Combination: Difference between revisions
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| width="40" | [[Image:LuCielSkill6.png]]<br> | | width="40" | [[Image:LuCielSkill6.png]]<br> | ||
| width="150" | [[Evil Claw]]<br>: | | width="150" | [[Evil Claw]]<br>: 2 CP gained | ||
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'''[[Chiliarch]]/<br>[[Dreadlord]]''' | '''[[Chiliarch]]/<br>[[Dreadlord]]''' | ||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | {| style="border-collapse: collapse;" border="1" cellpadding="1" | ||
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| width="40" | [[Image:LuCielSkill17.png]] | |||
| width="150" | [[Terror Chain]]<br>: 1 CP gained | |||
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| width="40" | [[Image:LuCielSkill16.png]]<br> | | width="40" | [[Image:LuCielSkill16.png]]<br> | ||
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| width="40" | [[Image:Royalguard7.png]]<br> | | width="40" | [[Image:Royalguard7.png]]<br> | ||
| width="150" | [[Demonic Breath]]<br>: | | width="150" | [[Demonic Breath]]<br>: 2 CP gained | ||
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| width="40" | [[Image:Noblesse09.png]]<br> | | width="40" | [[Image:Noblesse09.png]]<br> | ||
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| width="40" | [[Image:LuCielSkill1.png]]<br> | | width="40" | [[Image:LuCielSkill1.png]]<br> | ||
| width="150" | [[Triple Shot]]<br>: 2 | | width="150" | [[Triple Shot]]<br>: 2 CP gained | ||
|- | |||
| width="40" | [[Image:LuCielSkill1.png]]<br> | |||
| width="150" | [[Triple Shot|[Enhanced] Triple Shot]]<br>: 3 CP gained | |||
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| width="40" | [[Image:LuCielSkill5.png]]<br> | | width="40" | [[Image:LuCielSkill5.png]]<br> | ||
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'''[[Chiliarch]]/<br>[[Dreadlord]]''' | '''[[Chiliarch]]/<br>[[Dreadlord]]''' | ||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | {| style="border-collapse: collapse;" border="1" cellpadding="1" | ||
|- | |||
| width="40" | [[Image:LuCielSkill17.png]] | |||
| width="150" | [[Terror Chain]]<br>: 1 CP gained | |||
|- | |- | ||
| width="40" | [[Image:LuCielSkill15.png]]<br> | | width="40" | [[Image:LuCielSkill15.png]]<br> | ||
| width="150" | [[Dark Crescent]]<br>: | | width="150" | [[Dark Crescent]]<br>: 2 CP gained | ||
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| width="40" | [[Image:Dreadlord07.png]] | | width="40" | [[Image:Dreadlord07.png]] | ||
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| width="40" | [[Image:Royalguard2.png]]<br> | | width="40" | [[Image:Royalguard2.png]]<br> | ||
| width="150" | [[Fantasy Impromptu - 1st Movement]]<br>: | | width="150" | [[Fantasy Impromptu - 1st Movement]]<br>: 2 CP gained | ||
|- | |- | ||
| width="40" | [[Image:Noblesse05.png]]<br> | | width="40" | [[Image:Noblesse05.png]]<br> |
Revision as of 15:49, 1 April 2016
Every character in Elsword has their own unique features that sets them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge.
- This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
- The Combination Gauge has room for 10 Combination Points.
- A Combination Point is gained every time the player switches through a normal combo attack.
- The switching attack must connect.
- When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.
- The switching attack must connect.
- Two or more Combination Points are gained every time the player switches through a skill.
- A Combination Point is gained every time the player switches through a normal combo attack.
Switching Skills
Switches to Lu if Ciel is in play and gains Combination Points.
Lu/Ciel/
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Switches to Ciel if Lu is in play and gains Combination Points
Lu/Ciel/
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Combination Skills
Lu/Ciel/
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- Combination skills count as using a special active in completing random missions in dungeons
Updates
- 02/12/2015 KR
- MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
- 02/26/2015 KR
- CP is now only gained if a combo that switches characters successfully hits the target.
- CP gain for MP2 Tier Skills increased from 3 to 4.
- 07/09/2015 KR
- Fixed error where combination point was gained even when skill was canceled.
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