Nature's Force System

From Elwiki
Revision as of 20:22, 2 January 2014 by Imatake (talk | contribs) (Better Presentation (?))
Warning: This content is not yet released on certain servers, check its availability status.
Every character in Elsword have their own unique features that sets them apart from other characters.


Nature's Spirit

On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Spirit system. Nature's Spirit is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated ingame as NF.





Increasing amount of Nature Orbs


Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After doing 7 hits with either kicks or arrows,1 orb will appear and float around Rena.




New Double Jump


Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from spinning in midair to jumping off a platform made of wind and leaves. Like Elsword and Raven, Rena is also able to air dash, but with a lower distance. Along with the new double jump, Combat Ranger's ^^ZZ is also changed to drag target towards you instead of kicking them into the air.




Nature's Spirit Buff


When Rena can collect 3 or more nature orbs, she will automatically receive a buff which increases her Movement Speed, Natural MP Recovery and Damage Reduction.




Nature's Spirit Damage Boost


When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.


  • At the end of each combo, an orb will explode on the target.
    • Some combos removed the orb detonation after a later patch on the same day.
      • Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
  • The orb deals splash damage and the last hit does not knock down.
  • The splash damage ignores defense. This however does not apply to single hit combos (E.g: ^z).
  • For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how much orbs are need for each skill.





Rena/
Base


Multiple Stinger
: 2 Orbs
File:Back Tumbling Shot.PNG
Back Tumbling Shot
:1 Orb

Rising Falcon
: 1 Orb
File:Assault Kick.PNG
Assault Kick
: 1 Orb
File:Rail Stinger.PNG
Rail Stinger
: 1 Orb
File:Perfect Strom.PNG Perfect Storm
: 2 Orbs
File:Siege.PNG Siege Mode
: 1 Orb
File:Aero Tornado.PNG Aero Tornado
: 3 Orbs

Sniping Ranger/
Grand Archer

File:Shooting Magnum.png Shooting Magnum
: 1 Orb
File:Guide Arrow.png Guide Arrow
: 2 Orbs
File:Entangle.png Entangle
: 1 Orb
File:Crazy Shot.png Crazy Shot
: 3 Orbs
File:Gungnir.png Gungnir
: 3 Orbs
File:Reflect Kick.png Reflective Kick
: 1 Orb
File:CAs2.png Stigma Shot
: 1 Orb
File:Arch shot.png Arc Shot
: 1 Orb
File:Rapid Shot.png Rapid Shot
: 1 Orb
File:SI Aero-Strafe.png Aero-Strafe
: 2 Orbs
File:Wind Blast.png Wind Blast
: 2 Orbs
File:Wind Ward.png Wind Ward
: 2 Orbs
File:GAs1.png Freezing Arrow - Sting
: 1 Orb
Freezing Arrow - Drizzle
: 1 Orb


Combat Ranger/
Wind Sneaker

File:Spinning Kick.png Spinning Kick
: 1 Orb
File:Crecent Kick.png Crescent Kick
: 2 Orbs
File:Low Kick.PNG Low Kick
: 1 Orb
Middle Kick
: 1 Orb
File:TAI-HO-MING.png Dive Kick Bombing
: 3 Orbs
File:Copy of SC 2010 9 17 12 43 54 .PNG Violent Attack
: 3 Orbs
File:Reflect Kick.png Reflective Kick
: 1 Orb
File:WSs2.png Nature Force
: 1 Orb
File:WSs1.png Slide Double Kick
: 1 Orb
File:Assault Impact.png Assault Impact
: 1 Orb
File:Back Kick.png Back Kick
: 1 Orb
High Kick
: 1 Orb
File:SHOCK HO.png Sharp Fall
: 2 Orbs


Trapping Ranger/
Night Watcher

Evoke
: 1 Orb
Fatality
: 2 Orbs
File:Entangle.png Binding Seed
: 1 Orb
Explosion Trap
: 1 Orb
Thorned Vine Trap
: 1 Orb
Briar Trap
: 1 Orb
Call of Ruin
: 3 Orbs
File:Reflect Kick.png Reflective Kick
: 1 Orb
Delayed Fire
: 1 Orb
Trapping Arrow - Buster
: 2 Orbs
Trapping Arrow - Fungus
: 2 Orbs
Furious Engage
: 1 Orb
Gliding Strike
: 2 Orbs
Wrathful Seed
: 1 Orb
Eldrasil`s Rage
: 1 Orb


MP Regeneration

Rena's MP Regeneration

As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it help Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is much slower than Aisha's but can be sped up if you play as a Grand Archer and have the passive Inducing Nature.






Arrows

Rena's Arrow Shot

Like Aisha and Eve, pressing X button allow Rena to fire a magical projectile. This is highly useful as Rena's kicking range is not as large as the other characters' normal attacks.

Rena's arrows can be destroyed if an opponent counters it with a timed physical attack.

If you are using a weapon with a triple fire/poison/ice element, the arrow will change color and appear larger, however her kicks andTrapping Ranger's Erendil have no outline or show of motion when attacking like every other character.




Quick Recovery

Only Rena and Aisha have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as Tumbling.



Gallery



Trivia

  • Although in the poster stats the system as Nature Force, a direct translation of the words indict it to be Nature's Spirit.



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}