Combination: Difference between revisions
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*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. | *Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. | ||
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready. | **This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready. | ||
*The combination gauge has | *The combination gauge has 10 empty slots. | ||
**One slot is filled every time the player switches through a normal combo attack. | **One slot is filled every time the player switches through a normal combo attack. | ||
**Two or more slots are filled every time the player switches through a skill. | **Two or more slots are filled every time the player switches through a skill. |
Revision as of 07:26, 19 December 2014
Every character in Elsword has their own unique features that sets them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 15 MP per second (6 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage and have high mana costs. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge.
- This resource is used exclusively for Combination Skills such as Soul Infest. Combination skills cost no mana, but can only be used when the combination gauge is ready.
- The combination gauge has 10 empty slots.
- One slot is filled every time the player switches through a normal combo attack.
- Two or more slots are filled every time the player switches through a skill.
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