Freiturnier: Difference between revisions
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| [[Iron Paladin]] || [[File:ArtilleryNovaR.png|27px]] [[Artillery Nova]] || 6 | | [[Iron Paladin]] || [[File:ArtilleryNovaR.png|27px]] [[Artillery Nova]] || 6 | ||
|- | |- | ||
| [[Iron Paladin]] || [[File:LD_-_Earthquake.png|27px]] [[Land Demolisher - Earthquake]] ([[Land Demolisher - Earthquake/ | | [[Iron Paladin]] || [[File:LD_-_Earthquake.png|27px]] [[Land Demolisher - Earthquake]] ([[Land Demolisher - Earthquake/Mod|Mod]]) || 3 | ||
|- | |- | ||
| [[Iron Paladin]] || [[File:SI_GUARD.png|27px]] [[Guard]] || 0~1 | | [[Iron Paladin]] || [[File:SI_GUARD.png|27px]] [[Guard]] || 0~1 | ||
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| [[Shooting Guardian]] || [[File:DeadlyShot(New).png|27px]] [[Deadly Shot]] || - || 3 | | [[Shooting Guardian]] || [[File:DeadlyShot(New).png|27px]] [[Deadly Shot]] || - || 3 | ||
|- | |- | ||
| [[Shooting Guardian]] || [[File:AS_Quantum_Ballista.png|27px]] [[Artillery Strike - Quantum Ballista]] ([[Artillery Strike - Quantum Ballista/ | | [[Shooting Guardian]] || [[File:AS_Quantum_Ballista.png|27px]] [[Artillery Strike - Quantum Ballista]] ([[Artillery Strike - Quantum Ballista/Mod|Mod]]) || - || 6 | ||
|- | |- | ||
| [[Deadly Chaser]] || [[File:SI_SHOOTINGSTAR.png|27px]] [[Shooting Star]] ([[Shooting Star/ | | [[Deadly Chaser]] || [[File:SI_SHOOTINGSTAR.png|27px]] [[Shooting Star]] ([[Shooting Star/Mod|Mod]]) || - || 3 | ||
|- | |- | ||
| [[Deadly Chaser]] || [[File:RumbleShot(New).png|27px]] [[Rumble Shot]] || - || 6 | | [[Deadly Chaser]] || [[File:RumbleShot(New).png|27px]] [[Rumble Shot]] || - || 6 | ||
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| [[Shelling Guardian]] || [[File:ChaosCannon.png|27px]] [[Chaos Cannon]] || - || 1~5 | | [[Shelling Guardian]] || [[File:ChaosCannon.png|27px]] [[Chaos Cannon]] || - || 1~5 | ||
|- | |- | ||
| [[Tactical Trooper]] || [[File:CarpetBombing.png|27px]] [[Carpet Bombing]] ([[Carpet Bombing/ | | [[Tactical Trooper]] || [[File:CarpetBombing.png|27px]] [[Carpet Bombing]] ([[Carpet Bombing/Mod|Mod]]) || - || 0~6 | ||
|- | |- | ||
| [[Tactical Trooper]] || [[File:TactField.png|27px]] [[Tactical Field]] ([[Tactical Field/ | | [[Tactical Trooper]] || [[File:TactField.png|27px]] [[Tactical Field]] ([[Tactical Field/Mod|Mod]]) || 6 || - | ||
|- | |- | ||
| [[Tactical Trooper]] || [[File:SI_ASTRIKE.png|27px]] [[Artillery Strike - Missile Shower]] || - || 6 | | [[Tactical Trooper]] || [[File:SI_ASTRIKE.png|27px]] [[Artillery Strike - Missile Shower]] || - || 6 | ||
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| [[Tactical Trooper#Transcendence_2|Transcendent Tactical Trooper]] || [[File:TTTrans2.png|27px]] [[Fatal Cannon]] || - || <font color="ff4444">1</font> | | [[Tactical Trooper#Transcendence_2|Transcendent Tactical Trooper]] || [[File:TTTrans2.png|27px]] [[Fatal Cannon]] || - || <font color="ff4444">1</font> | ||
|- | |- | ||
| [[Centurion]] || {{Force|IDetonation.png|size=2}} [[Impact Detonation/ | | [[Centurion]] || {{Force|IDetonation.png|size=2}} [[Impact Detonation/Mod|[Mod] Impact Detonation]] || - || 1~3 | ||
|} | |} | ||
|} | |} |
Latest revision as of 03:17, 19 December 2024
Freiturnier
A special system for Chung which utilize the usage of cannonballs to aid him in combat.
Ammunition/Cannonballs
Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot use only one. Many of Chung's attacks use ammo too.
To reload your ammo, stand still. This reload animation is affected by Action Speed. You can also reload by using certain skills or combos, such as ().
Each job path has Passives that will aid you with Cannonball management:
- Iron Paladin's Awakened Will allows you to use , and Heavy Stance's Counter without needing Cannonballs.
- Shooting Guardian's Remodel Magazine increases the max ammo to 12 and grants a chance to load an additional Cannonball when reloading.
- Deadly Chaser's Gas Piston System will grant a chance to restock a Cannonball when consuming ammo.
- Shelling Guardian's Reload Mastery will grant chances to load an additional Cannonball when reloading and to load a Cannonball when attacked.
After the 2015 Character Revamp, using Awakening with any number of beads will completely refill all of Chung's cannonballs upon activation.
Berserk Mode
Chung's third awakening bead starts off being covered in chains. This is purely visual and does not prevent you from gaining it like any other awakening bead. It changes appearance once obtained.
With 3 stacks of Awakening, Berserk Mode is activated and Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The base benefits of Berserk Mode are:
- The standard 20% damage increase from Awakening Mode.
- Infinite cannonball supply ( Tactical Trooper's red cannonballs are unaffected).
Furthermore, each job path has Passives that enhance Awakening Mode and Berserk Mode:
- Comet Crusader's Berserker's Strength increases Physical Damage and Max HP based on the number of beads used to Awaken. (Berserk Mode giving the highest Stat Boost output).
- Deadly Chaser's Tussle Technique grants a chance to enter Berserk Mode when Awakening with 1 or 2 Beads.
- Deadly Chaser's Intense Showtime reduces the MP cost and Cooldown of Skills while in Berserk Mode.
- Fatal Phantom's Phantom Shooter makes Cannonball commands to inflict [Chaser's Mark],
Hitting foes with this Debuff using Cannonball Skills will grant you [Prepared Chaser] Buff,
Increasing both Awakening Charge rate and the chance to enter Berserk Mode when Awakening with 1 or 2 Beads.- Fatal Phantom's Death Wish will increase Magical Damage while in Berserk Mode and also,
If HP is under 60%, any Awakening is guaranteed to activate Berserk Mode.
- Fatal Phantom's Death Wish will increase Magical Damage while in Berserk Mode and also,
- Fatal Phantom's Phantom Shooter makes Cannonball commands to inflict [Chaser's Mark],
- Deadly Chaser's Intense Showtime reduces the MP cost and Cooldown of Skills while in Berserk Mode.
- Tactical Trooper's Reaction Gloves increases Damage Reduction based on the number of beads used to Awaken.
(Berserk Mode giving the highest Reduction output).
Sanctification Mode
Exclusive to the Cor Guardian path, Chung's Awakening System is changed to only have a single Awakening Bead, which can be used to activate Sanctification Mode upon Awakening. Aside from this, there is no functional difference between Sanctification Mode and Berserk Mode.
List of Cannonball Related Skills
- Numbers in red indicated Enhanced Cannonballs.
List of Cannonball Related Commands
Chung | Comet Crusader | Fatal Phantom | Centurion | ||||
---|---|---|---|---|---|---|---|
ZZZX | Use 1~6 Cannonballs | ^vZZ | Use 1 Cannonball | XZZ | Use 1 Cannonball | X | Reload 1 Cannonball |
ZZvZ | Reload 1 Cannonball | >>^ZX | Use 1~7 Cannonballs | XX | Use 1 Cannonball | ||
XX | Reload 1 Cannonball | >>XXX | Use 1 Cannonball | >>ZZ | Reload 1 Cannonball | ||
XXX | Use 1 Cannonball | ZZXXX | Use 1 Cannonball | >>ZZX | Use 1 Cannonball | ||
XXZX | Use 1~6 Cannonballs | ZZXX | Reload 1 Cannonball | ||||
>>X | Use 1 Cannonball | >>XX | Reload and Use 1 Cannonball | ||||
>>^X | Use 1 Cannonball | >>^XX | Use 1 Cannonball | ||||
Heavy Stance X | Use 1 Cannonball | >>XZ | Use 1 Cannonball | ||||
Recovery X | Use 1 Cannonball |
Heavy Stance
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the combo), he switches to a guarding stance which gives 20% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts Power Stun.
- While in Heavy Stance, Chung is immune to Stun and Flattening.
While guarding, Chung can counterattack.
- Press to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
- Press to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Action Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the attack is used instead.
Heavy Tanking
While Countering, is possible for Chung to reset his Heavy Stance hit count, allowing him to withstand a theorically infinite number of hits.
To perform this, perform any counter or use a Skill right as Chung is struck by an attack, this will interrupt Chung's action and refresh his Heavy Stance.
- This is easier done with Counter or Skills, furthermore, attacks that hit extremely fast are the easiest to continually tank, provided the player has a quick finger.
- Comparatively, Counter is the hardest since it provides Invulnerability, which will ruin the sequence if used frames out of tempo, however, the Cannon Burst will occur everytime Chung resets Heavy Stance, potentially inflicting huge damage agaisnt nearby Super Armored enemies.
Some job paths have Passives that will enhance Heavy Stance:
- Iron Paladin's Veteran Technique gives a chance to not knock down with the Counter.
- Iron Paladin's Awakened Will increases Awakening Charge and Mana gain when attacked during Heavy Stance.
- Tactical Trooper's Cannoneer's Perseverance changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter Siege Shelling.
Non-flinch attacks don't contribute to Heavy Stance's hit threshold, but their damage will still be lowered nonetheless.
Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.
Evasive Counter
When Chung gets knocked down, if you have at least one cannonball, press to shoot the floor and flinches foes, if no Cannonballs are avaible, counter is used. If Chung falls on his back, he'll use the shot to recoil back to his feet, marginally behind his spot pre-Knocked Down.
If Chung falls on his front, he'll use the shot to recoil front far away ahead from his Knock Down spot, passes through objects and enemies.
Both variants deal 430% Magical Damage.
Specialization (Not available anymore)
Character | Specialization A | Specialization B |
---|---|---|
MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) | x% chance of not using cannonball (Max: 40%) |
Tips and Details
- Strangely, Chung's combo Heavy Stance's can withstand hits by behind, whereas Iron Paladin's Guard Heavy Stance cannot.
- Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.
- Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded a cannonball. This also works for his idle-reload.
- If Chung activates a Special Active when he's attacked while guarding with Heavy Stance, the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.
- Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.
Gallery
-
Unused Berserk Mode buff icon.
Trivia
- Oddly, "Freiturnier" is German for "free tournament."
- When awakened, Chung shouts special actives' names instead of calmly stating them.
- Chung was the first character to have a special character system. Systems for characters before him, such as Way of the Sword for Elsword, were added later.
- Chung's Magical class paths both grant him a secondary gauge for his Cannonballs, with the Shooting Guardian path doubling his standard Cannonballs and the Shelling Guardian path granting him red Enhanced Cannonballs. His physical paths, however, do not grant this additional gauge and only ever use the six standard Cannonballs from his base job.
- There is actually a slight gap between this second gauge and the MP Gauge. This is likely a mistake caused by the second gauge being level with the first one and the slant of the gauges.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
12/23/2010 | 06/27/2012 |
| |
04/21/2016 | 05/18/2016 |
| |
10/13/2016 | 11/23/2016 |
| |
08/23/2018 | 09/06/2018 |
| |
08/27/2020 | 09/23/2020 |
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