Nature's Force System: Difference between revisions

From Elwiki
No edit summary
Line 8: Line 8:
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.


=== How to obtain NF (Nature Orbs) ===
=== How to obtain NF ===
 
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.


Line 22: Line 21:
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.

Revision as of 13:53, 11 January 2024

For the Wind Sneaker skill by the same name, see Nature's Force.
Promotional Image for the Nature's Spirit Update released in KR 01/02/2014

Nature's Force

Nature's Force is a system exclusive to elves. Its interface is indicated below Rena's MP bar, and the orbs are indicated in-game as NF.

How to obtain NF

Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using counts as three commands despite dealing up to five hits.

NF can also be obtained by entering Awakening Mode, which will recover five NF. Any excess NF will grant 15 MP each. Entering Awakening Mode with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.

Orbs appear to help Rena

As the bars fill, certain graphical effects will surround Rena:

  • 1 NF: A faint green orb appears.
  • 2 NF: The orb has a green trail.
  • 3 NF: The orb becomes more luminous.
  • 4 NF: A second orb appears. It has the same appearance as the previous stage.
  • 5 NF: A third orb appears. Same appearance.
    • Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
Buff and mana regeneration state

Nature's Force Buff

When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.

Nature's Force extra attack

Nature's Force Damage Boost

When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as . No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's (/) consuming one NF for each of the 3 arrows.

NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.

Skill Type Number of NF Consumed
Tenacity 1
Strength 2
Bravery 3

Currently, the only Special Actives that do not consume NF are Airelinna, Rapid Shot, Gungnir, Ace in the Hole, and Karma.

Feature Information

Bars Explosion Damage  Self BuffNature's ForceSelf BuffNature's Force
Commands Skills Awakened Will: Wind Sneaker
Awakened Will: Grand Archer
Awakened Will: Night Watcher
Critical Chance Critical Damage Elemental Resistance Arrow MP Gain
Increase
Arrow MP Usage
Decrease
Movement Speed
Increase
PvE
1 370% 370% x 1.2 x [Skill NF Usage] 193% +6% +6% +50 5% 10% 4%
2 +12% +12% +100 10% 20% 8%
3 +18% +18% +150 15% 30% 12%
4 +24% +24% +200 20% 40% 16%
5 +30% +30% +250 25% 50% 20%
PvP
1 185% 185% x 1.2 x [Skill NF Usage] 193% +2% +2% +20 5% 10% 4%
2 +4% +4% +40 10% 20% 8%
3 +6% +6% +60 15% 30% 12%
4 +8% +8% +80 20% 40% 16%
5 +10% +10% +100 25% 50% 20%


Specialization (Not available anymore)

Character Specialization A Specialization B
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)


Tips and Details

  • Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
    • The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
    • The damage from Commands and any Awakened Will passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
  • The explosion hits all targets in range and ignores defense and guard. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
    • They can also proc Attributes.
  • All effects are normalized, except from Movement Speed Increase, being multiplicative.
  • The increase in Movement Speed is not written in the tooltip of this system but it is written in the tooltip of the buff.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • In NA, this feature is named Nature's Force, similar to the KR poster. This can easily be confused with Wind Sneaker's Nature's Force.


Gallery

Updates

Date Changes
KR NA PvE PvP
01/02/2014 07/30/2014
  • Nature's Force added.
  • Commands required to gain a nature orb reduced from seven to six.
  • Skills increase your Nature's Spirit command count on activation.
07/23/2015 12/16/2015
  • System revamped.
08/27/2015 -
  • Adjusted damage reduction buff per 1 NF point which was set too high.
02/04/2016 03/16/2016
  • MP recovery effect decreased.
  • Damage Reduction effect removed.
04/21/2016 05/18/2016
  • Commands required to gain a nature orb reduced from six to three.
08/11/2016 09/28/2016
  • Fixed issue where NF consume is affected by Specialization B and Skill Trait.
05/18/2017 05/31/2017
  • Fixed issue where cannot gain NF when awaken during entering the next stage.
11/02/2017 11/15/2017
  • Passive MP Recovery decreased.
08/23/2018 09/06/2018
  • Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.
  • All Speed and Natural MP Recovery Increase per NF removed.
09/20/2018 10/11/2018
  • Movement Speed per NF added.
  • NF is no longer consumed in 3 bead Awakening.
02/21/2019 -
  • Added tooltip to buff for stat increase related effects.
07/02/2020 07/29/2020
  • None
  • Lose all NF when revived.



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}