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{{DISPLAYTITLE:Características de Lu/Ciel}}
{{Languages|Combination}}
{{Languages|Combination}}
Every character in Elsword has their own unique features that sets them apart from other characters.


== Combinação ==
== Combination ==
Sendo um personagem duo, Lu e Ciel não compartilham mana e também tem um sistema especial conhecido como '' 'Combinação' ''.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
*O personagem que não está ativo vai recuperar rapidamente 6 MP por segundo (3 MP em PvP). A quantidade de mana outro personagem pode ser visto na terceira linha azul do personagem.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
[[Image:cielbar.png]]
[[Image:cielbar.png]]
*Para compensar isso, as habilidade de Lu/Ciel tem danos baixos. Isto é para encorajar os jogadores a trocar sempre entre os dois, a fim de maximizar os danos.
*To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.


==Indicador de combinação==
==Combination Gauge==
[[Image:Comboguage.png|thumb|200px|Inactive form.]]
[[Image:Comboguage.png|thumb|200px|Inactive form.]]
[[Image:Activatecomboguage.png|thumb|200px|Active form.]]
[[Image:Activatecomboguage.png|thumb|200px|Active form.]]
*Lu e Ciel tem um quarto recurso conhecido como o '''medidor de combinação'''.
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
**Este recurso é utilizado exclusivamente para '''Skills de combinação''' como "Alma Infest". Habilidades de combinação '''não tem custo de mana''', mas só pode ser usado quando o medidor estiver '''brilhando'''.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready.
*O indicador tem 10 espaços, indicando cada '''troca''' que vocês faz entre eles.
*The '''Combination Gauge''' has room for 10 '''Combination Points'''.  
**Para ganhar os pontos do indicador, o jogador deve fazer o combo até trocar para o outro personagem.
**A '''Combination Point''' is gained every time the player switches through a normal combo attack.  
*Ao mudar através de um Combo, o último hit antes de mudar para a Lu ou Ciel deve acertar uma pessoa ou monstro, caso contrário, você não vai ganhar nenhum Pontos de combinação.
***The switching attack must connect.
**Dois ou mais pontos de combinação são ganhos a cada vez que o jogador muda através de uma habilidade.
****When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any '''Combination Points''' through switching.
**Two or more '''Combination Points''' are gained every time the player switches through a skill.
<br>
 
== Switching Skills ==
'''Switches to Lu if Ciel is in play and gains Combination Points.'''<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
| valign="top" |
'''[[Lu/Ciel|Lu/<br>Ciel]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:LuCielSkill2.png]]<br>
| width="150" | [[Stomp]]<br>: 2 CP gained
|-
| width="40" | [[Image:LuCielSkill6.png]]<br>
| width="150" | [[Evil Claw]]<br>: 2 CP gained
|}
 
| valign="top" |
'''[[Chiliarch]]/<br>[[Dreadlord]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:LuCielSkill17.png]]
| width="150" | [[Terror Chain]]<br>: 1 CP gained
|-
| width="40" | [[Image:LuCielSkill16.png]]<br>
| width="150" | [[Ruinous Impact]]<br>: 4 CP gained
|-
| width="40" | [[Image:LuCielSkill13.png]]<br>
| width="150" | [[Dead Hands]]<br>: 2 CP gained
|-
| width="40" | [[Image:LuCielSkill19.png]]<br>
| width="150" | [[Power of Oriax]]<br>: 2 CP gained
|-
| width="40" | [[Image:Dreadlord08.png]]
| width="150" | [[Summon Darkness]]<br>: 4 CP gained
|-
| width="40" | [[Image:DLTrans3.png]]
| width="150" | [[Dead Cross]]<br>: 4 CP gained
|}
 
| valign="top" |
'''[[Royal Guard]]/<br>[[Noblesse]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:Royalguard7.png]]<br>
| width="150" | [[Demonic Breath]]<br>: 2 CP gained
|-
| width="40" | [[Image:Noblesse09.png]]<br>
| width="150" | [[Shadow Bolt]]<br>: 4 CP gained
|-
| width="40" | [[Image:Noblesse12.png]]<br>
| width="150" | [[Swift Smash]]<br>: 1 CP gained
|-
| width="40" | [[Image:Noblesse11.png]]<br>
| width="150" | [[Spectral Spear]]<br>: 2 CP gained
|-
| width="40" | [[Image:NBTrans1.png]]
| width="150" | [[Soul Entrapment]]<br>: 2 CP gained
|}
 
| valign="top" |
'''[[Diabla]]/<br>[[Demonio]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:DemActive1.png]]<br>
| width="150" | [[Land Crusher]]<br>: 4 CP gained
|-
| width="40" | [[File:DemActive16.png]]<br>
| width="150" | [[Phantom Rush]]<br>: 1 CP gained
|-
| width="40" | [[Image:DemActive2.png]]<br>
| width="150" | [[Bloodlust]]<br>: 2 CP gained
|-
| width="40" | [[Image:DemActive3.png]]<br>
| width="150" | [[Nightmare]]<br>: 4 CP gained
|-
| width="40" | [[Image:DemActive17.png]]<br>
| width="150" | [[Rapid Impact]]<br>: 1 CP gained
|-
| width="40" | [[Image:DemTrans3.png]]
| width="150" | [[Demonic Rush]]<br>: 4 CP gained
|}
|}
<br>
'''Switches to Ciel if Lu is in play and gains Combination Points'''<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
| valign="top" |
'''[[Lu/Ciel|Lu/<br>Ciel]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:LuCielSkill1.png]]<br>
| width="150" | [[Triple Shot]]<br>: 2 CP gained
----
[Enhanced]<br>: 3 CP gained
|-
| width="40" | [[Image:LuCielSkill5.png]]<br>
| width="150" | [[Flick Shot]]<br>: 4 CP gained
|}
 
| valign="top" |
'''[[Chiliarch]]/<br>[[Dreadlord]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:LuCielSkill17.png]]
| width="150" | [[Terror Chain]]<br>: 1 CP gained
|-
| width="40" | [[Image:LuCielSkill15.png]]<br>
| width="150" | [[Dark Crescent]]<br>: 2 CP gained
|-
| width="40" | [[Image:Dreadlord07.png]]
| width="150" | [[Supreme Punishment]]<br>: 4 CP gained
|-
| width="40" | [[Image:Dreadlord10.png]]
| width="150" | [[Phantom Blade]]<br>: 2 CP gained
|-
| width="40" | [[Image:Dreadlord12.png]]
| width="150" | Awakened:<br>[[Dancing Blade]]<br>: 2 CP gained
|-
| width="40" | [[Image:DLTrans1.png]]
| width="150" | [[Fear Tomorrow]]<br>: 4 CP gained
|}
 
| valign="top" |
'''[[Royal Guard]]/<br>[[Noblesse]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:Royalguard1.png]]<br>
| width="150" | [[Death Sentence of Marbas]]<br>: 1 CP gained
|-
| width="40" | [[Image:Royalguard5.png]]<br>
| width="150" | [[Soul Extortion]]<br>: 2 CP gained
|-
| width="40" | [[Image:Royalguard2.png]]<br>
| width="150" | [[Fantasy Impromptu - 1st Movement]]<br>: 2 CP gained
|-
| width="40" | [[Image:Noblesse05.png]]<br>
| width="150" | [[Twilight Judgment]]<br>: 4 CP gained
|-
| width="40" | [[Image:NBTrans3.png]]
| width="150" | [[Magdonic Cannon]]<br>: 4 CP gained
|}
 
| valign="top" |
'''[[Diabla]]/<br>[[Demonio]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:DemActive16.png]]<br>
| width="150" | [[Phantom Rush]]<br>: 1 CP gained
|-
| width="40" | [[Image:DemActive17.png]]<br>
| width="150" | [[Rapid Impact]]<br>: 1 CP gained
|-
| width="40" | [[Image:DemActive8.png]]<br>
| width="150" | [[Desperado]]<br>: 4 CP gained
|-
| width="40" | [[Image:DemActive9.png]]<br>
| width="150" | [[Sinister Mind]]<br>: 4 CP gained
|-
| width="40" | [[Image:DemActive14.png]]<br>
| width="150" | [[Garden of Haures]]<br>: 2 CP gained
|-
| width="40" | [[Image:DemTrans1.png]]
| width="150" | [[Abyss Sniper]]<br>: 2 CP gained
|}
|}
<br>
 
== Combination Skills ==
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
| valign="top" |
'''[[Lu/Ciel|Lu/<br>Ciel]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:LuCielSkill9.png]]<br>
| width="150" | [[Nether Shredder]]
|-
| width="40" | [[Image:LuCielSkill8.png]]<br>
| width="150" | [[Soul Infest]]
|}
| valign="top" |
'''[[Chiliarch]]/<br>[[Dreadlord]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:LuCielSkill20.png]]<br>
| width="150" | [[Apollyon]]
|-
| width="40" | [[Image:LuCielSkill21.png]]<br>
| width="150" | [[Oblivion]]
|-
| width="40" | [[Image:DLTrans6.png]]<br>
| width="150" | [[Demonic Cannon]]
|}
| valign="top" |
'''[[Royal Guard]]/<br>[[Noblesse]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:Royalguard6.png]]<br>
| width="150" | [[Eschaton]]
|-
| width="40" | [[Image:Royalguard4.png]]<br>
| width="150" | [[Fantasy Impromptu - 2nd Movement]]
|-
| width="40" | [[Image:NBTrans6.png]]<br>
| width="150" | [[Rain of Chaos]]
|}
 
| valign="top" |
'''[[Diabla]]/<br>[[Demonio]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:DemActive22.png]]<br>
| width="150" | [[Altar of Evil]]
|-
| width="40" | [[Image:DemActive24.png]]<br>
| width="150" | [[Transcendence (Demonio)|Transcendence]]
|-
| width="40" | [[Image:DemTrans6.png]]<br>
| width="150" | [[Abyss Extinction]]
|}
|}
 
*Combination skills count as using a special active in completing random missions in dungeons
<br>
 
== Specialization ==
 
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
|-
| [[File:LuCielNEW.png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination point gained.  (Max: 5 MP per CP) || Increased damage of skills using Combination points by x%. (Max: 40%)
|}
<br>
 
== Updates ==
*02/12/2015 KR
**MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
*02/26/2015 KR
**CP is now only gained if a combo that switches characters successfully hits the target.
**CP gain for MP2 Tier Skills increased from 3 to 4.
*07/09/2015 KR
**Fixed error where combination point was gained even when skill was canceled.
*04/21/2016 (KR) / 05/18/2016 (NA)
**Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
**Passive MP gain on standby character decreased.
**'''V''' switching changed from invincibility to super armor.
**Shares cooldown if use any switching combo/skill besides '''V''' button.
*06/30/2016 KR
**'''V''' switching cooldown when switching from a non '''V''' key attack decreased.
*03/30/2017 (KR) / 04/12/2017 (NA)
**Specialization A max MP decreased from 10 MP to 5 MP.
**Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
*04/27/2017 KR
**Skill CP gained only on successful hit.
<br>
 
{{SpecialAbilities}}
{{Guides}}

Revision as of 08:04, 4 June 2017

Every character in Elsword has their own unique features that sets them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Inactive form.
Active form.
  • Lu and Ciel have a fourth resource known as the Combination Gauge.
    • This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
  • The Combination Gauge has room for 10 Combination Points.
    • A Combination Point is gained every time the player switches through a normal combo attack.
      • The switching attack must connect.
        • When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.
    • Two or more Combination Points are gained every time the player switches through a skill.


Switching Skills

Switches to Lu if Ciel is in play and gains Combination Points.

Lu/
Ciel


Stomp
: 2 CP gained

Evil Claw
: 2 CP gained

Chiliarch/
Dreadlord

Terror Chain
: 1 CP gained

Ruinous Impact
: 4 CP gained

Dead Hands
: 2 CP gained

Power of Oriax
: 2 CP gained
Summon Darkness
: 4 CP gained
Dead Cross
: 4 CP gained

Royal Guard/
Noblesse


Demonic Breath
: 2 CP gained

Shadow Bolt
: 4 CP gained

Swift Smash
: 1 CP gained

Spectral Spear
: 2 CP gained
Soul Entrapment
: 2 CP gained

Diabla/
Demonio


Land Crusher
: 4 CP gained

Phantom Rush
: 1 CP gained

Bloodlust
: 2 CP gained

Nightmare
: 4 CP gained

Rapid Impact
: 1 CP gained
Demonic Rush
: 4 CP gained


Switches to Ciel if Lu is in play and gains Combination Points

Lu/
Ciel


Triple Shot
: 2 CP gained

[Enhanced]
: 3 CP gained


Flick Shot
: 4 CP gained

Chiliarch/
Dreadlord

Terror Chain
: 1 CP gained

Dark Crescent
: 2 CP gained
Supreme Punishment
: 4 CP gained
Phantom Blade
: 2 CP gained
Awakened:
Dancing Blade
: 2 CP gained
Fear Tomorrow
: 4 CP gained

Royal Guard/
Noblesse


Death Sentence of Marbas
: 1 CP gained

Soul Extortion
: 2 CP gained

Fantasy Impromptu - 1st Movement
: 2 CP gained

Twilight Judgment
: 4 CP gained
Magdonic Cannon
: 4 CP gained

Diabla/
Demonio


Phantom Rush
: 1 CP gained

Rapid Impact
: 1 CP gained

Desperado
: 4 CP gained

Sinister Mind
: 4 CP gained

Garden of Haures
: 2 CP gained
Abyss Sniper
: 2 CP gained


Combination Skills

Lu/
Ciel


Nether Shredder

Soul Infest

Chiliarch/
Dreadlord


Apollyon

Oblivion

Demonic Cannon

Royal Guard/
Noblesse


Eschaton

Fantasy Impromptu - 2nd Movement

Rain of Chaos

Diabla/
Demonio


Altar of Evil

Transcendence

Abyss Extinction
  • Combination skills count as using a special active in completing random missions in dungeons


Specialization

Character  Specialization A  Specialization B
File:LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Updates

  • 02/12/2015 KR
    • MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
  • 02/26/2015 KR
    • CP is now only gained if a combo that switches characters successfully hits the target.
    • CP gain for MP2 Tier Skills increased from 3 to 4.
  • 07/09/2015 KR
    • Fixed error where combination point was gained even when skill was canceled.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
    • Passive MP gain on standby character decreased.
    • V switching changed from invincibility to super armor.
    • Shares cooldown if use any switching combo/skill besides V button.
  • 06/30/2016 KR
    • V switching cooldown when switching from a non V key attack decreased.
  • 03/30/2017 (KR) / 04/12/2017 (NA)
    • Specialization A max MP decreased from 10 MP to 5 MP.
    • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
  • 04/27/2017 KR
    • Skill CP gained only on successful hit.



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