Karis: Difference between revisions
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=== History === | === History === | ||
- | - | ||
<br> | |||
==Boss: Karis== | |||
[[File:Karis_Body.jpg|thumb|right|150px|Karis's appearance in Sandtilus]] | |||
Karis will appear in [[8-5|Sandtilus]] as the dungeon's main boss. | |||
===Moves=== | |||
*'''Slight Flight:''' She possesses the ability to float upwards and hover briefly to avoid attacks. | |||
*'''Teleporting Slash:''' She teleports to a player while twirling her scythe in a wide arc. She will tend to do this whenever a player is out of her range. | |||
*'''Dark Light:''' Fires an enormous spread of dark bats comboing and pushing back players in a fashion reminiscent of [[Chain Burst]] or [[Hellfire Gatling]], does extremely high damage. In addition, she will typically use her teleport attack and attempt to catch and continue comboing after this. | |||
*'''Scythe Reaping:''' While in flight she can make a reaping motion with her scythe which inflicts [[Suppression|Suppression]]. | |||
*'''Scythe Impalement:''' She swings the blade of her scythe downward like a pickaxe quickly and repeatedly. | |||
*'''Soul Scythe:''' Charges her scythe with dark energies and rushes forwards swinging before ending with her own version of [[Spiral Blast]]. | |||
*'''Nok Spear:''' Similar to [[Splash Explosive]] but with dark runes. | |||
*'''Death Strike:''' A shower of void balls rains down and explodes around her. | |||
**Usage of this attack will be signaled with an onscreen danger warning. | |||
'''Note:''' | |||
*Has a stoic threshold of 50 hits. | |||
*All of her moves except '''Nok Spear''' have no Super Armor frames so watch out when she uses this move while her Super Armor is active. | |||
*Stoic threshold of 50 hits which lasts 20 seconds. | |||
*Has absolute immunity against dark enchant element. | |||
*Like players she becomes invincible briefly after getting up from being knocked down. (Does not apply to when knocked down.) | |||
<br> | |||
==Boss: Karis's True Form== | |||
[[File:TrueKaris.jpg|thumb|right|200px|Karis's appearance in Heart of Behemoth]] | |||
Karis will appear in [[8-6|Heart of Behemoth]] as the dungeon's main boss. | |||
===Moves=== | |||
*'''Void Blast:''' Fires a simple void ball toward the ground that explodes upon impact. | |||
*'''Homing Void Balls:''' Creates 6 homing void balls and launches them towards the players. | |||
*'''Berserk:''' The columns of flesh will shoot out of the ground but the core will not retract. Karis will continuously attack, often using multiple skills at the same time. | |||
**Karis will become more aggressive after this. | |||
*'''Death Scythe:''' Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players who have been hit upwards. She will immediately chain this attack with '''Death Chain'''. | |||
**Usage of this attack will be signaled with an onscreen danger warning. | |||
*'''Death Chain:''' Sends chains across the map creating multiple explosions occur in the air, deals enormous damage to anyone caught in it. | |||
**Mana breaking is strongly suggested if being hit is unavoidable. | |||
*'''Death Strike:''' Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center. | |||
**Usage of this attack will be signaled with an onscreen danger warning. | |||
**She will tend to use this more as her health drops, especially after whenever she retracts the core. | |||
**The balls drop from the top left and move downward to the right, pulling anyone hit along with the shower. The leftmost side is generally more clear of balls. | |||
**Can be countered. | |||
<br> | <br> | ||
== Gallery == | == Gallery == |
Revision as of 07:27, 27 June 2016
- English
Demon Commander
Full Name
Karis
Role
Demon Commander
“ | Hahaha, soon all of Sander will be buried under the Sand!
~ Karis |
” |
Karis
Description
The Demon commander in charge of causing the civil outbreak in Sander. A former associate of Luciela she is a high ranking demon working alongside Berthe, Ran, and Scar.
History
-
Boss: Karis
Karis will appear in Sandtilus as the dungeon's main boss.
Moves
- Slight Flight: She possesses the ability to float upwards and hover briefly to avoid attacks.
- Teleporting Slash: She teleports to a player while twirling her scythe in a wide arc. She will tend to do this whenever a player is out of her range.
- Dark Light: Fires an enormous spread of dark bats comboing and pushing back players in a fashion reminiscent of Chain Burst or Hellfire Gatling, does extremely high damage. In addition, she will typically use her teleport attack and attempt to catch and continue comboing after this.
- Scythe Reaping: While in flight she can make a reaping motion with her scythe which inflicts Suppression.
- Scythe Impalement: She swings the blade of her scythe downward like a pickaxe quickly and repeatedly.
- Soul Scythe: Charges her scythe with dark energies and rushes forwards swinging before ending with her own version of Spiral Blast.
- Nok Spear: Similar to Splash Explosive but with dark runes.
- Death Strike: A shower of void balls rains down and explodes around her.
- Usage of this attack will be signaled with an onscreen danger warning.
Note:
- Has a stoic threshold of 50 hits.
- All of her moves except Nok Spear have no Super Armor frames so watch out when she uses this move while her Super Armor is active.
- Stoic threshold of 50 hits which lasts 20 seconds.
- Has absolute immunity against dark enchant element.
- Like players she becomes invincible briefly after getting up from being knocked down. (Does not apply to when knocked down.)
Boss: Karis's True Form
Karis will appear in Heart of Behemoth as the dungeon's main boss.
Moves
- Void Blast: Fires a simple void ball toward the ground that explodes upon impact.
- Homing Void Balls: Creates 6 homing void balls and launches them towards the players.
- Berserk: The columns of flesh will shoot out of the ground but the core will not retract. Karis will continuously attack, often using multiple skills at the same time.
- Karis will become more aggressive after this.
- Death Scythe: Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players who have been hit upwards. She will immediately chain this attack with Death Chain.
- Usage of this attack will be signaled with an onscreen danger warning.
- Death Chain: Sends chains across the map creating multiple explosions occur in the air, deals enormous damage to anyone caught in it.
- Mana breaking is strongly suggested if being hit is unavoidable.
- Death Strike: Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center.
- Usage of this attack will be signaled with an onscreen danger warning.
- She will tend to use this more as her health drops, especially after whenever she retracts the core.
- The balls drop from the top left and move downward to the right, pulling anyone hit along with the shower. The leftmost side is generally more clear of balls.
- Can be countered.
Gallery
-
Karis fused with Behemoth.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? |
{{
}}
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~20
- Laby
- Noah
- Lithia
- Other
Factions
- Aurora
- Caluso Tribe
- COBO Service
- Crow Mercenaries
- Dark Elf Village
- Dark-Eyed Army
- Demon Army
- El Search Party
- Elrian Kingdom
- Feita Knights
- Henir's Order
- Landar Camp
- Lizardman Tribe
- Magmelia
- Nasod Army
- Nasod Ruler
- Night Savers
- Red Knights
- Red-Demon Army
- Senace Guardians
- Seven Tower
- Torta Gang
- Velder Commerce Association
- White-Ghost Army