Anemos/Skills: Difference between revisions
Dreamslayer (talk | contribs) m (→Passive: Updated with one of the passive names. I'm not sure how to best translate the other one; 자연과의 동화) |
Dreamslayer (talk | contribs) (→Passive: Updated the other passive name. Taking the definition of 동화 as "assimilate", the closest reasonable English translation is along the lines of what I've added.) |
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Revision as of 05:46, 1 December 2017
Hyper Active
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Force Change Skill
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Passive
Force Skills are an additional skill system implemented as a part of each character's 3rd Job. Unlike normal skills which can be found in the Skill menu, Force Skills possess their own unique UI. Unlike normal skills, Force Skills are unlocked via dungeon drops which allow you to access to the wanted skill in the new menu. Force Skills are divided into three categories: Force Passives, Force Actives, and Force Mod skills. All three of these types of skills can be toggled on and off at any given time (except in PvP). Upon unlocking this new system, 5 additional skill slots will be made available for a player to use, and the player will be able to switch between the regular slots and these additional ones with the spacebar at will. Despite being unlocked as a part of the Force Skill system, these slots are not exclusive to Force Actives, and any skill can be placed on them. There is however, still a limit of up to 10 normal skills that can be carried at any given time. The additional slot bar also lacks a Transcendence bonus slot. Force Skill MenuWith the new system there comes a new UI which stores all the information regarding the new Force Skills. On the Force Skill Menu, you are allowed to equip up to 2 Passives, 5 Actives, and 7 Mod skills at any given time. Players can store a maximum of 32 Force Skills concurrently. Once you have achieved Master Class and have leveled your Artifact to stage 4, 1 additional Force Passive slot will appear allowing you to equip 3 passives in total.
Force PassivesForce Passives are exactly as the name might imply. When equipped, they will provide some sort of passive benefit. The passives are non-character specific. An example is the skill as shown in the picture called "Illipia's Aura", which increases the user's health as well as allows them to restore their HP when out of combat. Force ActivesForce Actives are non-character specific active commands which can provide a variety of attacks or buffs. An example is the skill as shown in the picture called "Hyper Acceleration", which allows the user to temporarily increase their speed drastically. Force ModForce Mod skills influence specific skills for each individual character and class. When a Force Mod skill is equipped in the menu, that specific skill will go through a functional change when used, often changing aspects of the skill completely. Mod skills are obtained through a dungeon drop which will allow them to obtain a Mod skill of their choice for their specific class. An example is the skill as shown in the picture called "[Mod] Shooting Star", which allows Fatal Phantom to convert Shooting Star from a barrage of multiple homing missiles to a single homing missile which explodes into a large magnetic field. RarityA unique part of the Force Skills system is that some skills come with different rarities which influence their performance. This however only applies to Passives and Actives. Mod skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest. Unique Mod skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.With Passives and Actives, they can come in 4 different rarities. Rare, Elite, Unique, and Legendary. For most skills, they will come only in Rare, Elite, or Unique variants. These variants determine the effectiveness of the passive or active's traits. Legendary skills similar to Mod skills only come in one variant. These skills are the rarest of the Force Skills. Skill QuestsObtainable Force Skills
Force Skill Category
Rare/Elite/Unique
Legendary
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