb will appear and float around Rena.



New Double Jump

File:RenaDJ.png
Rena's old double jump and dive kick.

New Double Jump Animation



Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from spinning in midair to jumping off a platform made of wind and leaves. Like Elsword and Raven, Rena is also able to air dash, but with a lower distance. Along with the new double jump, Combat Ranger's ^^ZZ is also changed to drag target towards you instead of kicking them into the air.

Nature's Spirit Buff



When Rena can collect 3 or more nature orbs, she will automatically receive a buff which increases her Movement Speed, Natural MP Recovery and Damage Reduction.

Nature's Spirit Damage Boost



When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.

  • At the end of each combo, an orb will explode on the target.
  • The orb deals splash damage and the last hit does not knock down.
  • The splash damage ignores defense. This however does not apply to single hit combos (E.g: ^z).
  • For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how much orbs are need for each skill.



MP Regeneration

Rena's MP Regeneration

As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it help Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is much slower than Aisha's but can be sped up if you play as a Grand Archer and have the passive Inducing Nature.








Arrows

Rena's Arrow Shot
An example of Rena triple element ice shot

Like Aisha and Eve, pressing button allow Rena to fire a magical projectile. This is highly useful as Rena's kicking range is not as large as the other characters' normal attacks.

Rena's arrows can be destroyed if an opponent counters it with a timed physical attack.

If you are using a weapon with a triple fire/poison/ice element, the arrow will change color and appear larger, however her kicks and Trapping Ranger's Erendil have no outline or show of motion when attacking like every other character.








Quick Recovery

Only Rena and Aisha have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as Tumbling.

Trivia

  • Although in the poster stats the system as Nature Force, a direct translation of the words indict it to be Nature's Spirit.



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