ECP System: Difference between revisions

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=== ECP Gauge ===
=== ECP Gauge ===
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 70 and it is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground {{CX}} combos.<br> Once the gauge is completely depleted, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed.
 
Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
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=== Over Strike ===
=== Over Strike ===
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%.
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds.
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=== Weapon Switching ===
=== Weapon Switching ===
[[File:ECP2.png|thumb]]
[[File:ECP2.png|thumb]]
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching, press 'V' key (default) to switch to the next weapon in a clockwise direction.
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction. When switching weapons in the middle of firing a weapon, 'V' must be held alongside a directional input indicating which weapon you'll switch to.
*Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.  
*{{CL}} Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.  
*Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
*{{CU}} Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
*Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
*{{CR}} Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
*Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers.
*{{CD}} Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers.
During the {{CRoX}} combo, you are able to switch weapons by holding V and tapping the respective arrow key.
During the {{CRoX}} combo, you are able to switch weapons by holding V and tapping the respective arrow key.
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| [[File:RoseNEW.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) || Increased ECP nature regeneration by x%. (Max: -%)
| [[File:RoseNEW.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) || Increased ECP nature regeneration by x%. (Max: -%)
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|}
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== Tips and Details ==
*While having insufficient ECP may prevent you from using '''ECP''' skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain '''Over Strike'''.
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Revision as of 08:45, 10 November 2020

Every character in Elsword has their own unique features that set them apart from other characters.

ECP System

ECP (Energy of Colorless Point) is a system exclusive to Rose. The system interface is displayed below the MP bar.

User Interface

ECP Gauge

The ECP gauge will recover 5 points per second. ECP skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground combos.
Once the gauge is completely depleted, Over Strike will be activated. You can not use ECP skills while Over Strike is active, but Weapon Switching is still allowed.

Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most ECP skills cost exactly 35 ECP. It is possible to activate Over Strike instantly by using any 2 ECP skills in a row, assuming that your gauge is full.

Over Strike

Indication of activating Over Strike/Over Strike being active.

While Over Strike is active, the damage of all combos and Over Strike skills will be boosted by 20% and critical damage will be boosted by 15%. Over Strike will last for 10 seconds.

Weapon Switching

Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction. When switching weapons in the middle of firing a weapon, 'V' must be held alongside a directional input indicating which weapon you'll switch to.

  • Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.
  • Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
  • Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
  • Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers.

During the [Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
combo, you are able to switch weapons by holding V and tapping the respective arrow key.

Weapon Locking

You can lock up to 2 specfic weapons if you dislike using them. Locked weapons will not be switched to if you switch with the 'V' Key. To lock weapons, enter your equipment page ('U' default) and right click the weapon icon that you want to lock. If the combo extension uses the specfic weapon that you have locked, the weapon will only be switch during the combo and changed back to the original weapon you were using.

Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:RoseNEW.png
Increased damage of combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) Increased ECP nature regeneration by x%. (Max: -%)


Tips and Details

  • While having insufficient ECP may prevent you from using ECP skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain Over Strike.


Trivia

  • Attempting to lock the weapon Rose is currently wielding will result in her saying "It's the weapon you are currently using, but...?" in the form of a text box.


Updates

Date Changes
KR NA
12/17/2015 06/01/2016
  • ECP System added.
06/30/2016 07/13/2016
  • Added ability to lock weapons away by left clicking the UI.
11/03/2016 11/23/2016
  • Over Strike skills damage increase during Over Strike Mode decreased to 30%.
  • combos damage increase during Over Strike Mode decreased to 30%.
08/01/2019 08/28/2019
  • Maximum ECP amount changed from 100 to 70.
  • Over Strike skills and combos damage increase during Over Strike Mode decreased to 20%.



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