Combination: Difference between revisions
From Elwiki
m (Text replacement - " (Force)" to "/ModA") |
|||
Line 52: | Line 52: | ||
|- | |- | ||
| width="40" | [[Image:Dreadlord08.png]] | | width="40" | [[Image:Dreadlord08.png]] | ||
| width="150" | [[Summon Darkness]] ([[Summon Darkness | | width="150" | [[Summon Darkness]] ([[Summon Darkness/ModA|Force]])<br>: 4 CP gained | ||
|- | |- | ||
| width="40" | [[Image:DLTrans3.png]] | | width="40" | [[Image:DLTrans3.png]] | ||
| width="150" | [[Dead Cross]] ([[Dead Cross | | width="150" | [[Dead Cross]] ([[Dead Cross/ModA|Force]])<br>: 4 CP gained | ||
|} | |} | ||
Line 63: | Line 63: | ||
|- | |- | ||
| width="40" | [[Image:Royalguard7.png]]<br> | | width="40" | [[Image:Royalguard7.png]]<br> | ||
| width="150" | [[Demonic Breath]] ([[Demonic Breath | | width="150" | [[Demonic Breath]] ([[Demonic Breath/ModA|Force]])<br>: 2 CP gained | ||
|- | |- | ||
| width="40" | [[Image:Noblesse09.png]]<br> | | width="40" | [[Image:Noblesse09.png]]<br> | ||
| width="150" | [[Shadow Bolt]] ([[Shadow Bolt | | width="150" | [[Shadow Bolt]] ([[Shadow Bolt/ModA|Force]])<br>: 4 CP gained | ||
|- | |- | ||
| width="40" | [[Image:Noblesse12.png]]<br> | | width="40" | [[Image:Noblesse12.png]]<br> | ||
| width="150" | [[Swift Smash]] ([[Swift Smash | | width="150" | [[Swift Smash]] ([[Swift Smash/ModA|Force]])<br>: 1 CP gained | ||
|- | |- | ||
| width="40" | [[Image:Noblesse11.png]]<br> | | width="40" | [[Image:Noblesse11.png]]<br> | ||
Line 83: | Line 83: | ||
|- | |- | ||
| width="40" | [[Image:DemActive1.png]]<br> | | width="40" | [[Image:DemActive1.png]]<br> | ||
| width="150" | [[Land Crusher]] ([[Land Crusher | | width="150" | [[Land Crusher]] ([[Land Crusher/ModA|Force]])<br>: 4 CP gained | ||
|- | |- | ||
| width="40" | [[File:DemActive16.png]]<br> | | width="40" | [[File:DemActive16.png]]<br> | ||
Line 89: | Line 89: | ||
|- | |- | ||
| width="40" | [[Image:DemActive2.png]]<br> | | width="40" | [[Image:DemActive2.png]]<br> | ||
| width="150" | [[Bloodlust]] ([[Bloodlust | | width="150" | [[Bloodlust]] ([[Bloodlust/ModA|Force]])<br>: 2 CP gained | ||
|- | |- | ||
| width="40" | [[Image:DemActive3.png]]<br> | | width="40" | [[Image:DemActive3.png]]<br> | ||
Line 98: | Line 98: | ||
|- | |- | ||
| width="40" | [[Image:DemTrans3.png]] | | width="40" | [[Image:DemTrans3.png]] | ||
| width="150" | [[Demonic Rush]] ([[Demonic Rush | | width="150" | [[Demonic Rush]] ([[Demonic Rush/ModA|Force]])<br>: 4 CP gained | ||
|} | |} | ||
|} | |} | ||
Line 126: | Line 126: | ||
|- | |- | ||
| width="40" | [[Image:LuCielSkill15.png]]<br> | | width="40" | [[Image:LuCielSkill15.png]]<br> | ||
| width="150" | [[Dark Crescent]] ([[Dark Crescent | | width="150" | [[Dark Crescent]] ([[Dark Crescent/ModA|Force]])<br>: 2 CP gained | ||
|- | |- | ||
| width="40" | [[Image:Dreadlord07.png]] | | width="40" | [[Image:Dreadlord07.png]] | ||
| width="150" | [[Supreme Punishment]] ([[Supreme Punishment | | width="150" | [[Supreme Punishment]] ([[Supreme Punishment/ModA|Force]])<br>: 4 CP gained | ||
|- | |- | ||
| width="40" | [[Image:Dreadlord10.png]] | | width="40" | [[Image:Dreadlord10.png]] | ||
Line 135: | Line 135: | ||
|- | |- | ||
| width="40" | [[Image:DLTrans1.png]] | | width="40" | [[Image:DLTrans1.png]] | ||
| width="150" | [[Fear Tomorrow]] ([[Fear Tomorrow | | width="150" | [[Fear Tomorrow]] ([[Fear Tomorrow/ModA|Force]])<br>: 4 CP gained | ||
|} | |} | ||
Line 152: | Line 152: | ||
|- | |- | ||
| width="40" | [[Image:Noblesse05.png]]<br> | | width="40" | [[Image:Noblesse05.png]]<br> | ||
| width="150" | [[Twilight Judgment]] ([[Twilight Judgment | | width="150" | [[Twilight Judgment]] ([[Twilight Judgment/ModA|Force]])<br>: 4 CP gained | ||
|- | |- | ||
| width="40" | [[Image:NBTrans3.png]] | | width="40" | [[Image:NBTrans3.png]] | ||
| width="150" | [[Magdonic Cannon]] ([[Magdonic Cannon | | width="150" | [[Magdonic Cannon]] ([[Magdonic Cannon/ModA|Force]])<br>: 4 CP gained | ||
|} | |} | ||
Line 169: | Line 169: | ||
|- | |- | ||
| width="40" | [[Image:DemActive8.png]]<br> | | width="40" | [[Image:DemActive8.png]]<br> | ||
| width="150" | [[Desperado]] ([[Desperado | | width="150" | [[Desperado]] ([[Desperado/ModA|Force]])<br>: 4 CP gained | ||
|- | |- | ||
| width="40" | [[Image:DemActive9.png]]<br> | | width="40" | [[Image:DemActive9.png]]<br> | ||
Line 175: | Line 175: | ||
|- | |- | ||
| width="40" | [[Image:DemActive14.png]]<br> | | width="40" | [[Image:DemActive14.png]]<br> | ||
| width="150" | [[Garden of Haures]] ([[Garden of Haures | | width="150" | [[Garden of Haures]] ([[Garden of Haures/ModA|Force]])<br>: 2 CP gained | ||
|- | |- | ||
| width="40" | [[Image:DemTrans1.png]] | | width="40" | [[Image:DemTrans1.png]] | ||
Line 204: | Line 204: | ||
|- | |- | ||
| width="40" | [[Image:LuCielSkill21.png]]<br> | | width="40" | [[Image:LuCielSkill21.png]]<br> | ||
| width="150" | [[Oblivion]] ([[Oblivion | | width="150" | [[Oblivion]] ([[Oblivion/ModA|Force]]) | ||
|- | |- | ||
| width="40" | [[Image:DLTrans6.png]]<br> | | width="40" | [[Image:DLTrans6.png]]<br> | ||
Line 214: | Line 214: | ||
|- | |- | ||
| width="40" | [[Image:Royalguard6.png]]<br> | | width="40" | [[Image:Royalguard6.png]]<br> | ||
| width="150" | [[Eschaton]] ([[Eschaton | | width="150" | [[Eschaton]] ([[Eschaton/ModA|Force]]) | ||
|- | |- | ||
| width="40" | [[Image:Royalguard4.png]]<br> | | width="40" | [[Image:Royalguard4.png]]<br> | ||
Line 228: | Line 228: | ||
|- | |- | ||
| width="40" | [[Image:DemActive22.png]]<br> | | width="40" | [[Image:DemActive22.png]]<br> | ||
| width="150" | [[Altar of Evil]] ([[Altar of Evil | | width="150" | [[Altar of Evil]] ([[Altar of Evil/ModA|Force]]) | ||
|- | |- | ||
| width="40" | [[Image:DemActive24.png]]<br> | | width="40" | [[Image:DemActive24.png]]<br> |
Revision as of 12:00, 16 December 2018
Every character in Elsword has their own unique features that set them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge.
- This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
- The Combination Gauge has room for 10 Combination Points.
- A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
- Two or more Combination Points are gained when switching with a Special Active skill.
- The switching attack/skill must connect.
- When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.
- Two or more Combination Points are gained when switching with a Special Active skill.
- A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
Switching Skills
Switches to Lu if Ciel is in play and gains Combination Points.
|
Chiliarch/
|
|
|
Switches to Ciel if Lu is in play and gains Combination Points
|
Chiliarch/
|
|
|
Combination Skills
- Combination skills count as using a special active in completing random missions in dungeons
Specialization (Not available anymore)
Character | Specialization A | Specialization B |
---|---|---|
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) | Increased damage of skills using Combination points by x%. (Max: 40%) |
Updates
- 02/12/2015 KR
- MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
- 02/26/2015 KR
- CP is now only gained if a combo that switches characters successfully hits the target.
- CP gain for MP2 Tier Skills increased from 3 to 4.
- 07/09/2015 KR
- Fixed error where combination point was gained even when skill was canceled.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
- Passive MP gain on standby character decreased.
- V switching changed from invincibility to super armor.
- Shares cooldown if use any switching combo/skill besides V button.
- 06/30/2016 KR
- V switching cooldown when switching from a non V key attack decreased.
- 03/30/2017 (KR) / 04/12/2017 (NA)
- Specialization A max MP decreased from 10 MP to 5 MP.
- Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
- 04/27/2017 KR
- Skill CP gained only on successful hit.
Class Mechanics and Abilities
General Guides
{{
}}
Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media