Combination: Difference between revisions
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'''[[Lu/Ciel | '''[[Lu/Ciel|Lu/<br>Ciel]]''' | ||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | {| style="border-collapse: collapse;" border="1" cellpadding="1" | ||
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| width="40" | [[Image:Noblesse11.png]]<br> | | width="40" | [[Image:Noblesse11.png]]<br> | ||
| width="150" | [[Spectral Spear]]<br>: 2 CP gained | | width="150" | [[Spectral Spear]]<br>: 2 CP gained | ||
|} | |||
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'''[[Diabla]]/<br>[[Demonio]]''' | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[Image:DemActive1.png]]<br> | |||
| width="150" | [[Land Crasher]]<br>: 4 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive16.png]]<br> | |||
| width="150" | [[Phantom Rush]]<br>: 1 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive2.png]]<br> | |||
| width="150" | [[Bloodlust]]<br>: 2 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive3.png]]<br> | |||
| width="150" | [[Nightmare]]<br>: 4 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive17.png]]<br> | |||
| width="150" | [[Rapid Impact]]<br>: 1 CP gained | |||
|} | |} | ||
|} | |} | ||
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| valign="top" | | | valign="top" | | ||
'''[[Lu/Ciel | '''[[Lu/Ciel|Lu/<br>Ciel]]''' | ||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | {| style="border-collapse: collapse;" border="1" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[Image:LuCielSkill1.png]]<br> | | width="40" | [[Image:LuCielSkill1.png]]<br> | ||
| width="150" | [[Triple Shot]]<br>: 2 CP gained | | width="150" | [[Triple Shot]]<br>: 2 CP gained | ||
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[Enhanced]<br>: 3 CP gained | |||
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| width="40" | [[Image:LuCielSkill5.png]]<br> | | width="40" | [[Image:LuCielSkill5.png]]<br> | ||
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| width="40" | [[Image:Noblesse05.png]]<br> | | width="40" | [[Image:Noblesse05.png]]<br> | ||
| width="150" | [[Twilight Judgment]]<br>: 4 CP gained | | width="150" | [[Twilight Judgment]]<br>: 4 CP gained | ||
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'''[[Diabla]]/<br>[[Demonio]]''' | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[Image:DemActive16.png]]<br> | |||
| width="150" | [[Phantom Rush]]<br>: 1 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive17.png]]<br> | |||
| width="150" | [[Rapid Impact]]<br>: 1 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive8.png]]<br> | |||
| width="150" | [[Desperado]]<br>: 4 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive9.png]]<br> | |||
| width="150" | [[Sinister Mind]]<br>: 4 CP gained | |||
|- | |||
| width="40" | [[Image:DemActive14.png]]<br> | |||
| width="150" | [[Garden of Haures]]<br>: 2 CP gained | |||
|} | |} | ||
|} | |} | ||
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| width="40" | [[Image:Royalguard4.png]]<br> | | width="40" | [[Image:Royalguard4.png]]<br> | ||
| width="150" | [[Fantasy Impromptu - 2nd Movement]] | | width="150" | [[Fantasy Impromptu - 2nd Movement]] | ||
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| valign="top" | | |||
'''[[Diabla]]/<br>[[Demonio]]''' | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[Image:DemActive3.png]]<br> | |||
| width="150" | [[Nightmare]]<br>: 0~10 CP used | |||
|- | |||
| width="40" | [[Image:DemActive22.png]]<br> | |||
| width="150" | [[Altar of Evil]] | |||
|- | |||
| width="40" | [[Image:DemActive24.png]]<br> | |||
| width="150" | [[Transcendence]] | |||
|} | |} | ||
|} | |} |
Revision as of 07:26, 8 May 2016
Every character in Elsword has their own unique features that sets them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP (1.5 MP in KR)). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge.
- This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
- The Combination Gauge has room for 10 Combination Points.
- A Combination Point is gained every time the player switches through a normal combo attack.
- The switching attack must connect.
- When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.
- The switching attack must connect.
- Two or more Combination Points are gained every time the player switches through a skill.
- A Combination Point is gained every time the player switches through a normal combo attack.
Switching Skills
Switches to Lu if Ciel is in play and gains Combination Points.
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Switches to Ciel if Lu is in play and gains Combination Points
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Combination Skills
Lu/Ciel/
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- Combination skills count as using a special active in completing random missions in dungeons
Specialization
Character | Specialization A | Specialization B |
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Gain X amount of MP depending on combination point gained. (Max: 10 MP per CP) | Increased damage of skills using Combination points by x%. (Max: 40%) |
Updates
- 02/12/2015 KR
- MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
- 02/26/2015 KR
- CP is now only gained if a combo that switches characters successfully hits the target.
- CP gain for MP2 Tier Skills increased from 3 to 4.
- 07/09/2015 KR
- Fixed error where combination point was gained even when skill was canceled.
- 04/21/2016 KR
- Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
- Passive MP gain on standby character decreased.
- V switching changed from invincibility to super armor.
- Shares cooldown if use any switching combo/skill besides V button.
Class Mechanics and Abilities
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