Mana Break: Difference between revisions
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| You cannot Mana Break out of this skill during the initial launch kick. | | You cannot Mana Break out of this skill during the initial launch kick. | ||
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| [[Night Watcher#Transcendence_2|Night Watcher : Transcendent]] | | [[Night Watcher#Transcendence_2|Night Watcher: Transcendent]] | ||
| [[Eradication]] | | [[Eradication]] | ||
| You cannot Mana Break out of this skill during Erendil Aura. | | You cannot Mana Break out of this skill during Erendil Aura. |
Revision as of 20:35, 29 April 2023
Mana Breaking is a tactic where you force yourself to be knocked down to avoid damage from attacks. This is a commonly used tactic in PvP.
In order to Mana Break, you must have at least 100 MP. If you press and hold down or , a green bar will charge inside your MP bar, as shown in the image to the right. This cannot be charged beyond your current amount of MP. When you are attacked and when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that has been charged and will be forced to knockdown. Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.
List of Combo/Skill Immune from Mana Break
Character | Class | Attack | Details |
---|---|---|---|
All | All | All Hyper Actives | |
All Skills with Ruthless trait | |||
All Skills that provide Stun, Groggy or Power Stun per hit | |||
Elsword | Magic Knight | Storm Blade | You cannot Mana Break from this skill during its entire duration. |
Infinity Sword | Sword Blasting | Targets cannot charge Mana Break while hit by the Conwells. | |
Aisha | High Magician | Chain Lightning | You cannot Mana Break from this skill during its entire duration. |
Rena | Combat Ranger | Violent Attack | You cannot Mana Break out of this skill during the initial launch kick. |
Night Watcher: Transcendent | Eradication | You cannot Mana Break out of this skill during Erendil Aura. | |
Anemos | [Mod] Violent Attack | You cannot Mana Break when hit by this skill, but you can Mana Break if charged before the skill hits. | |
Raven | Reckless Fist | Enchant Hand | Strikes with the Nasod Arm cancel Mana Break for a certain duration. |
Chung | Fatal Phantom | Shooting Star/ModA | You cannot Mana Break out of the missile hit. |
Burning Punisher/ModA | You cannot charge Mana Break while hit by the bullets, but you can Mana Break if charged before the skill hits. | ||
Shelling Guardian | Impact Detonation | You cannot Mana Break during the cannonball shots. | |
Dread Chase | You cannot charge Mana Break while hit by the missiles. | ||
Centurion | Tactical Field/ModA | You cannot Mana Break if you are inside the field after it's been maintained for ~4 secs. | |
Ara | Little Hsien | Dragon Stance 3: Eight Trigram Palm | You cannot Mana Break the first hit. |
Sakra Devanam | Flying Kite | You cannot Mana Break out of any hits from this skill. | |
Little Devil | Secret Wolf Arts - 'Killing Howl' | After the July 10, 2014 patch in KR, Killing Spears cannot be mana broken. | |
Suppression: Energy | Targets cannot Mana Break while being pulled by the vortex. | ||
Yama Raja | Purgatory | After the July 10, 2014 patch in KR, Purgatory cannot be mana broken. | |
Ignition Spear | Due to suction this skill provides, you cannot mana break any of its hits. | ||
Asura | Secret Phantom Fox Arts - 'Pulverization' | Pulverization cannot be mana broken. | |
Elesis | Crimson Avenger | Assault Strike | Any targets hit by this skill will receive a debuff that will disable their ability to mana break for a certain duration. |
Add | Lunatic Psyker | Quicksilver Strike | Targets cannot Mana Break while being hit from the electrical blasts. |
Arc Tracer | Psionic Generator | Targets that are struck by the charge-up tick will be unable to charge mana for Mana Break. | |
Lu/Ciel | Chiliarch | Apollyon | Targets cannot charge Mana Break after being hit by the Demon Appearance attack. |
Laby | Rusty Child | Look! | Targets cannot charge Mana Break when under the suction effect. |
Tips and Details
- Any skill that is capable of inflicting Stun or Power Stun cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
- However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
- Should not be used if near an edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.
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