Before Joining 1

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1:Before Joining 1


Before Joining 1

The Boy's Ontology 1
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Quest Acceptance Prerequisites Objectives
  • No requirements needed
  • Clear 5 dungeons within level range (excluding Ruben/Henir/Ereda)
Description

The boy heads to Velder to find information but encounters chaos.

Quest Completion Dialogue
  • 'Debrian study of medicine does not differ too much from an alchemist's potion in that they improve quality of life and lessen pain.'
  • 'Yet, most perceive them negatively, due to the consequences brought by the soldiers who used the drugs during the Nasod War.'
  • 'This, however, fails to address the true cause and effect of the problem. Many ignore how they've arbitrarily increased the dosage for the war, and the Nasod transplant targeting the soldiers were done without proper...'
  • 'The fundamental cause lies in the reckless implementation. Therefore, in order to combat the negative stereotype, education on the proper dosage and usage is necessa...'
  • Add: .......
  • Add closed the report with a bitter expression. If Mother had completed this research, it would have helped many.
  • But what use is it now.
  • Add gathered the reports in a pile and left.
  • Add: ... ... ... ...
  • It seems what had happened at Feita was finally being resolved. Add, who was following the El Search Party in secret, decided to head to their next destination, Velder, first.
  • There should be more information on Debrians or the Nasods at the capital. Based on what Wally has done, he was certain that there wasn't anyone left who would recognize that he's a Debrian.
  • Add: (But I should still be careful.)
  • The only thing he needed was information and a clue to go back to the past. Nothing else mattered.
  • But when Add got out of Feita, he noticed something serious was happening.
  • Add: What... Why are there demons here. Did they escape from Feita? No, there's too many of them for that to be the case.
  • Add obliterated the attacking demon and grabbed a soldier coming from the capital to interrogate.
  • Add: Hey, you! What's going on here?
  • The soldier, who looked exhausted seemingly from his non-stop rush from the capital, responded with difficulty.
  • Soldier: T, there were monsters... in the capital! I don't know the details, but...
  • Add: ... Monsters from the capital?
  • Add narrowed his eyes. Come to think of it, he remembered someone mentioning that the reinforcements from the capital were being delayed. And this soldier came running all by himself, barely armed.
  • Add: Perhaps they were not late, rather unable to come.
  • Soldier: I, I was to inform Feita and ask for reinforcements, but the monster...!
  • Add: You, follow the path I came from. There are no enemies that way, so you should arrive in Feita safely.
  • Add: Go inform what happened in Velder.
  • Soldier: Yes! I, thank you... For saving my life, and for helping me like this...
  • Add: I don't need your gratitude, so go! There's no telling when demons will come back.
  • Soldier: De... mons? Ah, yes. Then...!
  • The novice soldier gave a blank look as if he doesn't know what a demon is, but soon hopped off after a clumsy salute.
  • Finally, he arrived close to Velder. It was un utter chaos with people rolling out of the capital creaming, and Add could see how dire the situation is immediately.
  • In the direction of the palace, dark, depression smoke was covering the blue sky. It was still a small dot, but if the center of the capital is like that, then...
  • Add: Ha!
  • How ironic. The burning streets, collapsing walls, the dark sky and the screams that echo through your ears... It was all very familiar to him.
  • Add: I guess I'm destined to choose doomsdays.
  • But Add still decided to enter Velder. He only needed information, and things like libraries might still be intact.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
The Boy's Ontology 2
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest The Boy's Ontology 1
  • Clear 5 dungeons within level range (excluding Ruben/Henir/Ereda)
Description

Somebody stands in the way of the boy heading towards the falling capital.

Quest Completion Dialogue
  • With the control of the kingdom gone, the soldiers had their hands full calming the panicked people so Add could enter Velder without trouble.
  • The people escaping looked at Add with surprise, confusion, and disbelief as he walked to the capital and not away.
  • Add: (Losing their cool and running away... I know the situation is dire, but it's hard to watch.)
  • The village he arrived after looking at the escaping crowd with cool eyes was at an even worse state than what was seen from afar. Velder was overflowing with people evacuating.
  • Add glanced around then headed inside. The evacuating people looked at Add weirdly again.
  • Add: What?
  • What irritated Add the most above the people sneaking glances was someone's hand that grabbed onto his arm without permission.
  • Civilian: Hey, where are you going?
  • Add: Huh, what?
  • Civilian: Is your family or friends inside? I don't know who you're looking for, but it's dangerous in there!
  • Add: ...... Tsk.
  • Add raised his eyebrows. Who's telling who it's dangerous. Getting in to other people's business when their own lives are on the line...
  • Add: ... Let me go! I'm not weak, so it doesn't matter.
  • Civilian: Ah, wait...!
  • The kind civilian tried to grab Add once more, but Add soon disappeared into the crowd.
  • Add's goal was the Velder Library.
  • 300 years was not a short time. And back then, what he learned from his father was knowledge about Nasods.
  • Add: (He learned everything he can from the Infinity Library, but there were information he couldn't get there either.)
  • Add: (I need knowledge that will close the 300 years gap.)
  • Add moved quickly and looked at the tragedy happening in Velder. Dark ash was falling like snow on top of fallen soldiers.
  • Add: Aren't they supposed to be soldiers from the capital? They were defeated too easily. How pathetic.
  • That moment, Add witnessed the soldiers fighting against the demon army.
  • Add: Oh? They are fighting quite valiantly.
  • Add: ... Hm?
  • The demons struggling against the fierce attack pulled out a glass vial. The demons that drank from the vial had their veins bulge out, temperature rise, and their muscles convulse lightly.
  • Soldier: AAAACK!!!
  • The immense difference in strength pushed the soldier back, and they soon fell apart. Add frowned.
  • Add: Doping? Kuhuhu, they're playing dirty tricks.
  • He didn't know much about medicine, but drugs that work immediately upon administrating that enhances power... will cause great strain on the body.
  • Add: It's like shaving off their lives as they're fighting. Foolish...
  • Add was about to pass when he stopped. Under the crimson sky, the soldiers were retreating slowly toward the bridge in midst of thick smoke.
  • Add: They seem well-trained... Fighting down the urge to turn back and run away.
  • Of course, if they did that, enemy weapons will rain down on their backs. But retreating won't be enough for them to escape the situation.
  • The moment, one soldier's movement caught his eyes.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
The Boy's Ontology 3
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest The Boy's Ontology 2
  • Clear 5 dungeons within level range (excluding Ruben/Henir/Ereda)
Description

Watching the desperately fighting soldiers cause the boy to act in ways he usually won't.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
The Boy's Ontology 4
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest The Boy's Ontology 3
  • Clear 5 dungeons within level range (excluding Ruben/Henir/Ereda)
Description

The boy meets the old man with grey hair in front of the library that's about to catch fire.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}


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