Dynamo Point System: Difference between revisions
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[[File:DPMode.png|thumb|right|Add while in normal stance and DP mode stance.]] | [[File:DPMode.png|thumb|right|Add while in normal stance and DP mode stance.]] | ||
Unlike other characters awakening, Add's awakening is called the DP mode. | Unlike other characters awakening, Add's awakening is called the DP mode. | ||
*When he is not in the DP Mode, every hit he does will charge up the DP | *When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like another other character at the cost of 50 Charge and all surrounding targets will be damaged. | ||
*While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the | *While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. | ||
*When he goes in and out of DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. | *When he goes in and out of DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. | ||
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Revision as of 10:51, 19 December 2013
Every character in Elsword has their own unique features that sets them apart from other characters.
DP Awakening
Unlike other characters awakening, Add's awakening is called the DP mode.
- When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like another other character at the cost of 50 Charge and all surrounding targets will be damaged.
- While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode.
- When he goes in and out of DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills.
Air Float
By pressing , Add will be able to stand on top of his dynamos, allowing to stay afloat as long as he wants. MP will be slowly deduced as he stays afloat. While afloat, Add is able to execute a double jump by pressing again.
Air Dash
Unlike other male characters, Add's air dash is a different. When Add air dashes, instead going downwards, he will 'fly' forward. By pressing again while 'flying', Add can execute another forward jump, providing more coverage.
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