Combination: Difference between revisions
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(→Combination Gauge: Marbas is an SA that only gives 1 for example.) |
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==Combination Gauge== | ==Combination Gauge== | ||
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. | *Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready. | ||
*The '''Combination Gauge''' has room for 10 '''Combination Points'''. | *The '''Combination Gauge''' has room for 10 '''Combination Points'''. | ||
** | **'''Combination Point''' are gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack. | ||
<gallery> | <gallery> | ||
File:Comboguage.png|Inactive form at 0 CP | File:Comboguage.png|Inactive form at 0 CP |
Revision as of 09:22, 7 February 2020
Every character in Elsword has their own unique features that set them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge. This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
- The Combination Gauge has room for 10 Combination Points.
- Combination Point are gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack.
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Inactive form at 0 CP
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Active form at 10 CP
Switching Skills
Combination Skills
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Specialization (Not available anymore)
Character | Specialization A | Specialization B |
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Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) | Increased damage of skills using Combination points by x%. (Max: 40%) |
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
02/12/2015 | - |
▼ MP recovery for standby character changed from 15 MP to 6 MP |
▼ MP recovery for standby character changed from 6 MP → 3 MP |
02/26/2015 | - |
▲ CP gain for MP2 Tier Skills increased from 3 to 4. ▼ CP is now only gained if a combo that switches characters successfully hits the target. | |
07/09/2015 | - |
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04/21/2016 | 05/18/2016 |
▼ Passive MP gain on standby character decreased. ▼ V switching changed from invincibility to super armor.
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06/30/2016 | - |
▲ V switching cooldown when switching from a non V key attack decreased. | |
03/30/2017 | 04/12/2017 |
▼ Specialization A max MP decreased from 10 MP to 5 MP. | |
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▼ Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second. | ||
04/27/2017 | - |
▼ Skill CP gained only on successful hit. |