*Hit by Nasod Ice-related Attacks (E.g, [[4-4|Leviathan]]'s Gun)
*Hit by Nasod Ice-related Attacks (E.g, [[4-4|Leviathan]]'s Gun)
*Hit by [[X-6|Berthe]]'s ''Ice Carve'' and ''Final Laser Beam''.
*Hit by [[5-6|Berthe]]'s ''Ice Carve'' and ''Final Laser Beam''.
*Hit by [[6-2|Coral Sea Serpent]]'s ''Frost Breath'' and ''Frost Tornado''.
*Hit by [[7-2|Coral Sea Serpent]]'s ''Frost Breath'' and ''Frost Tornado''.
*Hit by [[Elemental Master]]'s ''Frostbite Sphere'' Combo.
*Hit by [[Elemental Master]]'s ''Frostbite Sphere'' Combo.
*Hit by [[High Magician ]]'s [[Freezing Point Research]]
*Hit by [[High Magician ]]'s [[Freezing Point Research]]
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*Hit by [[4-3|Green Armadillo]].
*Hit by [[4-3|Green Armadillo]].
*Hit by [[3x-3|Wise Dutor]]'s Magic Projectile and Cloud.
*Hit by [[5-3|Wise Dutor]]'s Magic Projectile and Cloud.
*Hit by [[3x-6|Glitter Illusionist]].
*Hit by [[5-6|Glitter Illusionist]].
*Hit by "[[Illusion Strike]]" Skill (KR only).
*Hit by "[[Illusion Strike]]" Skill (KR only).
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*Hit by "[[Taser Pilum]]" Skill.
*Hit by "[[Taser Pilum]]" Skill.
*Hit by [[Feita|Thunder Fly]].
*Hit by [[Feita|Thunder Fly]].
*Hit by [[6-2|Deep Sea Fish's]] initial attack.
*Hit by [[7-2|Deep Sea Fish's]] initial attack.
*Hit by "[[Impact Smasher]]" Skill.
*Hit by "[[Impact Smasher]]" Skill.
*Hit by "[[Lightning Shower]]" Skill.
*Hit by "[[Lightning Shower]]" Skill.
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*Hit by [[Feita|Glitter Pounder]] or [[Velder|Arc Glitter Dasher]].
*Hit by [[Feita|Glitter Pounder]] or [[Velder|Arc Glitter Dasher]].
*Hit by [[3x-5|Assaulter]] [[3x-6|Crash]].
*Hit by [[5-5|Assaulter Crash]].
*Hit by [[Feita|Stone Golem's]] Body Slam.
*Hit by [[Feita|Stone Golem's]] Body Slam.
*Hit by [[6-4|Victor's]] Body Slam.
*Hit by [[7-4|Victor's]] Body Slam.
*Hit by [[5-6|Dark Nephilim's]] Double Pound.
*Hit by [[6-6|Dark Nephilim's]] Double Pound.
*Hit by [[6-2|Coral Sea Serpent's]] Head Smash
*Hit by [[7-2|Coral Sea Serpent's]] Head Smash
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| [[Image:LegWound.png|center|LegWound.png]]
| [[Image:LegWound.png|center|LegWound.png]]
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*Attacks can affect teammates for the duration of the debuff ([[Anger of Raven]] & [[Metal Dust Aura]] may affect teammates even after the debuff is gone).
*Attacks can affect teammates for the duration of the debuff ([[Anger of Raven]] & [[Metal Dust Aura]] may affect teammates even after the debuff is gone).
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*Hit by [[5-x|Joaquin's]] Hallucination.
*Hit by [[6-x|Joaquin's]] Hallucination.
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| rowspan="2" | [[Image:Pande.png|center]]
| rowspan="2" | [[Image:Pande.png|center]]
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*Hit by [[Suppression : Energy]]
*Hit by [[Suppression : Energy]]
*Hit by Noted [[White Tiger]]
*Hit by Noted [[White Tiger]]
*Hit by [[7-5|Karis's]] Scythe Reaping.
*Hit by [[8-5|Karis's]] Scythe Reaping.
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*Reduce physical and magical defenses by a certain percentage
*Reduce physical and magical defenses by a certain percentage
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Weapon El-Enchanted Inflictions
Status
Name
Effect
How to activate
Burned
Constant drop in HP.
Possible to die by this Status Effect.
Hit by Fire El Stone Enchanted Weapons.
Hit by some Burning-enchant related attacks and skills.
Frozen
Certain percentage of Defense Ignored by attack.
Reduces victim's Movement Speed.
Hit by Water El Stone Enchanted Weapons.
Hit by Freezing-enchant related attacks and skills.
Poisoned
Certain percentage of Attack Speed Reduced.
Constant drop in HP.
Possible to die by this Status Effect.
Hit by Nature El Stone Enchanted Weapons.
Hit by Poisoning-enchant related attacks and skills.
Petrified
Victim is encased in stone and cannot move and will not be knocked down for a period of time.
Hit by Light El Stone Enchanted Weapons
Skills/Combos Infliction
Status
Name
Effect
How to activate
Broken Armour
Decreases Physical Defense by a certain percentage.
Causes the effected target to receive an increased critical rate from the one that caused the status and his/her teammates.
In PvP, this status causes your movement controls to reverse (like Confusion), and switch back to normal. However, this constantly switches controls unlike Confusion.
An orb of electricity sparks around your character's hands (this can be harder to spot on Eve, since charging Mega Electronball has the same visual effect).
Your next attack has 100% critical chance.
Obtained after dodging an attack while in a guild with the Critical Counter skill.
Exploding Nasod Hand
Your next attack has 100% critical chance.
Obtained after activate the explosion.
Blood-Enhanced Weapon
A red aura encircles the hilt of Raven's blade.
Standard combos and Actives will drain HP from any enemies they hit.
Damage of critical hits is increased to 200% (critical hits deal double damage).
Use Newt's Grace (Potion).
Ptah's Power
Standard combos and Actives have a 25% chance to deal double damage.
Use Ptah's Grace (Potion).
Rachel's Power
Damage of Special Active skills is increased by 20%.
Use Rachel's Grace (Potion).
Zakkiel's Power
The chance of successfully landing an attribute attack is increased 1.5 times.
Use Zakkiel's Grace (Potion).
Seraphim's Power
Max MP is increased by 100.
Passive MP regeneration rate is increased by 2%.
Use Seraphim's Blessing (Elixir).
Use Mana Activating Potion.
Geb's Power
Physical Attack power is increased by 5%.
Use Geb's Blessing (Elixir).
Amon's Power
Magical Attack Power is increased by 5%.
Use Amon's Blessing (Elixir).
Cronus' Power
Max HP is increased by 50%
Every 10 seconds, 2% of your max HP is recovered.
Use Chronus' Blessing (Elixir).
Hero's Assembly
Maximum HP is increased by a certain percentage.
Damage is increased by a certain percentage.
When using the Auto Party, this buff will be given to all members at the start of the run. The more people in the party, the stronger the buff. If you die and resurrect, you lose this buff.
Rest
Constant HP recovery.
This buff is always on you while in towns or resting areas between fields.
You can also sit down (type /sit in the chat bar) in the Fields to gain this buff.
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Knight of Gale
Increased action speed, movement and jump speed.
Gale-based combos has 40% reduced KD counter.
Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
Gale-based skills also reduce cooldown greatly by 75% (50% in PvP) of cooldown time.
Elesis in Knight of Gale.
Knight of Annihilation
Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as Iron Paladin's Guard and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter Stoic mode for a few seconds, at the cost of aura gauge instead of mana.
Annhilation-based combos and actives have an increased chance to proc elements.
Elesis gets an increased Chances to hit as long as she is in Knight of Annhilation mode.
Elesis in Knight of Annihilation.
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Reactive Mode
All El Crystal Spectrum-affected combos and skills will generate a force field.
Said skills/combos will shrink slightly, but will home in on the nearest enemy.
Hit by various mobs and/or the Plant Overlords in Underground Garden, and Glitter Assassins when they backflip back to their feet after being knocked down.
Hit by Corrupt Glitter: Bater or Cerberus' poison spit attacks.
Causes the effected target to receive an increased critical rate from the one that caused the status and his/her teammates.
In PvP, this status causes your movement controls to reverse (like Confusion), and switch back to normal. However, this constantly switches controls unlike Confusion.
Slight decrease in both Physical and Magical attack.
Slight decrease in both Physical and Magical defense.
Can randomly occur when picking up Bravery, Magic Power, Defense, Magic Defense, or Unagressive Auras.
Dryad's Fury
Unable to attack or move.
Hit by Dryad's Fury in PvP.
Heros' Dis-assembly
Unable to use the auto-queue function for dungeons
Upon entering a dungeon with a party made through the auto-queue, all party members receive this debuff.
The effect disappears after five minutes, or after clearing the dungeon, whichever comes first.
If a player does not load a dungeon properly and the party does not enter, the party will still receive this debuff, forcing them to wait out the five minutes.