Mana Break: Difference between revisions

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{{Languages|Mana Break}}
{{Languages|Mana Break}}
Mana Breaking is a tactic where you force yourself to be knocked down to avoid damage from attacks. This is a commonly used tactic in PvP.  
[[File:Manabreak1.jpg|right]]
Mana Breaking is a tactic where you force yourself to be knocked down to avoid damage from attacks. This is a commonly used tactic in PvP. <br>


[[File:Manabreak1.jpg]]<br>
 
In order to Mana Break, you must have at least 100 MP. If you were to press and hold down [[File:Z.jpg]] or [[File:X.jpg]], a green bar to be charged on top of your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that is charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.
In order to Mana Break, you must have at least 100 MP. If you press and hold down {{CZ}} or {{CX}}, a green bar will charge inside your MP bar, as shown in the image to the right. This cannot be charged beyond your current amount of MP. When you are attacked and when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that has been charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.


== List of Combo/Skill Immune from Mana Break ==
== List of Combo/Skill Immune from Mana Break ==
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! width=60% | Details
! width=60% | Details
|-
|-
| All || All || [[El's Essence#List of Hyper Skills|All Hyper Actives]] ||  
| rowspan=3 | All || rowspan=3 | All || [[:Category:Hyper_Active_Skills|All Hyper Actives]] ||  
|-
| rowspan=5 | [[Elsword]]
| rowspan=2 | [[Elsword|Knight]]
| [[Kick]]
| When equipped with the Skill Note, Kick can prevent a target from charging MP.
|-
| [[Fatal Fury]]
| When equipped with the Skill Note, targets cannot no longer Mana Break after the second hit.
|-
|-
| rowspan=2 | [[Lord Knight]]
| All Skills with [[Skill Traits|Ruthless]] trait ||
| [[Double Slash]]
| Cannot Mana Break at the first slash, and cannot charge MP if hit by the first slash until the meteor hits
|-
|-
| [[Impact Smash]]
| All Skills that provide [[Status Effects/Faint|Stun]], [[Status Effects|Groggy]] or [[Status Effects|Power Stun]] per hit ​||
| Any target hit by this skill will be prevented from charging MP.
|-
|-
| [[Rune Slayer]]
| rowspan=2 | [[Elsword]]
| [[Magic Knight]]
| [[Storm Blade]]
| [[Storm Blade]]
| You cannot Mana Break from this skill during its entire duration.  
| You cannot Mana Break from this skill during its entire duration.
|-
| [[Infinity Sword]]
| [[Sword Blasting]]
| Targets cannot charge Mana Break while hit by the Conwells.
|-
|-
| [[Aisha]]
| [[Aisha]]
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| You cannot Mana Break from this skill during its entire duration.  
| You cannot Mana Break from this skill during its entire duration.  
|-
|-
| [[Rena]]
| rowspan=3 | [[Rena]]
| [[Combat Ranger]]
| [[Combat Ranger]]
| [[Violent Attack]]
| [[Violent Attack]]
| You cannot Mana Break out of this skill after the initial launch kick.
| You cannot Mana Break out of this skill during the initial launch kick.
|-
|-
| rowspan=2 | [[Raven]]
| [[Night Watcher#Transcendence_2|Night Watcher: Transcendent]]
| [[Weapon Taker]]
| [[Eradication]]
| {{CX}}{{CX}}{{CX}}{{CConX}}
| You cannot Mana Break out of this skill during Erendil Aura.
| You cannot Mana Break during the {{CConX}} part combo.
|-
|-
| [[Veteran Commander]]
| [[Anemos]]
| {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CHoldZ}}
| [[Violent Attack/Mod|[Mod] Violent Attack]]
| You cannot Mana Break during the {{CHoldZ}} part combo.
| You cannot Mana Break when hit by this skill, but you can Mana Break if charged before the skill hits.
|-
| rowspan=1| [[Raven]]
| [[Reckless Fist]]
| [[Enchant Hand]]
| Strikes with the Nasod Arm cancel Mana Break for a certain duration.
|-
|-
| rowspan=5 | [[Chung]]
| rowspan=5 | [[Chung]]
| rowspan=2 | [[Chung|Guardian]]
| rowspan=2 | [[Fatal Phantom]]
| [[Lunatic Blow]]
| [[Shooting Star/Mod]]
| You cannot Mana Break from this skill during its entire duration.
| You cannot Mana Break out of the missile hit.
|-
| [[Burning Punisher/Mod]]
| You cannot charge Mana Break while hit by the bullets, but you can Mana Break if charged before the skill hits.
|-
|-
| rowspan=2 | [[Shelling Guardian]]
| [[Impact Detonation]]
| [[Impact Detonation]]
| You cannot Mana Break during the cannonball shots.
| You cannot Mana Break during the cannonball shots.
|-
|-
| [[Fury Guardian]]
| [[Dread Chase]]
| [[Lunatic Fury]]
| You cannot Mana Break out of the Cannon Bursts of this skill.
|-
| [[Shooting Guardian]]
| [[Shooting Star]]
| You cannot charge Mana Break while hit by the missiles.
| You cannot charge Mana Break while hit by the missiles.
|-
|-
| [[Tactical Trooper]]
| [[Centurion]]
| [[Dread Chase]]
| [[Tactical Field/Mod]]
| When equipped with the Skill Note, you cannot charge Mana Break while hit by the missiles.
| You cannot Mana Break if you are inside the field after it's been maintained for ~4 secs.
|-
|-
| rowspan=4 | [[Ara]]
| rowspan=7 | [[Ara]]
| [[Little Hsien]]
| [[Little Hsien]]
| [[Dragon Stance 3 : Eight Trigram Palm]]
| [[Dragon Stance 3: Eight Trigram Palm]]
| When equipped with the Skill Note, you cannot Mana Break the first hit.
| You cannot Mana Break the first hit.
|-
|-
| [[Sakra Devanam]]
| [[Sakra Devanam]]
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| You cannot Mana Break out of any hits from this skill.
| You cannot Mana Break out of any hits from this skill.
|-
|-
| [[Little Devil]]  
| rowspan=2 | [[Little Devil]]  
| [[Killing Howl]]  
| [[Secret Wolf Arts - 'Killing Howl']]  
| After the July 10, 2014 patch in KR, Killing Spears cannot be mana broken.
| After the July 10, 2014 patch in KR, Killing Spears cannot be mana broken.
|-
|-
| [[Yama Raja]]  
| [[Suppression: Energy]]
| Targets cannot Mana Break while being pulled by the vortex.
|-
| rowspan=2 | [[Yama Raja]]  
| [[Purgatory]]  
| [[Purgatory]]  
| After the July 10, 2014 patch in KR, Purgatory cannot be mana broken.
| After the July 10, 2014 patch in KR, Purgatory cannot be mana broken.
|-
| [[Ignition Spear]]
| Due to the suction this skill provides, you cannot mana break any of its hits.
|-
| [[Asura]]
| [[Secret Phantom Fox Arts - 'Pulverization']]
| Pulverization cannot be mana broken.
|-
|-
| [[Elesis]]
| [[Elesis]]
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| Any targets hit by this skill will receive a debuff that will disable their ability to mana break for a certain duration.
| Any targets hit by this skill will receive a debuff that will disable their ability to mana break for a certain duration.
|-
|-
| [[Add]]
| rowspan=2 | [[Add]]
| [[Time Tracer]]
| [[Lunatic Psyker]]
| [[Void Field]]
| [[Quicksilver Strike]]
| When equipped with the Skill Note, getting hit will unable Mana Break throughout Bondage Debuff duration.
| Targets cannot Mana Break while being hit by the electrical blasts.
|-
| [[Arc Tracer]]
| [[Psionic Generator]]
| Targets that are struck by the charge-up tick will be unable to charge mana for Mana Break.
|-
| [[Lu/Ciel]]
| [[Chiliarch]]
| [[Apollyon]]
| Targets cannot charge Mana Break after being hit by the '''Demon Appearance''' attack.
|-
| rowspan=2 | [[Laby]]
| [[Rusty Child]]
| [[Look!]]
| Targets cannot charge Mana Break when under the suction effect.
|-
| [[Punky Poppet]]
| [[Cour de Monde]]
| You cannot Mana Break when hit by this skill, but you can Mana Break if charged before the skill hits.
|-
|}
|}
<br>


== Tips and Details ==
== Tips and Details ==
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default since stuns prevent charging while the target remains afflicted.
*Some characters have abilities to permanently increase their maximum MP, but the gauge will still act like they have 300 MP, so the point where the green bar is charged to 100 MP may not match with the normal MP bar.
**However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
*Should not be used if near a edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.
*Should not be used if near an edge since the Mana Break Invulnerability ends as the player touches the solid ground, so if you collide with the floor and then fall off an edge, the enemy can catch you as you are falling off the platform.
*Unlike [[Elsword]]/[[Elesis]] "Destruction" Auras or [[Iron Body]]/[[Iron Body - Strong]], the hit that triggered Mana Break will deal damage.
<br>
<br>
{{Guides}}
{{Guides}}

Latest revision as of 03:28, 19 December 2024

Mana Breaking is a tactic where you force yourself to be knocked down to avoid damage from attacks. This is a commonly used tactic in PvP.


In order to Mana Break, you must have at least 100 MP. If you press and hold down or , a green bar will charge inside your MP bar, as shown in the image to the right. This cannot be charged beyond your current amount of MP. When you are attacked and when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that has been charged and will be forced to knockdown. Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.

List of Combo/Skill Immune from Mana Break

Character Class Attack Details
All All All Hyper Actives
All Skills with Ruthless trait
All Skills that provide Stun, Groggy or Power Stun per hit ​
Elsword Magic Knight Storm Blade You cannot Mana Break from this skill during its entire duration.
Infinity Sword Sword Blasting Targets cannot charge Mana Break while hit by the Conwells.
Aisha High Magician Chain Lightning You cannot Mana Break from this skill during its entire duration.
Rena Combat Ranger Violent Attack You cannot Mana Break out of this skill during the initial launch kick.
Night Watcher: Transcendent Eradication You cannot Mana Break out of this skill during Erendil Aura.
Anemos [Mod] Violent Attack You cannot Mana Break when hit by this skill, but you can Mana Break if charged before the skill hits.
Raven Reckless Fist Enchant Hand Strikes with the Nasod Arm cancel Mana Break for a certain duration.
Chung Fatal Phantom Shooting Star/Mod You cannot Mana Break out of the missile hit.
Burning Punisher/Mod You cannot charge Mana Break while hit by the bullets, but you can Mana Break if charged before the skill hits.
Shelling Guardian Impact Detonation You cannot Mana Break during the cannonball shots.
Dread Chase You cannot charge Mana Break while hit by the missiles.
Centurion Tactical Field/Mod You cannot Mana Break if you are inside the field after it's been maintained for ~4 secs.
Ara Little Hsien Dragon Stance 3: Eight Trigram Palm You cannot Mana Break the first hit.
Sakra Devanam Flying Kite You cannot Mana Break out of any hits from this skill.
Little Devil Secret Wolf Arts - 'Killing Howl' After the July 10, 2014 patch in KR, Killing Spears cannot be mana broken.
Suppression: Energy Targets cannot Mana Break while being pulled by the vortex.
Yama Raja Purgatory After the July 10, 2014 patch in KR, Purgatory cannot be mana broken.
Ignition Spear Due to the suction this skill provides, you cannot mana break any of its hits.
Asura Secret Phantom Fox Arts - 'Pulverization' Pulverization cannot be mana broken.
Elesis Crimson Avenger Assault Strike Any targets hit by this skill will receive a debuff that will disable their ability to mana break for a certain duration.
Add Lunatic Psyker Quicksilver Strike Targets cannot Mana Break while being hit by the electrical blasts.
Arc Tracer Psionic Generator Targets that are struck by the charge-up tick will be unable to charge mana for Mana Break.
Lu/Ciel Chiliarch Apollyon Targets cannot charge Mana Break after being hit by the Demon Appearance attack.
Laby Rusty Child Look! Targets cannot charge Mana Break when under the suction effect.
Punky Poppet Cour de Monde You cannot Mana Break when hit by this skill, but you can Mana Break if charged before the skill hits.


Tips and Details

  • Any skill that is capable of inflicting Stun or Power Stun cancels Mana Break by default since stuns prevent charging while the target remains afflicted.
    • However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
  • Should not be used if near an edge since the Mana Break Invulnerability ends as the player touches the solid ground, so if you collide with the floor and then fall off an edge, the enemy can catch you as you are falling off the platform.


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